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A 1970 Corvette

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  1. Upvote
    A 1970 Corvette reacted to Gyokuyoutama in TIAM IV: Guydiana Jones and the Kingdom of the Crystal Cockmongler   
    I've since found that the name is more common than I previously thought, so I can list it without doxing anyone.
     
    It was "Mai Wang."
  2. Upvote
    A 1970 Corvette got a reaction from Gyokuyoutama in What song are you listening to RIGHT now?   
    The ross's game dungeon "one track wonder" for this game wasn't kidding, I can't believe I never went and listened to it until now
  3. Upvote
  4. Upvote
    A 1970 Corvette reacted to Kraszu in What song are you listening to RIGHT now?   
    lmao why are you guys digging up old polish meme songs
  5. Upvote
    A 1970 Corvette got a reaction from TheOnlyGuyEver in TIAM IV: Guydiana Jones and the Kingdom of the Crystal Cockmongler   
    That's my brother's classic "joking around with friends" line that he's used since high school, but now the thing is that a significant number of his friends have both a wife and kids so now it's wrapped around from being an ironic statement to actually just being something someone his age would say
  6. Like
    A 1970 Corvette got a reaction from anatolebahorel in The Current State of Balance in TF2 (Post-Jungle Inferno)   
    One of my fondest TF2 memories tbh, it was so cash efficient and you could run the rocket jumper to get anywhere fast. The only thing it wasn't that good against was the tank, but a quick swap could take care of it ezpz
  7. Upvote
    A 1970 Corvette reacted to Gyokuyoutama in The IT thread.   
    On a related note, searching for keyboard related tech forums is pretty fun.
     
    Lots of posts like: "plllleassss hlhpp keybbrrd doesnnnnn ttttpppe rtighhhttt" and I can't tell which are jokes.
  8. Upvote
    A 1970 Corvette got a reaction from TheOnlyGuyEver in TIAM: General Gaming edition   
    The Steam Controller is the greatest controller I'll never learn to use because my muscle memory is still tied to a 360 controller
  9. Upvote
    A 1970 Corvette got a reaction from TheOnlyGuyEver in TIAM: General Gaming edition   
    The Steam Controller is the greatest controller I'll never learn to use because my muscle memory is still tied to a 360 controller
  10. Upvote
    A 1970 Corvette reacted to Huff in The Official Random Image Thread!! SPUF style   
    Me currently learning how to be a fucking electrician 
  11. Like
    A 1970 Corvette got a reaction from Wulff in TIAM IV: Guydiana Jones and the Kingdom of the Crystal Cockmongler   
    Chatrooms are great with a small group. I know a group that probably only survived because of a chatroom keeping a continuous stream of jokes/memes/random stuff in a more freeform format that couldn't really happen on a forum. But once the group gets too large you get the "discord room collectors" who may as well not be there unless you @ them, and the chat moves far too fast for you to really get much of a discussion, OR everything gets divided into subchats and everyone ends up just checking the one they care about and essentially removing themselves from the rest of the community anyway.
     
    FSPF had a decent spread of people that wasn't too insular (an issue subSPUF had once SPUF died, oops) but groups of people still knew each other. When I first started browsing I saw all the stuff you guys did and was fascinated with the culture that had built up. Like Raison said, it was a great "medium" sized community. I can get a decent feel for what a "large" community is with how the Apex subreddit is and it really is shouting into the void. Things move so fast that only the mega upboat ideas circulate (also doesn't help that it's reddit but still). It may have also been some kind of latent high school desire to be a "cool kid" in a group who gets recognized that motivated me to get "in" with the SPUF crowd. But either way it was fun, I enjoyed my time back then and I still like y'all now.
     
    I don't really know where I was going with all this, I just wanted to talk about it I guess. I think chats are really best for an insular group so you can share your sick injokes amongst each other, but forums let you get a much more coherent conversation going that can actually last for more than an hour or so before everyone goes back to looking at anime tiddies and stops checking the chat.
  12. Like
    A 1970 Corvette got a reaction from Wulff in TIAM IV: Guydiana Jones and the Kingdom of the Crystal Cockmongler   
    Chatrooms are great with a small group. I know a group that probably only survived because of a chatroom keeping a continuous stream of jokes/memes/random stuff in a more freeform format that couldn't really happen on a forum. But once the group gets too large you get the "discord room collectors" who may as well not be there unless you @ them, and the chat moves far too fast for you to really get much of a discussion, OR everything gets divided into subchats and everyone ends up just checking the one they care about and essentially removing themselves from the rest of the community anyway.
     
    FSPF had a decent spread of people that wasn't too insular (an issue subSPUF had once SPUF died, oops) but groups of people still knew each other. When I first started browsing I saw all the stuff you guys did and was fascinated with the culture that had built up. Like Raison said, it was a great "medium" sized community. I can get a decent feel for what a "large" community is with how the Apex subreddit is and it really is shouting into the void. Things move so fast that only the mega upboat ideas circulate (also doesn't help that it's reddit but still). It may have also been some kind of latent high school desire to be a "cool kid" in a group who gets recognized that motivated me to get "in" with the SPUF crowd. But either way it was fun, I enjoyed my time back then and I still like y'all now.
     
    I don't really know where I was going with all this, I just wanted to talk about it I guess. I think chats are really best for an insular group so you can share your sick injokes amongst each other, but forums let you get a much more coherent conversation going that can actually last for more than an hour or so before everyone goes back to looking at anime tiddies and stops checking the chat.
  13. Like
    A 1970 Corvette got a reaction from Wulff in TIAM IV: Guydiana Jones and the Kingdom of the Crystal Cockmongler   
    Chatrooms are great with a small group. I know a group that probably only survived because of a chatroom keeping a continuous stream of jokes/memes/random stuff in a more freeform format that couldn't really happen on a forum. But once the group gets too large you get the "discord room collectors" who may as well not be there unless you @ them, and the chat moves far too fast for you to really get much of a discussion, OR everything gets divided into subchats and everyone ends up just checking the one they care about and essentially removing themselves from the rest of the community anyway.
     
    FSPF had a decent spread of people that wasn't too insular (an issue subSPUF had once SPUF died, oops) but groups of people still knew each other. When I first started browsing I saw all the stuff you guys did and was fascinated with the culture that had built up. Like Raison said, it was a great "medium" sized community. I can get a decent feel for what a "large" community is with how the Apex subreddit is and it really is shouting into the void. Things move so fast that only the mega upboat ideas circulate (also doesn't help that it's reddit but still). It may have also been some kind of latent high school desire to be a "cool kid" in a group who gets recognized that motivated me to get "in" with the SPUF crowd. But either way it was fun, I enjoyed my time back then and I still like y'all now.
     
    I don't really know where I was going with all this, I just wanted to talk about it I guess. I think chats are really best for an insular group so you can share your sick injokes amongst each other, but forums let you get a much more coherent conversation going that can actually last for more than an hour or so before everyone goes back to looking at anime tiddies and stops checking the chat.
  14. Upvote
    A 1970 Corvette reacted to Gyokuyoutama in TIAM IV: Guydiana Jones and the Kingdom of the Crystal Cockmongler   
    Also lol at how blk_mage's post in the video is the longest and most rambling.
  15. Upvote
  16. Upvote
    A 1970 Corvette reacted to Gyokuyoutama in TIAM IV: Guydiana Jones and the Kingdom of the Crystal Cockmongler   
    The correct way to dismiss things is to say that they glow in the dark.
  17. Upvote
    A 1970 Corvette reacted to Moby in AI Dungeon writes a pony fanfic   
  18. Upvote
    A 1970 Corvette reacted to Raison d'être in AI Dungeon writes a pony fanfic   
    Dude I got fucking robbed. One of my four lines was just TOGE's name, another one introduced another character, and the last two were numbskull questions.
  19. Upvote
    A 1970 Corvette reacted to Idiot Cube in AI Dungeon writes a pony fanfic   
    It seemed like I was undergoing some kind of character development, from senseless invalid to space armada tycoon, until I got bored with it and decided to just play games with my friends.
  20. Upvote
  21. Upvote
    A 1970 Corvette got a reaction from TheOnlyGuyEver in TIAM IV: Guydiana Jones and the Kingdom of the Crystal Cockmongler   
    I don't know, it's possible that the rectangles start getting bevels, and then the bevels increase in intensity until it's just a ring
  22. Upvote
    A 1970 Corvette reacted to Gyokuyoutama in The Thread that Makes you go Hmmm   
    Time to turn on the VPN.
  23. Upvote
  24. Upvote
    A 1970 Corvette got a reaction from FreshHalibut in TIAM: General Gaming edition   
    I beat Half Life Alyx. I know it's been out a while, I got sidetracked. No spoilers in this.
     
    +Combat against most enemies is pretty dynamic, VR shooting is pretty fun and most of the areas are open enough to not feel like janky corridoor fighting
    +Exploring areas in VR is pretty fun, and the environments in HLA are very well detailed and had great atmosphere throughout (even when texture streaming made them all N64-tier blobs to make up for me not spending 1K+ on a GPU)
    +The gravity gloves are fuckin' sick and definitely the most useful and fun mechanic for VR's "grabbing things being a pain sometimes" issue. Other VR games are ALREADY adapting them because they're so nice
    +Ran great (I had some weird tracking issues but I wasn't sure if they were my GPU, handmedown Vive set, or the game itself)
    +Obviously you'd expect this from Valve, but pretty much every area was "fair" and the game never screwed you over
    +Last combat section is awesome
    +Weapon upgrades were a good way to reward exploration and provide a power increase over time despite the low amount of overall weapons you get
     
    -The more spooky parts weren't very fun tbh. I roadblocked hard on one mission in particular (if you've seen/played HLA you'll know which one I'm talking about) just because I didn't find it fun and upon seeing how much of it there was I dreaded loading up the game. Maybe that makes me a pussy, I dunno. VR spooky stuff hits much harder than non-VR spook. Maybe if you like horror/suspenseful stuff this is an upside for you.
    -Load times on first startup are nearing unacceptable levels unless you have it on an SSD (loads after the first level are fine tho). At first I thought it was a glitch that the first save you load just hangs, but after setting down the set and doing some other stuff for like 5 minutes it actually loaded.
    -No overly long vehicle sections, wtf
    -ABHing and bunny hopping seem impossible in this one so speedruns most likely won't be as whooshy movementy as HL1 or 2
     
    Definitely a must buy IF you already have VR. Probably not substantial enough to warrant buying a VR set for on its own, but no single VR game is. It's definitely the most substantial VR game I've played, but most of the ones I've played are more arcadey or tech demo-ey. HLA has an actual plot, progression, all the trappings of an actual game. Good stuff.
  25. Upvote
    A 1970 Corvette got a reaction from FreshHalibut in TIAM: General Gaming edition   
    I beat Half Life Alyx. I know it's been out a while, I got sidetracked. No spoilers in this.
     
    +Combat against most enemies is pretty dynamic, VR shooting is pretty fun and most of the areas are open enough to not feel like janky corridoor fighting
    +Exploring areas in VR is pretty fun, and the environments in HLA are very well detailed and had great atmosphere throughout (even when texture streaming made them all N64-tier blobs to make up for me not spending 1K+ on a GPU)
    +The gravity gloves are fuckin' sick and definitely the most useful and fun mechanic for VR's "grabbing things being a pain sometimes" issue. Other VR games are ALREADY adapting them because they're so nice
    +Ran great (I had some weird tracking issues but I wasn't sure if they were my GPU, handmedown Vive set, or the game itself)
    +Obviously you'd expect this from Valve, but pretty much every area was "fair" and the game never screwed you over
    +Last combat section is awesome
    +Weapon upgrades were a good way to reward exploration and provide a power increase over time despite the low amount of overall weapons you get
     
    -The more spooky parts weren't very fun tbh. I roadblocked hard on one mission in particular (if you've seen/played HLA you'll know which one I'm talking about) just because I didn't find it fun and upon seeing how much of it there was I dreaded loading up the game. Maybe that makes me a pussy, I dunno. VR spooky stuff hits much harder than non-VR spook. Maybe if you like horror/suspenseful stuff this is an upside for you.
    -Load times on first startup are nearing unacceptable levels unless you have it on an SSD (loads after the first level are fine tho). At first I thought it was a glitch that the first save you load just hangs, but after setting down the set and doing some other stuff for like 5 minutes it actually loaded.
    -No overly long vehicle sections, wtf
    -ABHing and bunny hopping seem impossible in this one so speedruns most likely won't be as whooshy movementy as HL1 or 2
     
    Definitely a must buy IF you already have VR. Probably not substantial enough to warrant buying a VR set for on its own, but no single VR game is. It's definitely the most substantial VR game I've played, but most of the ones I've played are more arcadey or tech demo-ey. HLA has an actual plot, progression, all the trappings of an actual game. Good stuff.
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