Jump to content

TheOnlyGuyEver

Members
  • Content Count

    1454
  • Joined

  • Last visited

  • Days Won

    148

Reputation Activity

  1. Upvote
    TheOnlyGuyEver reacted to Moby in Where I post some stuff I drew/draw/will draw   
    Its a meme, you dip.
     

  2. Upvote
  3. Upvote
  4. Upvote
    TheOnlyGuyEver reacted to Gyokuyoutama in TIAM: Entertainment Stuff   
    This is the only Disney Movie I own.  Because it's Don Bluth's first animation credit, see, and I have stuff from throughout his career.  Definitely not for any other reason.
     
    I guess on that topic if you want to watch actual Don Bluth movies, the ones that hold up the best are Secret of NIMH, The Land Before Time and Anastasia.  An American Tail and All Dogs Go to Heaven are enjoyable but definitely a step down.  Titan AE would be top tier if all the dialogue wasn't generic Joss Whedonisms.
     
    But the real thing I wanted to talk about was this scene from Fargo:
     
     
     
    Most of the "Minnesotan accents" in this movie are somewhat based in reality, but taken to an absurd level.  Kind of like saying "I've got a real Southern accent" and then sounding like Foghorn Leghorn.  But the guy this cop talks to is 100% legit.  There were many people in my grandfather's generation who talked and acted exactly like that, and you still run into people like that in rural areas.
     
    To get things out of the way, yeah, they are wearing way too much for what is obviously a mild winter day.  But you can't control the weather when shooting a movie.  This was done by a second unit in a warm spell, and the rest of the movie was supposed to be very cold, so they made do.
     
    What makes this great? First of all the accent is dead on.  Kinda singsong-y but not absurdly so.  The "th" sound reliably changed into "d."  Perhaps the only natural "ja" in the whole movie.  And listen to how he says "Moose."
     
    In terms of phrasing we have the "so I says", "so he says" way of quickly talking about a previous conversation.  About half of my Grandpa's anecdotes went that way.  There's an improper use of verb conjugation vs. the subject (ex. "so I says" instead of "so I say",  "that don't sound..." instead of "that doesn't sound...", "he don't use" instead of "he doesn't use") I don't know the exact rule for how this works, since it's not like rural Minnesotans don't conjugate things incorrectly every time, but those specific examples are common.
     
    Lack of profanity even though Steve Buscemi's character obviously swore.  Profanity is pretty common now in Minnesota, but in that generation people did avoid it.  Note too the way that he treats the situation.  It's not like he's offended or is bewildered by the thought of profanity.  If anything he's kind of acting like it's funny that anyone would talk like that.
     
    "So I called it in" long pause "end of story."  One thing that this hints at is the long pauses common to Minnesotan conversation.  In "How to Talk Minnesotan" Howard Mohr suggests that most Minnesotan phone conversations consist of as much silence as speech, and even today I would believe it.  Now for such an incidental conversation in the movie they couldn't stretch this scene into five minutes, but I do like this hint at the end.
     
    "He says... the last guy who thought he's a jerk is dead now... what do you think about that? I says, well that don't sound like too good of deal for him then."  The end of this phrase is perhaps the most Minnesotan response ever.  To begin with it's understated and mildly passive aggressive.  It's a negation rather than affirming something directly.  A true Minnesotan will never say "that sounds good" when he can instead say "that doesn't sound too bad."  He talks about it in terms of "deals."  This too is a common Minnesota phrasing, with phrases like "no big deal", "not too bad of a deal", "heck of a deal" all being common.
     
    The sudden shift from talking about police business to the weather with no hesitation might seem like a movie contrivance, but no that's also accurate.  This is known as the "Minnesotan Non-Sequitur" and it happens when a conversation suddenly changes topic (often to something about the weather, food or cars.)  Having a non-sequitur right before the end of the conversation is common when the people involved are not related or close friends.  (If they were, the conversation would have had 15 minutes of small talk before it could end.)  Note too how they don't say goodbye.  They just make an observation and mutually decide to walk away from each other.  This too, is accurate.
  5. Upvote
    TheOnlyGuyEver reacted to Moby in Where I post some stuff I drew/draw/will draw   
    Sisterly bickering
     
  6. Upvote
    TheOnlyGuyEver got a reaction from A 1970 Corvette in Doodles on my mediocre drawing tablet   
    Currently super sick so I played some Mario Golf. It's a pretty pretty game so I thought it might be nice for a study:

     

  7. Upvote
    TheOnlyGuyEver reacted to A 1970 Corvette in Doodles on my mediocre drawing tablet   
    Damn I love that one! great work
  8. Upvote
    TheOnlyGuyEver got a reaction from A 1970 Corvette in Doodles on my mediocre drawing tablet   
    Currently super sick so I played some Mario Golf. It's a pretty pretty game so I thought it might be nice for a study:

     

  9. Upvote
    TheOnlyGuyEver reacted to Gyokuyoutama in TIAM IV: Guydiana Jones and the Kingdom of the Crystal Cockmongler   
    This site has done more for my understanding of past culture than any history book:
     
    https://www.myretrotvs.com/
  10. Upvote
    TheOnlyGuyEver got a reaction from A 1970 Corvette in Doodles on my mediocre drawing tablet   
    I really wanted to nail down ABI's design, so I decided to set out on making a full turnaround sheet for her. Super happy to have finally finished these sketches!

     
    Definitely gonna take a break before continuing though, it wore me out a bit. Her feet were a particular pain point. I knew exactly what shapes I wanted them to consist of, but I was having trouble convincing myself how those would actually look from different angles. So I drew a 2D orthographic view...

     
    ...so that I could 3D model it and rotate it and reference it back for 2D lol


     
    This was the first thing I've ever 3D modeled that wasn't homework, so it was a bit of a pain in the ass but a good learning experience. And now I have a reference I can use forever! I modeled it using Solidworks, but I wanna try and learn Blender sometime too.
  11. Upvote
    TheOnlyGuyEver got a reaction from A 1970 Corvette in Doodles on my mediocre drawing tablet   
    I really wanted to nail down ABI's design, so I decided to set out on making a full turnaround sheet for her. Super happy to have finally finished these sketches!

     
    Definitely gonna take a break before continuing though, it wore me out a bit. Her feet were a particular pain point. I knew exactly what shapes I wanted them to consist of, but I was having trouble convincing myself how those would actually look from different angles. So I drew a 2D orthographic view...

     
    ...so that I could 3D model it and rotate it and reference it back for 2D lol


     
    This was the first thing I've ever 3D modeled that wasn't homework, so it was a bit of a pain in the ass but a good learning experience. And now I have a reference I can use forever! I modeled it using Solidworks, but I wanna try and learn Blender sometime too.
  12. Upvote
    TheOnlyGuyEver got a reaction from A 1970 Corvette in Doodles on my mediocre drawing tablet   
    I really wanted to nail down ABI's design, so I decided to set out on making a full turnaround sheet for her. Super happy to have finally finished these sketches!

     
    Definitely gonna take a break before continuing though, it wore me out a bit. Her feet were a particular pain point. I knew exactly what shapes I wanted them to consist of, but I was having trouble convincing myself how those would actually look from different angles. So I drew a 2D orthographic view...

     
    ...so that I could 3D model it and rotate it and reference it back for 2D lol


     
    This was the first thing I've ever 3D modeled that wasn't homework, so it was a bit of a pain in the ass but a good learning experience. And now I have a reference I can use forever! I modeled it using Solidworks, but I wanna try and learn Blender sometime too.
  13. Upvote
    TheOnlyGuyEver reacted to Moby in Where I post some stuff I drew/draw/will draw   
    This year I set a few challenges for myself:
    Use all these sketch books Learn how to use ink pens Improve anotomy Learn how to draw hands Use more pose references 50 OCs Rochelle:
     
    Aura:
     
    Void:
     
    Robunny:
     
    Penny:
     
    Silvia:
     
    Aurora:
     
    Carmen:
     
    Red:
     
    Gray:
     
    Lisa:
     
    Alessandra:
     
    NEW: Urban Bird (Becky)
     
    NEW: Queen (Unnamed)
     
    NEW: Ghost Girl I saw in a dream once (Unnamed)
     
    NEW: Super Hero Bunny (Unnamed)
     
    NEW: Ninja Lizard (Unnamed)
     
    NEW: Paralysis Demon I saw from food poisoning
     
    Some jar of fruit:
     
  14. Upvote
    TheOnlyGuyEver got a reaction from Gyokuyoutama in TIAM: General Gaming edition   
    I swear to god people need to start tapping into fucking ANTS already. There are so many fucking different species of ants and they're all wildly diverse and unique. There is so much you could do.
    Deterministic ant roguelike with upgrades and trees based on the abilities of real ant species. Ant strategy game or RTS with various unique factions of ants and caste unit classes. Ant RPG with a myriad of different ant species. Utilize their different strengths to build your party. Simultaneous mass-co-op ant puzzle platformer. Cooperate as ants to reach your goal using your combined might. They write themselves.
  15. Upvote
    TheOnlyGuyEver got a reaction from Gyokuyoutama in TIAM: General Gaming edition   
    I swear to god people need to start tapping into fucking ANTS already. There are so many fucking different species of ants and they're all wildly diverse and unique. There is so much you could do.
    Deterministic ant roguelike with upgrades and trees based on the abilities of real ant species. Ant strategy game or RTS with various unique factions of ants and caste unit classes. Ant RPG with a myriad of different ant species. Utilize their different strengths to build your party. Simultaneous mass-co-op ant puzzle platformer. Cooperate as ants to reach your goal using your combined might. They write themselves.
  16. Upvote
    TheOnlyGuyEver got a reaction from Gyokuyoutama in TIAM: General Gaming edition   
    Finished playing Mischief Makers recently and it was lots of fun. Very solid game, I dunno why you don't hear more talk about it. Probably ancient persisting stigma of a 2D platforming game on a 3D console.
     
    General
     
    The whole game is about grabbing things. You can grab things, shake them, and throw them. This takes quite a logical progression throughout the game. You can grab objects, people, projectiles, the bosses, even lasers of pure energy, and toss them around or shake them to some effect. You can even "grab" to parry certain moves which feels great. Combined with the fact that the direction you grab in sort of matters depending on where the thing is coming from, it actually creates a lot of fun depth to the mechanic, which the boss battles spare no expense in highlighting, from parrying giant fists to shaking rockets to charge them up before tossing them back.
     
    I've heard some bellyaching over the controls for this game, but I honestly thought they were fine, and even interesting. It doesn't use the stick at all, it's all D-pad and buttons, which I guess is input overload for some people cause of the C-buttons, but I found it fine. The platforming mechanics have a lot of nuance which I love in platformers and I wish I saw more of in games. For instance, you can boost in all 4 directions by using the C-buttons or tapping the D-pad. But C-boosting has a high acceleration and low top speed, while D-boosting has a low acceleration but high top speed. Or, if you hold up on the D-pad while you jump, you will actually jump even higher. These are the types of tiny micro-mechanics I love to see in platformers.
     
    Story
     
    The presentation is very much like a Saturday morning cartoon or anime and it's quite endearing, following "chapters" of the game's story. The story, however, is frankly kind of...scatterbrained. Which did eventually grow on me and create a sort of charm in itself, but man it's just so bizarre. You play as Marina, a super-strong robot maid on a vacation or some sort with her inventor, Professor Theo, to the planet Clancer, which is inhabited by Clancers, who kidnap him. Later you learn the Clancers are kind of in a civil war between an evil emperor and their exiled king, but it's never really explained what the Clancers are...they look kind of like machines, but I'm pretty sure they're organic somehow? I think they might be made of clay or something based on their death animations? Everything on planet Clancer has the Clancer face, from the animals to the buildings (even the planet itself), which are constructed out of geometric shapes with glowing Clancer faces. It's a really bizarre aesthetic choice.
     
    Anyway, the game constantly introduces new major plot points as though they are completely normal and you should already understand them, and the levels sometimes feel disconnected from each other or the overall plot, like stuff is just "happening". One level has you riding on an ostrich for no reason whatsoever, while the next has you riding on a bee miniboss that you defeated multiple chapters prior. One random guy sort of off-hand mentions to you that another guy you met a few levels ago passed away the other day. These events and others like them are never ever explained, they just happen. I am not joking when I say that the game continues throwing random plot points out of nowhere right up until the credits roll. The story really is just so bizarre and pieced together, it almost feels like they made it up as they went along, or a large amount of it was lost in translation, but the translation seems fairly solid, certainly not so rough so as to make me think that it would be any more comprehensible in its original Japanese. It's honestly hard to say if they went absurd with the story on purpose, or if it just seems that way because they had a larger vision that was simply constrained by having to make a game, which I think the anime-esque presentation may suggest.
     
    Levels
     
    The levels have a lot of variety to them, which I enjoyed, but I felt also led to some inconsistency. The levels range from full and fleshed out, to brief and simple. From platform gauntlets, to puzzle boxes, to minibosses, heck, some of them basically only exist for exposition purposes. It doesn't feel like there's an overall complexity or difficulty curve from start to finish, it all varies pretty starkly, it's very much a big collection of ideas. One of the stand-out levels to me is probably this one where they have you compete in a sports festival, where you literally have to play multiple events and score well for your team in order to win the level. Though honestly if I could change one thing about this game, it would be the general level aesthetic. I really don't know why they went with the look of having almost all artificial level geometry consist solely of multi-colored blocks with glowing red Clancer faces. Maybe because it's easier to design and work with? But there are actually a decent amount of levels which use a greater abundance of more natural terrain tiles, which I thought looked beautiful in isolation especially combined with the game's gorgeous backgrounds, and created a more immersive environment. I would have loved to see more of that.
     
    The boss battles in this game are definitely a highlight, and are visually impressive even still, with some amazing effects and animation. They are seriously just insane and intense. The one sour note to them is the 3rd boss fight, Sasquatch Beta. The fight is very slow and unimpressive, and its 2nd phase is sorely unintuitive. The boss fights recover after that though. Many of the bosses have multiple ways you can damage them through various grabbing and shaking actions as well, which is cool. My favorite boss is probably the 1st one, Migen, which has you parrying and grabbing his giant fists to send back at him. I think it's a rare example of a background boss done right; it's so engaging and thrilling, his attack patterns are unpredictable but you're given juuust enough time to react to them and grab-parry in the direction he's swinging from. He can also throw in mixups by shooting fireballs (which you can also parry) in-between punches, switching which fist he uses, or just straight up faking you out. This game probably has some of the best 2D platformer bosses I've ever fought, owing to its unique and inventive mechanics.
     
    Final and Etc.
     
    Finally, each level also has 1 golden gem to find. The condition ranges from level to level, sometimes you just have to find it, other times you have to shake something specific...and for the bosses you have to beat them without getting hit even once. Yeah, if you're just trying to "beat the game" then it doesn't really expect much from you, but you won't walk away satisfied...because how much of the game's ending you're allowed to see is directly tied to how many golden gems you collect. Now you don't need ALL of them to see the normal ending sequence, but there is a bonus scene afterward, and so to see the full ending you do need every single one. I did it though, and it was honestly worth it. There's even a bonus secret golden gem you can get if you A-rank every level, but it doesn't do anything and the time requirements for the levels in this game are actually fucking insane (even just S-ranking the tutorial level is ridiculous), so I didn't do it. Honestly getting them all was not too bad, but only because I could look them up now. I cannot imagine trying to get some of these gems back when this game first came out; one of them is pure RNG for instance, requiring you to shake a miniboss at a 1/64 chance of making the gem appear. Mischief Makers is not exactly Mario 64 or Ocarina of Time; I doubt kids were sharing many schoolyard secrets about this game, so in-context some of them are definitely a bit brutal.
     
    Overall, I'd give Mischief Makers a 7.8/10. It's a little on the shorter side, is a big box of ideas rather than a smooth curve of level progression, the aesthetic is weird, and the story feels like a mishmash of stuff. But it's got heaps of charm and character, the levels are rarely boring or uninteresting, the boss fights are spectacular and make you feel so cool, and it has lots of mechanical depth for players who decide to seek it out, which it has a way of nudging you into. The grabbing, throwing, and shaking is such a novel idea to centralize the game around and it just works, it feels like a truly unique platformer in that regard.
  17. Upvote
    TheOnlyGuyEver reacted to Gyokuyoutama in We Media Now: TF2 Edition   
    Took me forever to find this video again, so I am preserving this important bit of TF2 history:
     
     
  18. Upvote
    TheOnlyGuyEver got a reaction from Idiot Cube in Doodles on my mediocre drawing tablet   
    Submarine Shrine from Stick Ranger:

     
    A semi-obscure Japanese browser-based Java game
  19. Upvote
    TheOnlyGuyEver got a reaction from A 1970 Corvette in TIAM IV: Guydiana Jones and the Kingdom of the Crystal Cockmongler   
    I guess it can't be helped.
  20. Upvote
    TheOnlyGuyEver got a reaction from A 1970 Corvette in TIAM: General Gaming edition   
    Furries everywhere devastated
  21. Upvote
    TheOnlyGuyEver reacted to John Caveson in TIAM: General Gaming edition   
    Brooooo! This looks almost exactly like mine. Though mine is is a 9-incher, while that's more like ~14 inches. It's also an Emerson brand, not Magnavox.
     
    Aside from that, however, everything looks the same:
     
    - Same color
    - The buttons look all the same
    - The RCA port is in the same position, same goes for the headphone port and infrared sensor
    - Built-in DVD player
    - Same looking speakers
     
    I randomly found it my dad's closest one day, still in perfect condition. He said I could have it. I still have fond memories of taking that thing with us up to Lake Tahoe and watch movies every night before bed. In fact, it was at Tahoe where we used the included antenna and watched the 2008 Olympics in Beijing. I also remember playing my Gamecube and watching my brother play the first Gears of War when we first got the 360. So, upon re-discovering this thing, I've been kind of on a nostalgia trip. It's just so eerie you stumbled upon one that looks so similar to mine. It's kinda spooking me a bit.
  22. Upvote
    TheOnlyGuyEver got a reaction from hugthebed2 in TIAM: General Gaming edition   
    I recently picked up a pretty little CRT for cheap. Thing's in great shape and had a good owner. So I took it upon myself to replay OOT. This was my 3rd time playing it, though my 1st time in about 15 years. You know that bell curve meme? Yeah, that's basically how I feel about the game. Throughout life you go from "OOT IS ONE OF THE GREATEST GAMES EVER!" to "OOT is overrated!" to "OOT is one of the greatest games ever.
     
    There's just so much to find in this game. This was my 3rd playthrough and I was still finding secrets and areas I had literally never seen before -- partly because since then I had gotten a rumble pak, which the Stone of Agony utilizes to indicate nearby hidden grottoes. Some of these grottoes you literally will not find without it because there's no way you'd know they were there otherwise, and honestly I kind of like that, hidden secrets that are where you'd least expect them, in the middle of nowhere, right under your feet. There's also a whole secret multi-room segment of the Fire Temple I discovered, which I had never seen before in my life and most other people probably haven't either.
     
    OOT just has so much shit in it. The good type. Shit that exists purely for you to discover, for the joy and sake of discovering; items that exist purely because they are fun and cool. There's an entire sidequest you can do where you unlock a bunch of masks that you can wear for neat extra dialogue, the grand prize of which being a mask that lets you talk to Gossip Stones, revealing hidden secrets and world lore to you -- and you even get a few bonus masks for completing it. You can get mobile explosive Bombchus to use, you can acquire optional spells for combat or utility, you can get hidden elemental arrows, you can dive deeper with a Golden Scale, you can buy a fuckhuge sword that breaks, you can acquire a PERMANENT version of said fuckhuge sword -- even one of the very first items you get, Deku Nuts, are optional for you to use. Every consumable item in the game even has two capacity upgrades for you to find as well, some of which I had never discovered until this playthrough. As you ever going to need that many Deku Sticks? No, but it's cool that you can now! I feel like this is something that's seriously lacking later games -- just cool, entirely optional, unique items for you to find. Instead, so many items in later installments are just a lock for a key, and have no use or reason outside of that one specific thing.
     
    OOT-specific section ends here, for additional dialogue concerning the series as a whole, click below:
     
    TL;DR: OOT is one of the greatest games ever it's true.
  23. Upvote
    TheOnlyGuyEver reacted to Huff in TIAM: General Gaming edition   
    This is the guy who graciously gave me an interview when I visited valve for SPUF. Nice of them to do that since I just strolled in like a dipshit instead of actually trying to set a visit up.
  24. Upvote
    TheOnlyGuyEver got a reaction from hugthebed2 in TIAM: General Gaming edition   
    I recently picked up a pretty little CRT for cheap. Thing's in great shape and had a good owner. So I took it upon myself to replay OOT. This was my 3rd time playing it, though my 1st time in about 15 years. You know that bell curve meme? Yeah, that's basically how I feel about the game. Throughout life you go from "OOT IS ONE OF THE GREATEST GAMES EVER!" to "OOT is overrated!" to "OOT is one of the greatest games ever.
     
    There's just so much to find in this game. This was my 3rd playthrough and I was still finding secrets and areas I had literally never seen before -- partly because since then I had gotten a rumble pak, which the Stone of Agony utilizes to indicate nearby hidden grottoes. Some of these grottoes you literally will not find without it because there's no way you'd know they were there otherwise, and honestly I kind of like that, hidden secrets that are where you'd least expect them, in the middle of nowhere, right under your feet. There's also a whole secret multi-room segment of the Fire Temple I discovered, which I had never seen before in my life and most other people probably haven't either.
     
    OOT just has so much shit in it. The good type. Shit that exists purely for you to discover, for the joy and sake of discovering; items that exist purely because they are fun and cool. There's an entire sidequest you can do where you unlock a bunch of masks that you can wear for neat extra dialogue, the grand prize of which being a mask that lets you talk to Gossip Stones, revealing hidden secrets and world lore to you -- and you even get a few bonus masks for completing it. You can get mobile explosive Bombchus to use, you can acquire optional spells for combat or utility, you can get hidden elemental arrows, you can dive deeper with a Golden Scale, you can buy a fuckhuge sword that breaks, you can acquire a PERMANENT version of said fuckhuge sword -- even one of the very first items you get, Deku Nuts, are optional for you to use. Every consumable item in the game even has two capacity upgrades for you to find as well, some of which I had never discovered until this playthrough. As you ever going to need that many Deku Sticks? No, but it's cool that you can now! I feel like this is something that's seriously lacking later games -- just cool, entirely optional, unique items for you to find. Instead, so many items in later installments are just a lock for a key, and have no use or reason outside of that one specific thing.
     
    OOT-specific section ends here, for additional dialogue concerning the series as a whole, click below:
     
    TL;DR: OOT is one of the greatest games ever it's true.
  25. Upvote
×