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Stackbabbin' Bumscags

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  1. Upvote
    Stackbabbin' Bumscags got a reaction from LadyBernkastel in Banning the Word "Bossy"   
    Never mind that there's a difference between being a "leader" and being "bossy"..
    This is seriously just getting stupid.
  2. Upvote
    Stackbabbin' Bumscags got a reaction from Jordax in Pokemon   
    Related



  3. Upvote
    Stackbabbin' Bumscags got a reaction from Jordax in Pokemon   
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    Stackbabbin' Bumscags got a reaction from Jordax in Pokemon   
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  5. Upvote
    Stackbabbin' Bumscags reacted to Rammite in Hello nerds   
    guys we're the densest collection of nerds on the internet, stop hating on mlm for being a slightly less dense collection of dweebs
  6. Upvote
    Stackbabbin' Bumscags reacted to Huff in Cute stuff.   
    Threads like these are useful for anti-nightnare-fuel.
     

  7. Upvote
    Stackbabbin' Bumscags reacted to Rammite in Need a Disp- introduction here!   
  8. Upvote
    Stackbabbin' Bumscags reacted to Just a Gigolo in DualJay's Double Dong Destiny   
    Dualjay sat alone on the pier of a lake. The cold February winds coming off of the lake chilled him to the bone, but he was too sad to care. A single tear slowly rolled down his cheek and fell into his open palm. His tear-soaked palm held several small stones which he had spent the last half-hour plopping into the lake one by one. The stones caused his reflection to ripple, but even with his distorted reflection, Dualjay was able to make out that Skye standing behind him.
     
    Skye sat down next to Dualjay, carefully wiping a tear away from his cheek with his finger. "Why the tears, Dualjay?" Skye asked giving Dualjay a concerned look. "Ever since the >Rocky Mountain Man Quest 2012 no man has been able to satisfy me in bed. Rammite came back so pumped up with manliness from all the goat headbutting and air band rocking that he wore me out like a cheap pair of shoes." Dualjay answered, now even more tears rolling down his cheeks.
     
    Skye sighed and put an arm around Dualjay. He then said with his most comforting voice. "We've all been there my friend. One day you're on the top of the world. The next, not even the biggest bad dragon dildo can satisfy you. Have you tried paying a visit to Tyrone?" Dualjay nodded lightly and then looked away from Skye before quietly saying. "Not even Tyrone could do it for me, and you know how awesome of a bro he is." Skye looked at Dualjay with a shocked expression on his face. Thankfully, Dualjay was still too busy looking deeply into his own reflection in the water to notice.
     
    Skye didn't say anything to Dualjay, he just sat there and thought to himself. "If Tyrone couldn't satisfy him, then no mere mortal can." Huff slowly approached the two from behind, not sure if he was interrupting anything serious. "What has you two looking so gloom?" Huff asked, still a ways down the pier from them. Skye rubbed Dualjay's back and replied. "Dualjay can't find any man that can satisfy him, not even Tyrone with all his bro powers could." Dualjay grew more sad hearing this, and curled forward, barely able to keep himself from falling off of the pier.
     
    "Tisk tisk tisk." Huff said wiggling his finger at the two before continuing. "You should have came to me first with this problem. I could have saved you a lot of tears." Dualjay turned around almost instantly with a gleam of hope in his eyes. "It's simple, you just have to step up to double dongs." Huff said walking closer to the two. "Double dongs?" Dualjay and Skye said together with confused looks on their face.
     
    Huff gave them a sagely nod before answering. "It's simple, you just to have them use a strap-on too. It's twice the man, for half the price." Dualjay leapt to his feet and ran up to Huff, planting a man kiss on his lips. "Why don't they teach about double dongs in school? It could save so many lives." Dualjay declared walking past Huff with a skip in his step. Huff shed a tear of pride as he said. "They say I teach them... about double penitration, but it's really they who teach me... about double penetration."
     
    Dualjay didn't get two steps past Huff before a 1964 Buick Skylark Sport Wagon pulled onto the pier. It recklessly sped towards them, and then came to a screeching halt inches from hitting Dualjay. Skye quickly rose to his feet and raced towards Dualjay screaming. "That 1964 Buick Skylark Sport Wagon can only belong to one man... Tyrone!" They all gasped in unison as the door of the 1964 Buick Skylark SportWagon opened revealing an afro.
     
    "My Tyrone senses done been tinglin' all day. Who be talking smack about mah dick?" Tyrone shouted getting out of the car and walking towards the group. Dualjay pointed a shaking finger at Skye to try and frame him. Tyrone stared Skye down, removed the rings from his right hand, and then plunged his right fist right into his chest. "Skye!" Dualjay and Huff screamed out while watching Tyrone pull Skye's still beating heart out of his chest. "Messin' with Tyrone ain't fo the faint of heart." Tyrone said before swallowing Skye's heart whole.
     
    Huff shaking with anger shouted at Tyrone. "Tyrone is a real bro, he would never eat another bro's heart!" Tyrone started laughing. Then Tyrone's laugh started to change into a laugh Huff and Dualjay haven't heard in a long time. With a completely different voice Tyrone said. "It's true, Tyrone is a real bro. That's why he let me hollow out his stomach and turn him into my robot slave." Tyrone then took off his shirt and pulled back the skin on his stomach to reveal that Binary, the angry midget, was controlling Tyrone.
     
    "Binary! I was told you were killed with a bad dragon dildo on top of the rocky mountains." Dualjay screamed hiding behind Huff. "And why are you naked?" Huff questioned while forcing Dualjay out from behind him. Binary laughed before replying "The rocky mountains were only a setback, and do you have any idea how hot it gets in here? I'd sweat to death if I was wearing clothes." This gave Huff an idea to save the day.
     
    Huff leapt at Tyrone and pulled his already sagging pants down. "Dualjay look! DOUBLE DONGS!!!" Huff screamed falling at Tyrone's feet. Dualjay looked at Tyrone and Binary and saw it was true. With Binary hanging out of Tyrone's torso, there was indeed double the dong. "I must embrace my double dong destiny" Dualjay screamed while leaping to save the day.
     
    Then everyone remembered that Dualjay died at the end of the Rocky Mountain Man Quest 2012, so he was a ghost the whole time. The end.
     

  9. Upvote
    Stackbabbin' Bumscags got a reaction from Huff in post your for old time's sake...   
    I had gotten this one awhile ago.
    I also had to check and realized that I have a total of 70 wallpapers in my current rotation that swaps out every 10 minutes, sweet jeegus.
    Also I think Huff will approve of the song that's currently playing.
  10. Upvote
    Stackbabbin' Bumscags got a reaction from Idiot Cube in post your for old time's sake...   
    How about a hug? You really should log in more often. You have 1938265038493289595 unread messages!
  11. Upvote
    Stackbabbin' Bumscags got a reaction from Grobag in Need a new antivirus   
    I've got Avast and went to Malwarebytes when I got rid of Spybot a year or two back.
  12. Upvote
    Stackbabbin' Bumscags reacted to FreshHalibut in PC mustard race   
    PC Mustard Race?
     




  13. Upvote
    Stackbabbin' Bumscags got a reaction from Idiot Cube in Homestuck   
    Fredspin is oddly appropriate for that post, Huff.
  14. Upvote
    Stackbabbin' Bumscags got a reaction from Idiot Cube in Homestuck   
    Fredspin is oddly appropriate for that post, Huff.
  15. Upvote
    Stackbabbin' Bumscags reacted to Moby in crits versus nocrits   
    People need to shut up and accept that random crits are in game for 6 years now.
  16. Upvote
    Stackbabbin' Bumscags reacted to Idiot Cube in crits versus nocrits   
    I don't give a shiiiiiiiiiit and everybody needs to just shut the fuck up about them already!
  17. Upvote
    Stackbabbin' Bumscags got a reaction from Rammite in Homestuck   
    SON OF A FUCK
  18. Upvote
    Stackbabbin' Bumscags reacted to Unromantic XYTWO in Pokemon   
    This just about sums that up
  19. Upvote
    Stackbabbin' Bumscags got a reaction from Idiot Cube in Rise of the Runelord GAME THREAD   
    Map of Sandpoint.
    As one approaches the town of Sandpoint, the footprint of civilization upon the Lost Coast grows more clear. Farmlands in the outlying moors and river valleys grow more numerous, and the blue-green waters of the Varisian Gulf bear more and more fishing vessels upon its surface. Passage over creeks and rivers is more often accomplished by wooden bridge than ford, and the Lost Coast Road itself grows wider and better-kept. Sight of Sandpoint from either approach (south or east) is kept hidden by the large upthrust limestone pavements known as the Devil’s Platter or the arc of rocky outcroppings known as Whistler’s Tors, but as the final bend in the road is rounded, Sandpoint’s smoking chimneys and bustling streets greet the traveler with open arms and the promise of warm beds, a welcome sight indeed for those who have spent the last few days alone on the Lost Coast Road. From the south, entrance to Sandpoint is governed by a wooden bridge, while from the north a low stone wall gives the town a bit of protection. Here, the Lost Coast Road passes through a stone gatehouse that is generally watched by one or two guards—the southern bridge is typically unattended. Aside from the occasional goblin, the citizens of Sandpoint have traditionally had little worries about invasion or banditry—the region simply isn’t populated enough to make theft a lucrative business. Hanging from a bent nail at both the gatehouse and the southern bridge is a sign and a mirror— painted on each sign is the message: “Welcome to Sandpoint! Please stop to see yourself as we see you!”
    Most of the buildings in Sandpoint are made of wood, with stone foundations and wood shingle roofs. The majority are single- story structures, with a few noted exceptions. The town is often thought of as two districts by the locals.Uptown consists of areas 1–12. Most of these buildings are relatively new, and the streets are open and less crowded. This section of town is also physically above the rest, situated on a level bluff overlooking the southern half of town, which consists of areas 13–46. The majority of the town’s buildings can be found downtown, which grows increasingly crowded as available space is claimed by new arrivals. Downtown is built on a gentle slope that runs from a height of about 60 feet above sea level to the west down to only a few feet above the waterline to the east and south. Sandpoint Harbor is a fairly deep natural harbor, 30 feet for most of its expanse, with sharply rising slopes near the shore. The languid waters of the Turandarok River wind down from the hinterlands, skirting Devil’s Platter to empty into the harbor—the river is often used to transport lumber harvested far upriver down to the local saw mill. South of town rises another bluff on which Sandpoint’s most affluent landowners have staked their claims. Only a few hundred feet north of town rises an upthrust spur of rocky land topped with a few trees—this is known now as Chopper’s Isle, once the home to Sandpoint’s most notorious criminal. A remote outcropping accessible only by flight or by a skilled climber, locals now believe the isle to be haunted by Chopper’s ghost. Children often dare each other to go out to the isle’s base at low tide and touch the barren cliff face that surrounds it, but no one’s visited the top in years. The sight that strikes all visitors to Sandpoint at first is the ruins of the Old Light. The original height of this tower is unknown, but those who have studied the ancient architecture of the crumbling remains estimate it might have stood more than 700 feet tall. Today, less than a quarter of that remains. The Old Light rises from sea level and is built into the face of a 120-foot-tall cliff , the tower extending another 50 feet above that level to culminate in ragged ruins. The remaining shell is yet another reminder that neither the Chelaxians nor the Varisians are the first settlers of this land, yet apart from a few badly weathered carvings signifying that the peak of this tower once held a brilliant light, no insight to the tower’s true purpose remains.   Sandpoint's History [spoiler2]Millennia ago, before the fall of Thassilon, what is known today as the Lost Coast was not a coast at all. It was a series of rocky bluffs and cliffs that ran through a vast moor that stretched between the end of the Fogscar Mountains south to the Mushfens. Called the Rasp, this ridge of stony tors and limestone escarpments marked the boundary between the nations of Shalast and Bakrakhan. When Thassilon fell, the nation of Bakrakhan collapsed and slid into the sea, forming what is called today the Varisian Gulf—the Rasp became the region’s new coastline. Before these cataclysmic events, the Rasp was heavily patrolledby the armies of Shalast and Bakrakhan. Violent clashes between the two were common. Karzoug, leader of Shalast, used his impressive magic and giant slaves to erect immense statues in his image along the Rasp, granite sentinels that stood hundreds of feet in height and from whose stony eyes he could look out upon the nation of Bakrakhan from the safety of his throne in distant Xin-Shalast. In response, Alaznist, leader of Bakrakhan, built several destructive watchtowers called Hellstorm Flumes along the Rasp. Each of these towers housed a contingent of her soldiers, commanded by sorcerers and thaumaturges hand-picked from her personal guard. Atop each Flume burned a constant vortex of arcane fi re, one that its commander could direct to scorch intruding armies for miles around. The Flumes did a remarkable job at keeping Karzoug’s forces from eff ectively invading Bakrakhan, while his own Sentinel Statues prevented Alaznist from launching any surprise invasions of her own. And so the two nations existed in tenuous balance until the cataclysmic fall of their world. After Thassilon’s fall and Bakrakhan’s destruction, the Rasp became the new coastline. Karzoug’s Sentinel Statues collapsed, although here and there fragments of these once mighty guardians still stand. Bakrakhan’s Hellstorm Flumes fared no better—most of these watch towers fell into the sea during the cataclysm. Only one remained above the waves, and even it crumbled to less than a quarter of its original height. Varisian travelers preserved in their oral traditions stories of how ruined towers once cast fire down upon the surrounding lands, but over the generations, these tales evolved. The ruin’s location at the edge of the sea seemed to indicate that it was once a lighthouse, and in time, beams of fire became beams of light. Today, the Varisians view the last Hellstorm Flume as nothing more than an ancient ruined lighthouse, a landmark they call the Old Light. No record of the tower’s destructive purpose remains in the modern mind, yet clues to its violent legacy remain unsuspected in catacombs that once connected to the tower’s dungeons. More recently, settlers from the southern nation of Cheliax have come to Varisia. The city of Magnimar was settled by colonists dissatisfied with the strong reliance on Chelish support in Eastern Varisia, and before long the need for additional farmland grew apparent. To the south, the sloppy expanse of the Mushfens made farming difficult, so the settlers turned their eyes northward along the Lost Coast. For much of its length, the coast offered little shelter, with one exception—a perfect cove about 50 miles away. A cove overlooked by a curious stone ruin. The foundation of a new town is not a matter to be taken lightly, nor one to be funded by one man. Four powerful families from Magnimar had designs on the region, and rather than work against each other, they consolidated their efforts and formed the Sandpoint Mercantile League. These four families, the Kaijitsus (glassmakers and jewelers), the Valdemars (shipbuilders), the Scarnettis (loggers), and the Deverins (farmers and brewers), sailed north to claim their land after securing the rights from the Charterhouse in Magnimar. Yet when they arrived, they found the place already settled by a large tribe of Varisians. Refusing to be set back, the Sandpoint Mercantile League began a series of talks with the Varisians, promising them an important place in the new township. Unfortunately, after a week of talks that seemed to be going nowhere, an impatient man named Alamon Scarnetti took matters into his own hands. Rounding up a group of his brothers and cousins, the Scarnettis mounted a murderous raid on the Varisian camp, intent on killing them all and leaving evidence to blame local goblins for the deed. Yet the Scarnettis, too drunk and overconfident, managed to kill only five Varisians before they were themselves forced to flee, leaving behind three of their own. The Sandpoint Mercantile League fled back to Magnimar, and in the months to follow were embroiled in the repercussions of Alamon’s assault. Magnimar’s Varisian Council demanded punishment for all four families, but the High Court arbitrated a peace between them, in no small thanks to the remarkable diplomatic skills of a young bard and member of one of the families accused— Almah Deverin. Not only did she manage to assuage the Varisians’ call for blood payment, she also managed to salvage the plans for Sandpoint by promising not only to incorporate the worship of Desna into the new town’s cathedral, but to pay the Varisian Council a generous share of any profits made by Sandpoint businesses over the course of the next 40 years. One year later, the Sandpoint Mercantile League began construction on several buildings with the full cooperation of the Varisian people. In the 42 years since Sandpoint’s foundation, it has flourished. Although the initial term of the compact with the Varisian Council has passed, Sandpoint’s government has elected to extend the compact another 20 years, much to the consternation of a few locals. Today, Sandpoint is a thriving community. Many industries, including fishing, lumber, farming, hunting, brewing, tanning, shipbuilding, and Kaijitsu’s own legacy of glassmaking, have flourished, luring skilled laborers from as far as Korvosa and Riddleport to relocate here. Yet Sandpoint’s location on the Lost Coast has also recently drawn settlers of another bent. As explorers and adventurers begin to piece together the fragments of ancient Thassilon’s influence over the region so long ago, the presence of Thassilonian ruins have acted as a magnet. The Old Light is no exception, and a few of Sandpoint’s recent arrivals are more interested in this ruin than anything else. Over its four decade history, Sandpoint has been thankfully free of major disasters. Every winter brings its share of strong storms, yet the natural harbor, sandbars, and cliff s do a remarkable job of blunting the force of wind and wave, leaving the town relatively untouched. Elders in town spin yarns of a few really big storms, but apart from the town’s somewhat rocky beginning with the Varisians, only two events have really qualified as disasters: the Sandpoint Fire and Chopper. These two events, occurring in such close and recent proximity as they have, are generally lumped together as the “Late Unpleasantness,” even though the two events didn't have any obvious links. Natives of Sandpoint are reluctant to talk about either event, preferring to look ahead to brighter times.[/spoiler2]   The "Late Unpleasantness" [spoiler2]When Jervis Stoot made clear his intentions to build a home on the island just north of the Old Light, locals paid him no mind. Jervis had already garnered something of a reputation for eccentricity when he began his one-man crusade to carve depictions of birds on every building in town. Stoot never made a carving without securing permission, but his incredible skill at woodcarving made it a given that, if Stoot picked your building as the site of his latest project, you seized the opportunity. “Sporting a Stoot” soon grew to be something of a bragging point, and Jervis eventually extended his gift to include ship figureheads and carriages. Those who asked or tried to pay him for his skill were rebuff ed—Stoot told them, “There ain't no birds in that wood for me t’set free,” and went on his way, often wandering the streets for days before noticing a hidden bird in a fencepost, lintel, steeple, or doorframe, which he’d then secure permission to “release” with his trusty hatchets and carving knives. Stoot’s excuse for wanting to move onto the isle seemed innocent enough—the place was a haven for local birdlife, and his claim of “Wantin’ ta be with th’ birds” seemed to make sense. So much so, in fact, that the guild of carpenters (with whom Stoot had maintained a friendly competition for several years) volunteered to build a staircase, free of charge, along the southern cliff face so that Stoot could come and go from his new home with ease. For 15 years, Stoot lived on the island. His trips into town grew less and less frequent, making it something of an event when he chose a building to host a new Stoot. Sandpoint was no stranger to crime, or even to murder. Once or twice a year, passions flared, robberies went bad, jealousy grew too much to bear, or one too many drinks were drunk, and someone would end up dead. But when the bodies began to mount five years ago, the town initially had no idea how to react. Sandpoint’s sheriff at the time was a no-nonsense man named Casp Avertin, a retired city watch officer from Magnimar. Yet even he was ill-prepared for the murderer who came to be known as Chopper. Over the course of one long winter month, it seemed that every day brought a new victim to light. Each was found in the same terrible state: bodies bearing deep cuts to the neck and torso, hands and feet severed and stacked nearby, and the eyes and tongue plucked crudely from the head and missing entirely. Over the course of that terrible month, Chopper claimed 25 victims. His uncanny knack at eluding traps and pursuit quickly wore on the town guard, taking particular toll on Sherrif Avertin, who increasingly took to drinking. In any event, Sherrif Avertin himself became Chopper’s last victim, slain upon catching the murderer in a narrow lane—known now as Chopper’s Alley—as he was mutilating his latest victim. Yet in the battle that followed, Avertin managed a telling blow against the killer. When the town guard found both bodies several minutes later, they were able to follow the killer’s bloody trail. A trail that led straight to the stairs of Stoot’s Rock. At first, the town guard refused to believe the implications, and feared that Chopper had come to claim poor Jervis Stoot as his 26th victim. Yet what the guards found in the modest home atop the isle, and in the larger complex of rooms that had been carved into the bedrock below, left no room for doubt. Jervis Stoot and Chopper were the same, and the eyes and tongues of all 25 victims were found upon a horrific altar to a birdlike demon whose name none dared speak aloud. Stoot himself was found dead at the base of the altar, having plucked his own eyes and tongue loose in a final offering. The guards collapsed the entrance to the chambers, burned Stoot’s house, tore down the stairs, and did their best to forget. Stoot himself was burned on the beach in a pyre, his ashes blessed and then scattered in an attempt to stave off an unholy return of his evil spirit. As fate would have it, the people of Sandpoint would soon have a new tragedy to bear, one that almost eclipsed Chopper’s rampage. A month after the murderer was slain, a terrible fire struck Sandpoint. The fire started in the Sandpoint Chapel and spread quickly. As the town rallied to save the church, the fire spread, consuming the North Coast Stables, the White Deer Inn, and three homes. In the end, the church burnt to the ground, leaving the town’s beloved priest Ezakien Tobyn dead. All that remains today of the once-loved Stoot carvings are ragged scars on buildings and figureheads where owners used hatchets to remove what had become a haunting reminder of a wolf in their fold. The homes and businesses ravaged by the fire have been reconstructed, and the Sandpoint Chapel has finally been rebuilt as well. With the consecration of this new cathedral, Sandpoint can finally put the dark times of the Late Unpleasantness in the past.[/spoiler2]
     
  20. Upvote
    Stackbabbin' Bumscags got a reaction from Idiot Cube in Rise of the Runelord GAME THREAD   
    Map of Sandpoint.
    As one approaches the town of Sandpoint, the footprint of civilization upon the Lost Coast grows more clear. Farmlands in the outlying moors and river valleys grow more numerous, and the blue-green waters of the Varisian Gulf bear more and more fishing vessels upon its surface. Passage over creeks and rivers is more often accomplished by wooden bridge than ford, and the Lost Coast Road itself grows wider and better-kept. Sight of Sandpoint from either approach (south or east) is kept hidden by the large upthrust limestone pavements known as the Devil’s Platter or the arc of rocky outcroppings known as Whistler’s Tors, but as the final bend in the road is rounded, Sandpoint’s smoking chimneys and bustling streets greet the traveler with open arms and the promise of warm beds, a welcome sight indeed for those who have spent the last few days alone on the Lost Coast Road. From the south, entrance to Sandpoint is governed by a wooden bridge, while from the north a low stone wall gives the town a bit of protection. Here, the Lost Coast Road passes through a stone gatehouse that is generally watched by one or two guards—the southern bridge is typically unattended. Aside from the occasional goblin, the citizens of Sandpoint have traditionally had little worries about invasion or banditry—the region simply isn’t populated enough to make theft a lucrative business. Hanging from a bent nail at both the gatehouse and the southern bridge is a sign and a mirror— painted on each sign is the message: “Welcome to Sandpoint! Please stop to see yourself as we see you!”
    Most of the buildings in Sandpoint are made of wood, with stone foundations and wood shingle roofs. The majority are single- story structures, with a few noted exceptions. The town is often thought of as two districts by the locals.Uptown consists of areas 1–12. Most of these buildings are relatively new, and the streets are open and less crowded. This section of town is also physically above the rest, situated on a level bluff overlooking the southern half of town, which consists of areas 13–46. The majority of the town’s buildings can be found downtown, which grows increasingly crowded as available space is claimed by new arrivals. Downtown is built on a gentle slope that runs from a height of about 60 feet above sea level to the west down to only a few feet above the waterline to the east and south. Sandpoint Harbor is a fairly deep natural harbor, 30 feet for most of its expanse, with sharply rising slopes near the shore. The languid waters of the Turandarok River wind down from the hinterlands, skirting Devil’s Platter to empty into the harbor—the river is often used to transport lumber harvested far upriver down to the local saw mill. South of town rises another bluff on which Sandpoint’s most affluent landowners have staked their claims. Only a few hundred feet north of town rises an upthrust spur of rocky land topped with a few trees—this is known now as Chopper’s Isle, once the home to Sandpoint’s most notorious criminal. A remote outcropping accessible only by flight or by a skilled climber, locals now believe the isle to be haunted by Chopper’s ghost. Children often dare each other to go out to the isle’s base at low tide and touch the barren cliff face that surrounds it, but no one’s visited the top in years. The sight that strikes all visitors to Sandpoint at first is the ruins of the Old Light. The original height of this tower is unknown, but those who have studied the ancient architecture of the crumbling remains estimate it might have stood more than 700 feet tall. Today, less than a quarter of that remains. The Old Light rises from sea level and is built into the face of a 120-foot-tall cliff , the tower extending another 50 feet above that level to culminate in ragged ruins. The remaining shell is yet another reminder that neither the Chelaxians nor the Varisians are the first settlers of this land, yet apart from a few badly weathered carvings signifying that the peak of this tower once held a brilliant light, no insight to the tower’s true purpose remains.   Sandpoint's History [spoiler2]Millennia ago, before the fall of Thassilon, what is known today as the Lost Coast was not a coast at all. It was a series of rocky bluffs and cliffs that ran through a vast moor that stretched between the end of the Fogscar Mountains south to the Mushfens. Called the Rasp, this ridge of stony tors and limestone escarpments marked the boundary between the nations of Shalast and Bakrakhan. When Thassilon fell, the nation of Bakrakhan collapsed and slid into the sea, forming what is called today the Varisian Gulf—the Rasp became the region’s new coastline. Before these cataclysmic events, the Rasp was heavily patrolledby the armies of Shalast and Bakrakhan. Violent clashes between the two were common. Karzoug, leader of Shalast, used his impressive magic and giant slaves to erect immense statues in his image along the Rasp, granite sentinels that stood hundreds of feet in height and from whose stony eyes he could look out upon the nation of Bakrakhan from the safety of his throne in distant Xin-Shalast. In response, Alaznist, leader of Bakrakhan, built several destructive watchtowers called Hellstorm Flumes along the Rasp. Each of these towers housed a contingent of her soldiers, commanded by sorcerers and thaumaturges hand-picked from her personal guard. Atop each Flume burned a constant vortex of arcane fi re, one that its commander could direct to scorch intruding armies for miles around. The Flumes did a remarkable job at keeping Karzoug’s forces from eff ectively invading Bakrakhan, while his own Sentinel Statues prevented Alaznist from launching any surprise invasions of her own. And so the two nations existed in tenuous balance until the cataclysmic fall of their world. After Thassilon’s fall and Bakrakhan’s destruction, the Rasp became the new coastline. Karzoug’s Sentinel Statues collapsed, although here and there fragments of these once mighty guardians still stand. Bakrakhan’s Hellstorm Flumes fared no better—most of these watch towers fell into the sea during the cataclysm. Only one remained above the waves, and even it crumbled to less than a quarter of its original height. Varisian travelers preserved in their oral traditions stories of how ruined towers once cast fire down upon the surrounding lands, but over the generations, these tales evolved. The ruin’s location at the edge of the sea seemed to indicate that it was once a lighthouse, and in time, beams of fire became beams of light. Today, the Varisians view the last Hellstorm Flume as nothing more than an ancient ruined lighthouse, a landmark they call the Old Light. No record of the tower’s destructive purpose remains in the modern mind, yet clues to its violent legacy remain unsuspected in catacombs that once connected to the tower’s dungeons. More recently, settlers from the southern nation of Cheliax have come to Varisia. The city of Magnimar was settled by colonists dissatisfied with the strong reliance on Chelish support in Eastern Varisia, and before long the need for additional farmland grew apparent. To the south, the sloppy expanse of the Mushfens made farming difficult, so the settlers turned their eyes northward along the Lost Coast. For much of its length, the coast offered little shelter, with one exception—a perfect cove about 50 miles away. A cove overlooked by a curious stone ruin. The foundation of a new town is not a matter to be taken lightly, nor one to be funded by one man. Four powerful families from Magnimar had designs on the region, and rather than work against each other, they consolidated their efforts and formed the Sandpoint Mercantile League. These four families, the Kaijitsus (glassmakers and jewelers), the Valdemars (shipbuilders), the Scarnettis (loggers), and the Deverins (farmers and brewers), sailed north to claim their land after securing the rights from the Charterhouse in Magnimar. Yet when they arrived, they found the place already settled by a large tribe of Varisians. Refusing to be set back, the Sandpoint Mercantile League began a series of talks with the Varisians, promising them an important place in the new township. Unfortunately, after a week of talks that seemed to be going nowhere, an impatient man named Alamon Scarnetti took matters into his own hands. Rounding up a group of his brothers and cousins, the Scarnettis mounted a murderous raid on the Varisian camp, intent on killing them all and leaving evidence to blame local goblins for the deed. Yet the Scarnettis, too drunk and overconfident, managed to kill only five Varisians before they were themselves forced to flee, leaving behind three of their own. The Sandpoint Mercantile League fled back to Magnimar, and in the months to follow were embroiled in the repercussions of Alamon’s assault. Magnimar’s Varisian Council demanded punishment for all four families, but the High Court arbitrated a peace between them, in no small thanks to the remarkable diplomatic skills of a young bard and member of one of the families accused— Almah Deverin. Not only did she manage to assuage the Varisians’ call for blood payment, she also managed to salvage the plans for Sandpoint by promising not only to incorporate the worship of Desna into the new town’s cathedral, but to pay the Varisian Council a generous share of any profits made by Sandpoint businesses over the course of the next 40 years. One year later, the Sandpoint Mercantile League began construction on several buildings with the full cooperation of the Varisian people. In the 42 years since Sandpoint’s foundation, it has flourished. Although the initial term of the compact with the Varisian Council has passed, Sandpoint’s government has elected to extend the compact another 20 years, much to the consternation of a few locals. Today, Sandpoint is a thriving community. Many industries, including fishing, lumber, farming, hunting, brewing, tanning, shipbuilding, and Kaijitsu’s own legacy of glassmaking, have flourished, luring skilled laborers from as far as Korvosa and Riddleport to relocate here. Yet Sandpoint’s location on the Lost Coast has also recently drawn settlers of another bent. As explorers and adventurers begin to piece together the fragments of ancient Thassilon’s influence over the region so long ago, the presence of Thassilonian ruins have acted as a magnet. The Old Light is no exception, and a few of Sandpoint’s recent arrivals are more interested in this ruin than anything else. Over its four decade history, Sandpoint has been thankfully free of major disasters. Every winter brings its share of strong storms, yet the natural harbor, sandbars, and cliff s do a remarkable job of blunting the force of wind and wave, leaving the town relatively untouched. Elders in town spin yarns of a few really big storms, but apart from the town’s somewhat rocky beginning with the Varisians, only two events have really qualified as disasters: the Sandpoint Fire and Chopper. These two events, occurring in such close and recent proximity as they have, are generally lumped together as the “Late Unpleasantness,” even though the two events didn't have any obvious links. Natives of Sandpoint are reluctant to talk about either event, preferring to look ahead to brighter times.[/spoiler2]   The "Late Unpleasantness" [spoiler2]When Jervis Stoot made clear his intentions to build a home on the island just north of the Old Light, locals paid him no mind. Jervis had already garnered something of a reputation for eccentricity when he began his one-man crusade to carve depictions of birds on every building in town. Stoot never made a carving without securing permission, but his incredible skill at woodcarving made it a given that, if Stoot picked your building as the site of his latest project, you seized the opportunity. “Sporting a Stoot” soon grew to be something of a bragging point, and Jervis eventually extended his gift to include ship figureheads and carriages. Those who asked or tried to pay him for his skill were rebuff ed—Stoot told them, “There ain't no birds in that wood for me t’set free,” and went on his way, often wandering the streets for days before noticing a hidden bird in a fencepost, lintel, steeple, or doorframe, which he’d then secure permission to “release” with his trusty hatchets and carving knives. Stoot’s excuse for wanting to move onto the isle seemed innocent enough—the place was a haven for local birdlife, and his claim of “Wantin’ ta be with th’ birds” seemed to make sense. So much so, in fact, that the guild of carpenters (with whom Stoot had maintained a friendly competition for several years) volunteered to build a staircase, free of charge, along the southern cliff face so that Stoot could come and go from his new home with ease. For 15 years, Stoot lived on the island. His trips into town grew less and less frequent, making it something of an event when he chose a building to host a new Stoot. Sandpoint was no stranger to crime, or even to murder. Once or twice a year, passions flared, robberies went bad, jealousy grew too much to bear, or one too many drinks were drunk, and someone would end up dead. But when the bodies began to mount five years ago, the town initially had no idea how to react. Sandpoint’s sheriff at the time was a no-nonsense man named Casp Avertin, a retired city watch officer from Magnimar. Yet even he was ill-prepared for the murderer who came to be known as Chopper. Over the course of one long winter month, it seemed that every day brought a new victim to light. Each was found in the same terrible state: bodies bearing deep cuts to the neck and torso, hands and feet severed and stacked nearby, and the eyes and tongue plucked crudely from the head and missing entirely. Over the course of that terrible month, Chopper claimed 25 victims. His uncanny knack at eluding traps and pursuit quickly wore on the town guard, taking particular toll on Sherrif Avertin, who increasingly took to drinking. In any event, Sherrif Avertin himself became Chopper’s last victim, slain upon catching the murderer in a narrow lane—known now as Chopper’s Alley—as he was mutilating his latest victim. Yet in the battle that followed, Avertin managed a telling blow against the killer. When the town guard found both bodies several minutes later, they were able to follow the killer’s bloody trail. A trail that led straight to the stairs of Stoot’s Rock. At first, the town guard refused to believe the implications, and feared that Chopper had come to claim poor Jervis Stoot as his 26th victim. Yet what the guards found in the modest home atop the isle, and in the larger complex of rooms that had been carved into the bedrock below, left no room for doubt. Jervis Stoot and Chopper were the same, and the eyes and tongues of all 25 victims were found upon a horrific altar to a birdlike demon whose name none dared speak aloud. Stoot himself was found dead at the base of the altar, having plucked his own eyes and tongue loose in a final offering. The guards collapsed the entrance to the chambers, burned Stoot’s house, tore down the stairs, and did their best to forget. Stoot himself was burned on the beach in a pyre, his ashes blessed and then scattered in an attempt to stave off an unholy return of his evil spirit. As fate would have it, the people of Sandpoint would soon have a new tragedy to bear, one that almost eclipsed Chopper’s rampage. A month after the murderer was slain, a terrible fire struck Sandpoint. The fire started in the Sandpoint Chapel and spread quickly. As the town rallied to save the church, the fire spread, consuming the North Coast Stables, the White Deer Inn, and three homes. In the end, the church burnt to the ground, leaving the town’s beloved priest Ezakien Tobyn dead. All that remains today of the once-loved Stoot carvings are ragged scars on buildings and figureheads where owners used hatchets to remove what had become a haunting reminder of a wolf in their fold. The homes and businesses ravaged by the fire have been reconstructed, and the Sandpoint Chapel has finally been rebuilt as well. With the consecration of this new cathedral, Sandpoint can finally put the dark times of the Late Unpleasantness in the past.[/spoiler2]
     
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    Stackbabbin' Bumscags got a reaction from John Caveson in The Government was shut down...   
    Because our glorious clusterfuck of a Government we have cannot come up with a spending plan, part of the US Government will shut down on Oct. 1st.
    Republicans are trying to get a bill passed that will delay the implement of the Affordable Care Act (Also known as Obamacare) for an entire year.
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    Stackbabbin' Bumscags reacted to Huff in Homestuck   
    CHRISTBALLING FUCK
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    Stackbabbin' Bumscags got a reaction from FreshHalibut in The Official Random Image Thread!! SPUF style   
    More like Barble Slapkins.
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    Stackbabbin' Bumscags reacted to FreshHalibut in The Official Random Image Thread!! SPUF style   
    Barple Bapkins
     

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    Stackbabbin' Bumscags got a reaction from Unromantic XYTWO in Fixing the Word Filter   
    Really, Raz? You couldn't have just given a reason? You had to go and be a dick about it? My big reason for not wanting a filter, is because we're a close knit community that pretty much knows everyone who's active, or at least is acquainted with them. Having a word filter doesn't really make sense in that respect, since we're not just a random group of randoms, and we're not some massive forum with 300+ active users.
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