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TheOnlyGuyEver

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  1. Upvote
    TheOnlyGuyEver reacted to John Caveson in The Current State of Balance in TF2 (Post-Jungle Inferno)   
    Huh, I never noticed the FoS was buggy. Probably because I don't use them. That's interesting. I wonder how Valve would fix that coding-wise.
     
    A fair point. Don't forget it has the longest melee range in the game as well.
     
    Yeah, but part of me fears Valve will over do the buffs and we'd be stuck with some new OP combo for another 1000 days. So if this is it for balancing, then I'll take the meme loadouts any day.
     
    As a Spy main, I never really thought the nerf was that bad balance-wise. I just thought it was the wrong kind of nerf. The long range 102s gave it great utility for picking off Engineers and Snipers from a distance. Taking that away has just made it more or less a boring +/- stat weapon to the Revolver. The real problem was the DR abuse in combination with the Amby to make a non-stealthy Gun-Spy subclass. They were embarrassments to Spies everywhere.
     
    I would have gone with thesentryisaspy's (an old, old time Spy main) suggestion of making it more of a hand cannon as the original description on the Sniper vs. Spy update page.
     
    +crits do 120 damage instead of 102
    - 50% clip size
    - slightly longer HS cooldown
     
    Something along those lines. That way it's main purpose be for its long-range utility. And if you just want good ol' reliable damage, stick to stock.
     
    At the end of the day though, I do understand Valve's logic behind the nerf. I think, personally it's stupid, but I can't argue that it made the weapon more in line what the Spy was supposed to be in not being a mini-Sniper.
    хоро́шим komrade.
     
    That honestly summarizes my list actually.
     
    Hmm, I never had trouble with the Vacc, though admittedly, that's just lack of experience fighting against or with. Not many people really know how to abuse it, so not enough people are complaining about it. I find there are a lot of weapons that do that; either a greater evil had to be slain at the time (in Amby's case, the Enforcer), or a notable pro player starts using it all the time, then word spreads and more people start to use it and realize how good it is, then the complaints come in.
     
    For example, remember when everyone thought that the Razorback was useless trash? Then some notable high-level Snipers started using it, word spreads, people figure out it's potential, then boom, Sniper is suddenly the most important class in HL. The weapon was untouched since it was released, then before you know it: poof nerfed.
     
    Now that I think about it, the Amby was the same way. Though, funnily enough, a major reason the Razorback was thought to be trash was specifically because the Ambassador sort of countered it. So after all of the complaints, both weapons were nerfed at the same time. A price I'm willing to pay for it I suppose (along with the Danger Shield nerf).
     
    Ironic how what was supposed to be a Sandvich-lite consolation prize for Heavy being voted second, turned out to be the more used weapon over all of the Pyro weapons. I mean what did Pyro get? A broken, buggy mess of a flamethrower, a meme melee, and a near useless gas can secondary. The Thermal Thruster was the only one that really added something to the table, but even then, it's a bit unwieldy compared to the other secondaries.
  2. Upvote
    TheOnlyGuyEver got a reaction from John Caveson in The Current State of Balance in TF2 (Post-Jungle Inferno)   
    I would say there's definitely more underpowered weapons that overpowered these days. Or just weapons which aren't necessarily bad, but are just not as useful or relevant compared to other options, like the Eviction Notice for instance which is just GRU lite with the niche bonus of hitting people to go fast. The Crossbow is a great example: the occasions in which you have to pull out your needles as Medic are so rare, why not use this weapon that appeals to a more frequent use of the slot through its ability to heal allies?
     
    Basically the trend is: if a class has a weapon slot that is underused, any weapon which lets them get more frequent use out of that slot is probably better. Sandvich, Escape Plan, Pain Train, the list goes on.
     
    I think the only weapons I would say are remotely OP are the Wrangler and maybe the Vaccinator. But the Wrangler is not nearly as bad as it used to be; I have no idea how I or anyone lived like that for so long.
     
    Let me also just say that I think the Second Banana is one of the greatest things to happen to the game in years. I've sworn off the Sandvich ever since that thing was added. The Second Banana lets Heavy be the most Medic-independent that he has ever been, it's really so much fun.
  3. Upvote
    TheOnlyGuyEver reacted to A 1970 Corvette in TIAM: General Gaming edition   
    The Steam Controller is the greatest controller I'll never learn to use because my muscle memory is still tied to a 360 controller
  4. Like
    TheOnlyGuyEver got a reaction from hugthebed2 in TIAM IV: Guydiana Jones and the Kingdom of the Crystal Cockmongler   
    A blast from the past I found: 
     
     
    (There I am!)
  5. Upvote
  6. Upvote
  7. Upvote
    TheOnlyGuyEver got a reaction from FreshHalibut in Doodles on my mediocre drawing tablet   
    Decided to do a little fun exercise and "demake" that last drawing using the limitations and stipulations of Flipnote Studio. Two colors, two layers, and a small selection of brushes. It has to be drawn at actual resolution as well, because if it weren't, it wouldn't look like it were drawn with the Flipnote brushes:

     
    Very fun working with these limitations and a nice blast from the past, might do this again every now and then.
  8. Upvote
    TheOnlyGuyEver reacted to Gyokuyoutama in The Official Random Image Thread!! SPUF style   
    Good to see that TOGE is keeping in shape.
  9. Upvote
    TheOnlyGuyEver reacted to Gyokuyoutama in TIAM IV: Guydiana Jones and the Kingdom of the Crystal Cockmongler   
    The correct way to dismiss things is to say that they glow in the dark.
  10. Upvote
  11. Upvote
    TheOnlyGuyEver reacted to Simon in TIAM: General Gaming edition   
    Played both Subnautica and Horizon Zero Dawn for the first time this month.
    I feel like I've seen the face of God twice in a row. My goodness.
  12. Upvote
    TheOnlyGuyEver reacted to A 1970 Corvette in TIAM IV: Guydiana Jones and the Kingdom of the Crystal Cockmongler   
    I don't know, it's possible that the rectangles start getting bevels, and then the bevels increase in intensity until it's just a ring
  13. Upvote
    TheOnlyGuyEver got a reaction from A 1970 Corvette in TIAM IV: Guydiana Jones and the Kingdom of the Crystal Cockmongler   
    Anti-bullying fistbump!
  14. Upvote
    TheOnlyGuyEver got a reaction from A 1970 Corvette in Doodles on my mediocre drawing tablet   
    At long last! Inspired by Lord Valor's cool pirate outfit, I decided to make pirate outfits for the rest of his underlings. Something about a bunch of knights wearing pirate gear is really conceptually pleasing to me:
     
    Knight puts on a red polkadot bandanna, torn (and slightly too small) red striped shirt, and black boots; basic swabbie look, fitting for him:

     
    Might puts on a tricorne, one of those frilly neck things, black boots with folded cuffs, and a comically large, stretched out belt to emphasis his greatest asset:

     
    Height gets a green bandana with a neat little knot, and to emphasize his long legs, big pantaloons with a big strap belt, as well as spring-loaded peg legs instead of his spring shoes. Don't worry, they're only cosmetic!

     
    Flight gets a complimentary orange version of Knight's outfit under his normal clothes, seeing as he's just a normal Knight with fancy clothes and a helipack (and technically a differently-shaped faceguard to resemble an oxygen mask). I'm pleasantly surprised with how this one turned out, since I really didn't want to take away his identifying pilot clothes:

     
    Bite wears a tied red sash and skull-shaped knee/elbow pads, a peg leg (it doesn't impede his leaping ability, I swear), and a gold tooth for extra stylish chomps:

     
    Bight gets the same, minus the pads since he doesn't wear any, and plus a rope strap and sheathed knife. Since he's an underwater enemy with a big teeth-shaped faceguard, I originally wanted him to hold the knife in his mouth like pirates are often depicted doing, but it couldn't work out:

     
    Airtight swaps his trident for a harpoon, and wears a torn naval officer's uniform with a medal and folded epaulets. The starfish also moves from his head to his hat, and some seaweed is thrown in too. I've always thought Airtight was really mysterious and eerie looking (he's the only enemy with his face fully covered, and I imagine all the cyan parts emit an eerie glow), and since he's an underwater enemy too I went for sort of a sunken/ghost pirate feel:

     
    Ignite, inspired by his already barrel-shaped design, puts on a barrel full of explosives. Does the XXX mean it's alcohol? Maybe. Is alcohol still flammable or explosive? Yes:

     
    Subnite does the same, with his own deep teal-colored barrel of explosives. Originally I had him wear an oil drum, which, while not exactly "pirate" I felt was associated with water enough, but I scrapped it because the colors never complimented his own, and like I said, it wasn't exactly "pirate":

     
    Fright wears a black bandanna, a black striped shirt, maroon vest, and belt. He also gets two hooks for hands (again, purely cosmetic, don't worry!) which oughta make him a bit more frightening when he's chasing around with his arms outstretched. I'm really happy how the emphasis on his cylindrical shape came out; he's very cylinder-shaped, since he has to fit into holes in the ground to pop out from:
     
     
    Sight loses an eye and a hand (he's still got his good ones though!), mounts a telescope on his musket, gets a brown glove and brown cavalier boots with folded cuffs to replace his black ones, and a fancy feathered cavalier hat to match:

     
    Bonus! My rendition of the Ball and Chain Soldier from Link's Awakening DX. Unrelated to the above, just always thought this was a cool enemy and I've always imagined him looking cool, so I wanted to draw him:

     
    From humble beginnings:

    ---------------------------------------------------------------------------------------------------------------------------------------------------------
    I'm very glad this project is finally finished! Trust me, I'm as tired of reference poses as you are! But I refuse to draw any new character or outfit without first having a proper reference -- it's the absolute most important drawing. But, these should be the last references I'm drawing for the foreseeable future, and any that I may do DEFINITELY won't be huge batches like these. I'm very eager to draw things with a bit more substance now that this is finished, flex my background skills and whatnot. Already got a few drawing ideas loaded up!
  15. Upvote
    TheOnlyGuyEver got a reaction from A 1970 Corvette in Doodles on my mediocre drawing tablet   
    At long last! Inspired by Lord Valor's cool pirate outfit, I decided to make pirate outfits for the rest of his underlings. Something about a bunch of knights wearing pirate gear is really conceptually pleasing to me:
     
    Knight puts on a red polkadot bandanna, torn (and slightly too small) red striped shirt, and black boots; basic swabbie look, fitting for him:

     
    Might puts on a tricorne, one of those frilly neck things, black boots with folded cuffs, and a comically large, stretched out belt to emphasis his greatest asset:

     
    Height gets a green bandana with a neat little knot, and to emphasize his long legs, big pantaloons with a big strap belt, as well as spring-loaded peg legs instead of his spring shoes. Don't worry, they're only cosmetic!

     
    Flight gets a complimentary orange version of Knight's outfit under his normal clothes, seeing as he's just a normal Knight with fancy clothes and a helipack (and technically a differently-shaped faceguard to resemble an oxygen mask). I'm pleasantly surprised with how this one turned out, since I really didn't want to take away his identifying pilot clothes:

     
    Bite wears a tied red sash and skull-shaped knee/elbow pads, a peg leg (it doesn't impede his leaping ability, I swear), and a gold tooth for extra stylish chomps:

     
    Bight gets the same, minus the pads since he doesn't wear any, and plus a rope strap and sheathed knife. Since he's an underwater enemy with a big teeth-shaped faceguard, I originally wanted him to hold the knife in his mouth like pirates are often depicted doing, but it couldn't work out:

     
    Airtight swaps his trident for a harpoon, and wears a torn naval officer's uniform with a medal and folded epaulets. The starfish also moves from his head to his hat, and some seaweed is thrown in too. I've always thought Airtight was really mysterious and eerie looking (he's the only enemy with his face fully covered, and I imagine all the cyan parts emit an eerie glow), and since he's an underwater enemy too I went for sort of a sunken/ghost pirate feel:

     
    Ignite, inspired by his already barrel-shaped design, puts on a barrel full of explosives. Does the XXX mean it's alcohol? Maybe. Is alcohol still flammable or explosive? Yes:

     
    Subnite does the same, with his own deep teal-colored barrel of explosives. Originally I had him wear an oil drum, which, while not exactly "pirate" I felt was associated with water enough, but I scrapped it because the colors never complimented his own, and like I said, it wasn't exactly "pirate":

     
    Fright wears a black bandanna, a black striped shirt, maroon vest, and belt. He also gets two hooks for hands (again, purely cosmetic, don't worry!) which oughta make him a bit more frightening when he's chasing around with his arms outstretched. I'm really happy how the emphasis on his cylindrical shape came out; he's very cylinder-shaped, since he has to fit into holes in the ground to pop out from:
     
     
    Sight loses an eye and a hand (he's still got his good ones though!), mounts a telescope on his musket, gets a brown glove and brown cavalier boots with folded cuffs to replace his black ones, and a fancy feathered cavalier hat to match:

     
    Bonus! My rendition of the Ball and Chain Soldier from Link's Awakening DX. Unrelated to the above, just always thought this was a cool enemy and I've always imagined him looking cool, so I wanted to draw him:

     
    From humble beginnings:

    ---------------------------------------------------------------------------------------------------------------------------------------------------------
    I'm very glad this project is finally finished! Trust me, I'm as tired of reference poses as you are! But I refuse to draw any new character or outfit without first having a proper reference -- it's the absolute most important drawing. But, these should be the last references I'm drawing for the foreseeable future, and any that I may do DEFINITELY won't be huge batches like these. I'm very eager to draw things with a bit more substance now that this is finished, flex my background skills and whatnot. Already got a few drawing ideas loaded up!
  16. Upvote
    TheOnlyGuyEver got a reaction from Raison d'être in TIAM: General Gaming edition   
    Felt inspired last night
  17. Upvote
    TheOnlyGuyEver got a reaction from Raison d'être in TIAM: General Gaming edition   
    Felt inspired last night
  18. Upvote
    TheOnlyGuyEver got a reaction from Raison d'être in TIAM IV: Guydiana Jones and the Kingdom of the Crystal Cockmongler   
    Prank call but still baller as fuck.
  19. Upvote
    TheOnlyGuyEver got a reaction from Idiot Cube in TIAM IV: Guydiana Jones and the Kingdom of the Crystal Cockmongler   
    I don't like changing profile pictures; I appreciate being able to recognize people at a glance before you commit their usernames to memory. Plus I like this one, it's pretty good, why would I ever wanna change it? I'm the same way with hairstyles.
  20. Upvote
    TheOnlyGuyEver got a reaction from Idiot Cube in TIAM IV: Guydiana Jones and the Kingdom of the Crystal Cockmongler   
    I don't like changing profile pictures; I appreciate being able to recognize people at a glance before you commit their usernames to memory. Plus I like this one, it's pretty good, why would I ever wanna change it? I'm the same way with hairstyles.
  21. Upvote
    TheOnlyGuyEver reacted to Idiot Cube in TIAM IV: Guydiana Jones and the Kingdom of the Crystal Cockmongler   
    Not to mention the computer that straps two screens directly to my eyeballs, so I can be rendered completely ignorant of my sad little studio apartment.
     
    IF I HAD ONE!
  22. Upvote
    TheOnlyGuyEver got a reaction from A 1970 Corvette in Dreams   
    Dreamt that Thanos and I were trying to estimate the year this globe was made by looking at the countries and shape of countries on it. Didn't have South Sudan or Russian control of the Crimean Peninsula. At one point he was like "holy shit, Africa's pretty big dude."
  23. Upvote
    TheOnlyGuyEver got a reaction from A 1970 Corvette in Doodles on my mediocre drawing tablet   
    Get to know them better! With fun and tasteful backgrounds, too:
     

     

     

     

  24. Upvote
    TheOnlyGuyEver got a reaction from A 1970 Corvette in Doodles on my mediocre drawing tablet   
    Get to know them better! With fun and tasteful backgrounds, too:
     

     

     

     

  25. Upvote
    TheOnlyGuyEver got a reaction from John Caveson in TIAM: General Gaming edition   
    Nintendo unaffected
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