Everyone knows the world will end when we as a society turn into a bunch of oversensitive douches who will chug bleach at the first sign of someone being mean to us.
I just don't get death row.
You can spend millions of dollars on this
or you can spend tens of thousands of dollars on lethal injection
or you can spend a half a dollar on a .45 hollow point pistol round
Can I remind everyone that she did not get physically bullied? She got yelled at by people on the internet. The solution was literally one press of a button away.
No it isn't. Bullies pass, you go to different schools, you move away, you switch classes. Sure it's crappy when you have a bad childhood, but killing yourself because 6 years of your life were crap, wasting away the upcoming 70?
Flygon is the coolest non-legend dragon by a long shot. Trapinch is also awesome, but I don't like Vibrava that much
Pwetty. Burton always makes the same movie but I do enjoy that one movie he makes
-FaN: faster reload
No real comment. I guess the FaN might need a bit of a buff to make it in the same league as the scattergun, but it might just make it one of those annoying-yet-balanced/inferior weapons. Sorta like how the Loch 'n' Load is generally inferior to the Grenade Launcher, but more infuriating to fight against.
-Soda Popper: Hype is filled with damage instead of movement, and can be activated by pressing M2
Can you activate the hype meter whenever you want then? Or only when it is filled? Otherwise, I think this is a good change.
-CaC: no cooldown
I like this.
-Guillotine: fix the aim lag
Don't have the weapon, but by your description this should be fixed.
-Concheror: health regen increase to 40% / 50%
50% sounds fine, but I play in random pubs. Might be too much at a higher level. But yes, a buff is needed.
-Backburner: 130 degrees crit angle
120 degrees would be more rounded, but that probably doesn't really matter in terms of balance. This would probably be fine. If it is OP, have the current crit angle, but then another larger angle that gives minicrits.
-Wee Booties: better targeturning
No opinion.
-Scottish Resistance: faster reload
Sounds fine. The ScoRes is a really awseome concept for a side grade but still manages to fall short. A small buff like this could make it perfect.
-Claidheamh Mòr: charge regen on kill
I want demoknights to be abolished from the game so I'm too biased to provide a proper opinion on this.
-Brass Beast: tighter firing cone
Sure.
-Wrangler: shield down in standby
Definately.
-Huntsman: can fire arrow when airblasted/splashed
I agree, I always found this annoying and not very intuitive. However, getting headshots from above a target is ridiculously easy- especially using projectile hitboxes. So definately make the hitbox better fit the arrow, and possibly, if needed make it so when in air the arrow is 'inaccurate' like when you have the bow drawn for too long? Not sure about that? Might not be needed.
-Homewrecker / Neon Annihliator: Sapper removal removed, and given a different buff.
I love the niche the homewrecker promotes as an anti-spy weapon, but I do acknowledge that it undeservedly screws over the spy. Why not allow the homewrecker to heal a sentry at the cost of flamethrower ammo? Note: not contribute to upgrade, just repair. A pyro could still help against spies by delaying how fast the sapper kills the sentry, but only if the engineer is still around.
-Pomson: Über drain removed, or at least removed against fully charged Medics.
Uber drain needs to be completely changed to something else. Medicing has already become drastically less fun since the beginning of the game with the amount of 'joke' weapons team mates can use- like the demoknight. This is just another thing that sucks fun out of the game for the medic, and without even putting much fun in for the engineer. Change it to something like, the amount of uber a medic has is given to the engie in metal. So if the medic has 100% charge, the engie gets 100 metal. Have it go up to 300 with decay if need be. (This doesn't deplete ubercharge). Now an engineer can try to shoot a medic to rebuild a base quickly after the uber goes through, or to use the extra metal to keep his current base up, resulting in more action and input by everyone involved.
-Spycicle: Complete rework, or at least given a proper downside
Can't give an informed enough opinion on the spycicle.
Problem Children: 16
These weapons are all very problematic to me: they have their own flaws that I want to addres properly, and I often don't really know how to change them, so suggestions are very welcome.
-Natascha: deathnerfed
She needs to remain deathnerfed unless the slowdown is changed to a different mechanic, I agree. I tried playing with heavily increased knockback to make it a defensive minigun. Sit on a point and blast away scouts and jumpers, but without necessarily killing them. Unfortunately I was only able to play against bots, so whilst it felt fun as playing as the Heavy, it might still be really infuriating to play against.
-Liberty Launcher: crutch in need of a buff
I agree. A common suggestion for a rework is for slightly increased look-knockback and greatly increased z-axis knockback. Knocking enemies into the air, setting them up to be airshotted or hit with the Reserve Shooter. I've also played with this and it seemed fun, but might be infuriating to fight against.
-CM5k: everything went wrong forever
Allow it to be kritzed by medics somewhere in a rework, I don't care. I'm sick of team mates ♥♥♥♥ing over what used to be my favourite class with dumbass and selflish loadouts. That's all I can say about these gun.
-Phlogistinator: Crutch in need of a buff
Not enough experience to say.
-Minigun / Tomislav / Heatmaker: need higher skill floors
1) Increased firing cone is nice.
2) Lengthened rev up cements Heavy's weakness to ambush and makes him to be more careful with overextending and being alone.
3) Shortened rev makes the heavy less binary, giving him more options in regards to retreat and will also make shotgun secondaries more viable.
4) Instead of plain decreased damage, also add a fifth bullet. DPS remains exactly the same if all bullets hit. The fifth bullet goes near direct straight. I've been playing with this for quite some time by editing item schemas. It rewards good aim, makes it more consistent. At long range, if you have good aim you can consistently do low damage which might be good or bad. How it is currently, there is no consistency though, so you may do no damage all lots.
-Razorback / Cozy Camper: badly designed
If I could I would purge these too.
-Atomizer: needs a nerf
I agree. Not only does it make dodging rockets insanely more easy, it made lots of very neat and difficult tricks with the double jump completely useless. Like getting onto the crates at granary from the bottom via lights, or escaping with the intelligence through the back area of ctf_doublecross.
-Gunslinger: very frustrating
I don't have this problem at all, but some other suggestions to consider are slower turning speed and a limited turning Z-axis to make it less powerful against jumpers.
-Dead Ringer: very frustrating
I honestly think having the damage resistance scale down over time will work very well. It will make the inital death still survivable, but if the dead ringer spy is obvious, he won't be as nearly as hard to kill.
Lazy unlocks: 5
Can't believe you forgot the Darwin's Danger Shield, which is perhaps the most boring unlock in the game.
Set Hats:
Agreed with fully.
Ouch, that was a lot.
EDIT:
As I said, I think the gunslinger is mostly fine. But remember, a gunslinger shuts down scouts and pyros, is spammable, very quick to set up and often placed on the battlefield.
A level three sentry is far less mobile, takes longer to set up, is more vulnerable when setting up and is usually used to cover points or chokepoints in fairly standard locations. The minisentry can really pop up anywhere anytime and make the area out of bounds.
Well, that's how the argument goes. I still remember that when the gunslinger first came out, all the scouts would brag about running up to this peeshooter and meleeing it to death. Maybe that was back when engineers use to use gunslingers more like level three's, and not as a spammable, disposable aimbot?
I'm not sure, I'm nowhere near an expert on weapon balance in this game. I gotta say though, I disagree with the Gunslinger needing a nerf. It's really just a different style of play, blah blah blah. You say that it completely shuts down scouts and pyros, but then again-doesn't a well-placed Level 3 sentry? I think it's balanced, in my opinion.
-Phlogistinator: Crutch in need of a buff
Maybe make the damage scale with charge, like -50% damage at 0 and +50% at full, then you can activate it for super mode.
-Minigun / Tomislav / Heatmaker: need higher skill floors
Pre-change minigun
-50% ammo for the tomislav (no wasting it)
Heatmaker needs at total rework, it's bad and evil
-Razorback / Cozy Camper: badly designed
Razorback: add in some sort of faster charge and stronger melees while it's unbroken, and make it recharge in 30 seconds.
Camper: Eh, it's not too bad
-Atomizer: needs a nerf
+1 jump
+20% damage weakness when not airborne
-Gunslinger: very frustrating
Don't you touch that gunslinger. I'll explain why later.
-Dead Ringer: very frustrating
Make it "invincible and intangible for one second", then the rest normal + no flicker.
Lazy unlocks: 5
Winger:
Minicrits while airborne
-60% clip size
Skullcutter: has a niche, if slightly UP
Family Business: see above, but balanced
Warrior's Spirit: see above
Overdose: I think this one is fine
Set Hats:
Oooooooo-kay.
-Milkman: Either removed, or moved to the Shortstop
Moved to shortstop, and give the SS and damage decrease
-Tank Buster: Removed, or moved to the Black Box
Move it to the black box
-Gas Jockey: Moved to Powerjack, or a completely new melee
Move to the powerjack
-Croc-o-Style: Removed
Yes.
-Saharan Spy: moved to Your Eternal Reward
Uh... lemme ruminate on that.
-the hatless sets: probably left alone
Just delete the demoman and heavy sets altogether, and move HP regen to the crossbow.
Seeing as I just got a Razputin-themed Scattergun- and Rocket Launcher name I'll be sticking with mine for quite some time What's the difference then, other than clothes/shades. Bigger horns? That could be a differnece between artists
As I sat here revamping the structure a bit (as you should see) I thought it would be time to add some new categories, so that as things slowly grow, there's a place for it all. If you have ideas, please suggest some new subforums that have a purpose, like a tutorial forum, or computers, politics, etc.Also, unrelated note, can we all try to keep this "serious discussion" forum a bit more serious, there's been a lot of spammy crap that can go off topic areas.Spanks:troll: