Jump to content

Napkin Dust

Members
  • Content Count

    872
  • Joined

  • Last visited

  • Days Won

    1

Reputation Activity

  1. Upvote
  2. Upvote
    Napkin Dust reacted to tam in The Official Random Image Thread!! SPUF style   
  3. Upvote
  4. Upvote
    Napkin Dust reacted to Wulff in Dota General   
    Broke my heart VG.
  5. Upvote
    Napkin Dust got a reaction from Wulff in Dota General   
    I've been beaten to it but I'll keep this here because I'm lazy and too busy watching DAC.
     
     
    Lanes in Dota are notoriously flexible, but a 2-1-2 setup is most common until you reach higher levels, where 3-1-1 happens more often.
     
    Carries generally go into the safelane(the lane closest to the jungle, so Dire's Top lane and Radiant's Bottom lane) The safelane is "safe" because creeps are generally closer to your tower, and if not, you can pull the jungle creeps into your creepwave to get them closer to where you want them to be. 1-2 supports babysit the carry in the safelane. 1 support will generally stay in the lane itself, while the other stacks jungle camps/pulls/roams.
     
    Mid is mid. Most often only one hero, who will either have a strong ganking skillset at level 6 and leave the lane once they get it to gank, or a hero who scales hard with experience/farm and will generally not budge from the lane unless there's a fight that absolutely needs them. Tiny+Io/Wisp are one of the few combos that can dual mid. Most of the time having two heroes mid is a recipe for disaster, as not only will the enemy mid outlevel and possibly be able to kill both of you, your other lanes might not have the best of times since one hero is missing from them.
     
    The offlane/suicide/hard lane is the longest lane, and is opposite of the enemy's safelane(This makes the offlane Dire's Bottom lane and Radiant's Top lane). Heroes who go here tend to value getting levels above all else, and can survive with little amounts of farm. But, not every hero can offlane(successfully, at least). Most heroes who go into the offlane are very tanky(Centaur Warrunner, Bristleback, Tidehunter), have easy ways to escape(Slark(not very common), Windrunner, Timbersaw) or have extremely strong solo kill potential with levels(Bristle, Centaur, Timbersaw). The offlaner generally gets what last hits they can get, and harass/kill the enemy carry/supports. Most important thing is to not die, or if you do, have killed the enemy carry before you die(so they don't get much/any gold/exp from your death).
     
    There's only a handful of heroes that jungle from level 1, but their presence in a game makes the lanes 1-1-2/2-1-1 for Radiant/Dire. Most heroes that jungle require it(Chen, Enchantress), or can come out of it with obscene amounts of farm if undisturbed(Enigma, Doom, Sand King).
    (I've probably made a lot of mistakes in here, so take it with a shaker of salt)
  6. Upvote
    Napkin Dust got a reaction from Wulff in Dota General   
    I've been beaten to it but I'll keep this here because I'm lazy and too busy watching DAC.
     
     
    Lanes in Dota are notoriously flexible, but a 2-1-2 setup is most common until you reach higher levels, where 3-1-1 happens more often.
     
    Carries generally go into the safelane(the lane closest to the jungle, so Dire's Top lane and Radiant's Bottom lane) The safelane is "safe" because creeps are generally closer to your tower, and if not, you can pull the jungle creeps into your creepwave to get them closer to where you want them to be. 1-2 supports babysit the carry in the safelane. 1 support will generally stay in the lane itself, while the other stacks jungle camps/pulls/roams.
     
    Mid is mid. Most often only one hero, who will either have a strong ganking skillset at level 6 and leave the lane once they get it to gank, or a hero who scales hard with experience/farm and will generally not budge from the lane unless there's a fight that absolutely needs them. Tiny+Io/Wisp are one of the few combos that can dual mid. Most of the time having two heroes mid is a recipe for disaster, as not only will the enemy mid outlevel and possibly be able to kill both of you, your other lanes might not have the best of times since one hero is missing from them.
     
    The offlane/suicide/hard lane is the longest lane, and is opposite of the enemy's safelane(This makes the offlane Dire's Bottom lane and Radiant's Top lane). Heroes who go here tend to value getting levels above all else, and can survive with little amounts of farm. But, not every hero can offlane(successfully, at least). Most heroes who go into the offlane are very tanky(Centaur Warrunner, Bristleback, Tidehunter), have easy ways to escape(Slark(not very common), Windrunner, Timbersaw) or have extremely strong solo kill potential with levels(Bristle, Centaur, Timbersaw). The offlaner generally gets what last hits they can get, and harass/kill the enemy carry/supports. Most important thing is to not die, or if you do, have killed the enemy carry before you die(so they don't get much/any gold/exp from your death).
     
    There's only a handful of heroes that jungle from level 1, but their presence in a game makes the lanes 1-1-2/2-1-1 for Radiant/Dire. Most heroes that jungle require it(Chen, Enchantress), or can come out of it with obscene amounts of farm if undisturbed(Enigma, Doom, Sand King).
    (I've probably made a lot of mistakes in here, so take it with a shaker of salt)
  7. Upvote
    Napkin Dust reacted to Wulff in Dota General   
    I'll just quickly outline the lanes in case you might be unfamiliar with the common Dota terms
     



     
    There are a lot of alternative names for the Dota 2 lanes, so I'll list them here too.
     
    "Easy lane" can also be reffered to as "Short lane" or "Safe lane"
    "Hard lane" can also be reffered to as "Long lane" or "Suicide lane".
    Mid is always mid
    Jungle is always jungle
     
    Now here's the beauty of Dota 2, nothing is set in stone. Lanes in this game are extremely flexible compared to League of Legends as an example. That being said, there are a few "general rules" for laning. Please note that these don't apply 100% of the time, they're just the "common setups"
     
    2-1-2 (Two hard lane, one mid, two easy lane).
     
    This is the cookie-cutter laning setup. This usually involves one support top and one support bottom, helping out another hero who has farm priority. Mid lane is a solo hero.
     
    1-1-1-2 (one hard lane, one mid, one jungler, two easy lane)
     
    This is the more greedy setup. You run a solo lane hero top that can survive on its own (See: Offlane heroes) while running a solo mid, a hero in the Jungle and a support + carry duo bottom. The idea behind this setup is that you get more out of the map by also utilizing the otherwise untapped experience and farm you can find in the jungle. However, the issue here is that it leaves your solo lane top weakened.
     
    Other times it is run because you have an offlane hero who really needs solo experience (Read: A lot of them) and so you pick a jungler so that your offlaner can be solo.
     
    1-1-3 (one hard lane, one mid, three easy lane)
     
    This setup is a lot more rare in lower tier games. It's also known as "the trilane" setup. A trilane is basically when you throw three heroes together in a lane for a very specific purpose. Please mind that this doesn't HAVE to be the safelane, you can do it in the offlane too (usually not mid though), it is just most commonly seen in the safelane. You can have two kinds of trilanes.
     
    Aggressive trilane: You have heroes with good early offensive abilities, usually supports with good level 1 lockdown abilities such as stuns and snares, combined with a farming hero who can help dish out some damage. Main purpose of the aggressive trilane is to murder the opposing laners over and over.
     
    Defensive trilane: You have heroes with good early defensive (sometimes offense is also the best defense) abilities, usually supports who can peel enemy heroes off the carry and zone them completely out of farm and experience range. Main purpose of the defensive trilane is to secure your carry farm, which is why you will most often see the extremely vulnerable hyper carries in defensive trilanes.
     
    ---------------------
     
    Other laning setups exist, but you don't have to worry about them for now. Chances are you won't see much else other than the first two I listed (2-1-2 and 1-1-1-2) when you start playing. The trilane setup is more of an advanced thing and anything beyond that is even more advanced.
     
    Please let me know if you want anything more in-depth or if you have questions. I will be happy to give an answer.
  8. Upvote
    Napkin Dust got a reaction from Skye in Dota General   
    That VG vs Secret game one. I don't know if my heart can take 2 more games.
  9. Upvote
    Napkin Dust got a reaction from Skye in Dota General   
    That VG vs Secret game one. I don't know if my heart can take 2 more games.
  10. Upvote
    Napkin Dust reacted to Just a Gigolo in World of Warcraft   
    If Pepe says it's ok, then it's ok.
     
    You. Don't. Fuck. With. Pepe.
     

     

  11. Upvote
    Napkin Dust reacted to Wulff in Dota General   
    Go Vici!
  12. Upvote
    Napkin Dust reacted to Raison d'être in Where Moby plays The Sims 4 with the SPUFer family   
    The child's blood fills me with strength and confidence.
  13. Upvote
    Napkin Dust reacted to Moby in Where Moby plays The Sims 4 with the SPUFer family   
    Corv finished one of the aspirations and now he can mind control other Sims using music. Here he made everyone go to sleep.
     

    Simon shows he can into space. He found a space rock and survived the landing.
     

    He did it guys. He fucking did it.
  14. Upvote
    Napkin Dust reacted to Moby in Where Moby plays The Sims 4 with the SPUFer family   
    Left the game running for 20 minutes, came back to find 2 sinks, 3 pcs, the stereo and later the tv broken. Goddamnit guys.
     

    After hours of leaving the game at speed 3, the household had enough money to make serious improvements.
     

    The pink room is Puff's, of course.
  15. Upvote
    Napkin Dust reacted to A 1970 Corvette in Where Moby plays The Sims 4 with the SPUFer family   
    I can't say that I like this abuse of maids
  16. Upvote
    Napkin Dust reacted to Moby in Where Moby plays The Sims 4 with the SPUFer family   
    This last hour was quite busy for the guys.
     

    Me, Moose and Corv enjoying the stereo. Rammite in the background breaks the PC from too much trolling.
     

    Moose tries to fry an egg. Oven and sink destroyed, Moose almost died.
     

    No fucks given.
  17. Upvote
    Napkin Dust reacted to Raison d'être in Where Moby plays The Sims 4 with the SPUFer family   
    He shouldn't have entered my domain.
  18. Upvote
    Napkin Dust reacted to Just a Gigolo in The Reaction Pictures Thread   
  19. Upvote
  20. Upvote
    Napkin Dust reacted to <Witty Name> in post your for old time's sake...   
  21. Upvote
    Napkin Dust reacted to Guy923 in World of Warcraft   
    [audible pain]
  22. Upvote
    Napkin Dust reacted to Moby in The Binding of Isaac   
  23. Upvote
    Napkin Dust reacted to Skye in Overwatch   
    Swiggity swooty I'm blinkin' for dat booty.
  24. Upvote
    Napkin Dust reacted to Confusedn't in The Moon God Has Fallen   
    I never met the guy, but damn if that isn't sobering.
    Mortality is something I've been contemplating of late, and I've decided that it scares the hell out of me.
    For something like this to happen so suddenly to someone so young is stoking that internal flame once again.
     
    I guess he found out what's on the other side before any of us did.
     
    Good luck, man. I hope it's exactly what you wanted it to be.
  25. Upvote
    Napkin Dust reacted to Doopliss2008 in TIAM: General Gaming edition   
×