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Showing content with the highest reputation on 04/22/19 in all areas

  1. 1 point
    I chose on the basis of unlocks that stick to the core of the class while still creating new and interesting facets of play. Scout: -Soda Popper, Bonk, Sandman Soldier: -Direct Hit, Gunboats, Market Gardener Pyro: -Backburner, Detonator Axtinguisher Demoman: -Loose Cannon, Sticky Jumper, Ullapool Caber Heavy: -Brass Beast, Dalokohs Bar, Fists of Steel Engineer: -Frontier Justice, Wrangler, Gunslinger Medic: -Crusader's Crossbow, Kritzkrieg, Amputator Sniper: -Sydney Sleeper, Jarate, Bushwacka Spy: -Diamondback, Your Eternal Reward, Dead Ringer (Red Tape Recorder too if we're allowed)
  2. 1 point
    I chose this way: Unlocks should enable new play styles. Didn't consider balance at all; presumably if we only had one set of unlocks they'd be better balanced. Scout: Force-A-Nature/Bonk!/Boston Basher Soldier: Beggar's Bazooka/Buff Banner/Gunboats Pyro: Thruster/Flare Gun/Axestinguisher Demoman: Sticky Jumper/Splendid Screen/Eyelander Heavy: Honestly I dunno. Sandvich is kind of essential for the class, but it would work better as a stock replacement. Engineer: Rescue Ranger/Widowmaker/Gunslinger Medic: Crossbow/Kritzkrieg/Quickfix Sniper: Huntsman/Razorback/Jarate Spy: Enforcer/Dead Ringer/Eternal Reward
  3. 1 point
    No, he self-imposed those rules. I wouldn't have cared anyway though.
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