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Showing content with the highest reputation on 05/07/16 in all areas

  1. 1 point
    hugthebed2

    Overwatch

    stolen from facepunch
  2. 1 point
  3. 1 point
    Paero

    World of Warcraft

    I've been thinking a lot about it recently, because I can't put my finger on just what makes me not enjoy the game as much anymore. It's a combination of loads of the changes they're made over the years but I think the main one is the way in which challenges are presented, which I think is because of how many difficulty levels there are now. Having LFR, Normal, Heroic and Mythic is just ridiculous in my opinion. When someone completes Normal mode, what real incentive do they have to progress onto Heroic? They get better stats, gear which looks the same as they already have (but is a slightly different colour) and which will inevitably be transmogged, and just the challange of completing something on a harder difficulty. The only thing that changes is that bosses get a few more mechanics, and more health. At the end of the day you're just seeing something you've already done, and there's no excitement in that. I genuinely think that if Blizzard want to stop the decline of raiders that's been happening for a few years, then they need to really re-work how progression works in raids throughout the expansion. Looking at WoD at the moment, what reason is there to go to Highmaul or Blackrock Foundry? None. Better gear can be obtained elsewhere, and quicker too. Those are two (very good) raids that are now gone to waste, and now only exist for people to either A: Get legendary quest items from (for now) and B: To be farmed for transmog. It's ridiculous that content they make just become irrelevant less than a year after they release it. I know this isn't going to happen in Legion, but the best solution to a content drought would be making it so that the best way to get into the most recent raid would be by going through the previous tiers. It makes no sense to just have things like Tanaan Jungle to boost people past content which is perfectly fine. Plus if old raids weren't rendered moot when a new one was released you could keep the actual difficulties of raids the same, but only have LFR, Normal and Heroic (where Normal and Heroic are equal to Heroic and Mythic respectively on the live servers) and have the Heroic version of the previous tier act as the transition point to the next tier. It's not a perfect system, it would make raids harder in general, but there would be so much content to go through before getting to the final tier of the expansion that if a player made it that far then they would certainly have the skill to beat it, they just may need to get a bit of extra gear. Alternatively you could keep the item upgrade system (something which I really like) and use it as a pseudo-catchup mechanic where you could use it on gear from the previous tiers raid, once a new tier has been released (so Highmaul Gear could be upgraded once BRF was released, to give players a little extra help to progress into BRF, then let BRF gear be upgraded once HFC was out)
  4. 1 point
    Moby

    TIAM: General Gaming edition

    Quite a confusing title. It had me wondering if this is a remake of Battlefield 1 or if its a WW1 Battlefield. Nice to see that at least one FPS wont go full Halo, I'll bet that after CoD Infinite Warframe flops, Activision will run back to old war games. Or make their developers shit yet another futuristic Advanced Black Ghost Cops Warfare 7.
  5. 1 point
    Huff

    Overwatch

  6. 1 point
    Wulff

    World of Warcraft

    Found a screenshot of my old raiding Priest on Ragnaros. I was super excited to finally have THE Spriest trinket drop from MgT HC. Memories of better times ;_;
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