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Icecubes of Fury

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  1. Upvote
    Icecubes of Fury got a reaction from Just a Gigolo in The first giant Mecha battle between Kuratas (JP) and MegaBot MkII (USA)   
    America will win because the Japanese pilot is just gonna whine about his dead mom and masturbate to comatose girls
  2. Upvote
    Icecubes of Fury reacted to Just a Gigolo in Reddit shitstorm   
    She also fired the guy in charge of redditgifts and another employee who has leukemia.
    The tinfoil hat in me says she wants to gut reddit, make it look more appetizing, and then sell it to pay of her gay husband's Ponzi scheme debt.

     
  3. Upvote
    Icecubes of Fury reacted to Rammite in The Official Random Image Thread!! SPUF style   
    http://www.weheartdrama.com/wp-content/uploads/2012/02/shakespeare-insult-generator.pdf

     
  4. Upvote
    Icecubes of Fury reacted to Razputin in Is TF2 Dead?   
    I disagree that Valve puts the most time in the things that cost money. Looking at this update, the actual paid stuff was basically extra achievements and a bunch of new textures, while that enormous list of balance patches definitely weren't just made up on the fly.
    As for MvM, I never experienced it in the way you did to be honest. That is probably because I got super lucky, and cmndr was based enough to get us a private subspuf bootcamp server. I also played a ton of Mann Up and to me, the update was a huge success.
    Cosmetics being pushed I agree on, the latest update page is the perfect example of that. I personally don't mind it that much though, seeing as the balance patch was everything I could have hoped for. Once contracts actually work (lol) I will probably try it out, mostly because I think valve deserved some money for this last update.
  5. Upvote
    Icecubes of Fury got a reaction from Jordax in Is TF2 Dead?   
    ​I apologize for getting emotional; there was just something in old TF2 that clicked with me, and I'm sad to see it ruined. Money makes for a good scapegoat, but it is not the cause of all troubles. Valve needs to make money, otherwise there's no point in running TF2 anymore. But people are mad at Valve for making money off a game, not just because they hate big mean greedy, but because the money is being made off of the cosmetic "Mini-game" of TF2, rather than the game itself.
    While it's true that everything affecting gameplay costs very little, it is also true that Valve puts the majority of their effort into things that aren't free. Things that are cosmetic after all, but still take away the focus of the real game. If every player looked at the game objectively like you and I do, they would see no reason to pay more than five bucks on the game. This fact is not obvious, however, as Valve has put a lot of effort into making people want stuff that doesn't affect the game. To many, Team Fortress 2 is a Hat and Item Collector first, and a Shooter Game second. As a result, even though the cosmetics don't affect gameplay mechanics, they affect the experience through the interactions of the userbase, most of whom are concerned more about their item drop limit than the enemy spies.
    I've talked about Valve "Ruining the game" with the MvM update, but I never really explained myself past "Money = Bad rite." The reason, was that Mvm was a big chance to revive TF2. People were trying to restore faith after the Pyromania Update, which was a lot of hype for just a few weapons, a shitty map, a dumb gimmick that everyone forgot about after a couple of days, and of course, hats. People were starting to think that Valve cared more about money than providing interesting gameplay, which was evident through their cash-cowing of the whole "Pyrovision" featured in Meet the Pyro. With MvM, people were getting very hyped to play a huge new gamemode, and many saw it as the return of the ingenious creative spark that seemed to leave TF2. However, when the update hit, the MvM gamemode was added with an important distinction - A paid tour that nets you better servers, better players, and a item rewards. As Jordax said, this split the playerbase between the people playing Boot Camp, and the people playing ToD. Sure, it's still the same game in Boot Camp, but the people who are serious about it are going to go into the paid mode, and you'll be left with incompetent noobs and people who don't take it seriously. Valve did everything they could to make Boot Camp as watered-down of an experience as they could compared to ToD - You can get put in a community server with godmode admins! This was unlike any other gamemode, any other gamemode is free to experience for any player, but the real experience of MvM is locked behind a paywall - Kinda like that Quake Live stuff, you have to pay Gold to be able to enjoy it.
    MvM was the last hope - This was Valve's secret project for years, and the big reveal was yet another way to nickle and dime their most loyal customers. It was confirmation that, no matter was was done to TF2 in the future, it would have a new distraction added to it. Just look at the new Gun Mettle Update - Tons of pics and info about COSMETIC and NON-GAMEPLAY affecting gunskins upfront, and the stuff that actually AFFECTS THE GAME on Page 2, after the fact. It's a Cosmetic update with a gameplay update attached, and that's similar to what TF2 is now - A cosmetic item collect-a-thon with a Shooter Game on the side.
     
    People are mad at Valve, not because they want to make money, but because they want to make money off of a cherished game's demise.
  6. Upvote
    Icecubes of Fury got a reaction from Jordax in Is TF2 Dead?   
    ​I apologize for getting emotional; there was just something in old TF2 that clicked with me, and I'm sad to see it ruined. Money makes for a good scapegoat, but it is not the cause of all troubles. Valve needs to make money, otherwise there's no point in running TF2 anymore. But people are mad at Valve for making money off a game, not just because they hate big mean greedy, but because the money is being made off of the cosmetic "Mini-game" of TF2, rather than the game itself.
    While it's true that everything affecting gameplay costs very little, it is also true that Valve puts the majority of their effort into things that aren't free. Things that are cosmetic after all, but still take away the focus of the real game. If every player looked at the game objectively like you and I do, they would see no reason to pay more than five bucks on the game. This fact is not obvious, however, as Valve has put a lot of effort into making people want stuff that doesn't affect the game. To many, Team Fortress 2 is a Hat and Item Collector first, and a Shooter Game second. As a result, even though the cosmetics don't affect gameplay mechanics, they affect the experience through the interactions of the userbase, most of whom are concerned more about their item drop limit than the enemy spies.
    I've talked about Valve "Ruining the game" with the MvM update, but I never really explained myself past "Money = Bad rite." The reason, was that Mvm was a big chance to revive TF2. People were trying to restore faith after the Pyromania Update, which was a lot of hype for just a few weapons, a shitty map, a dumb gimmick that everyone forgot about after a couple of days, and of course, hats. People were starting to think that Valve cared more about money than providing interesting gameplay, which was evident through their cash-cowing of the whole "Pyrovision" featured in Meet the Pyro. With MvM, people were getting very hyped to play a huge new gamemode, and many saw it as the return of the ingenious creative spark that seemed to leave TF2. However, when the update hit, the MvM gamemode was added with an important distinction - A paid tour that nets you better servers, better players, and a item rewards. As Jordax said, this split the playerbase between the people playing Boot Camp, and the people playing ToD. Sure, it's still the same game in Boot Camp, but the people who are serious about it are going to go into the paid mode, and you'll be left with incompetent noobs and people who don't take it seriously. Valve did everything they could to make Boot Camp as watered-down of an experience as they could compared to ToD - You can get put in a community server with godmode admins! This was unlike any other gamemode, any other gamemode is free to experience for any player, but the real experience of MvM is locked behind a paywall - Kinda like that Quake Live stuff, you have to pay Gold to be able to enjoy it.
    MvM was the last hope - This was Valve's secret project for years, and the big reveal was yet another way to nickle and dime their most loyal customers. It was confirmation that, no matter was was done to TF2 in the future, it would have a new distraction added to it. Just look at the new Gun Mettle Update - Tons of pics and info about COSMETIC and NON-GAMEPLAY affecting gunskins upfront, and the stuff that actually AFFECTS THE GAME on Page 2, after the fact. It's a Cosmetic update with a gameplay update attached, and that's similar to what TF2 is now - A cosmetic item collect-a-thon with a Shooter Game on the side.
     
    People are mad at Valve, not because they want to make money, but because they want to make money off of a cherished game's demise.
  7. Upvote
    Icecubes of Fury reacted to Jordax in Is TF2 Dead?   
    ​One of the main gripes of MvM is, how it in my opinion split up the playerbase. The people who had money to spend for Mann Up tickets soon only played MvM Mann Up Mode with other people that paid for tickets, while they left their old communities focused on battling each other, behind. What didn't help either is that those also tended to be the more skilled players of the community, which eventually caused little communities to collapse due to the playerbase of those communities falling apart. What it also created, was a massive influx of elitism in the community over it. If you didn't have enough MvM experience for a Mann Up game, you would get scolded by the people who had 50 tours finished and probably kicked.
    Yet another problem in this is, how Valve probably noticed how they could get away with overpricing stuff, because gullible newbies would buy weapons from the Mann Co Store regardless. Hence is why the overpriced, 10 euro-costing Plognisator hit the Top 10 Best Sellers in the Mann Co Store for a seriously long fucking time. And this would have given Valve the memo that they can better pander to the new gullible idiots instead of the old community who would just craft the new weapons. If we look at an economical standpoint, Valve is probably raking in more cash now than at the start of the F2P Update. Losing the old guard of the community, or seeing entire communities flunk out doesn't hurt Valve's wallet if some kids on their parents credit cards keep buying up overpriced weapons from the Mann Co Store. We aren't the intended crowd for TF2 anymore in Valve's eyes. The intended crowd are the uninformed newbies who will buy overpriced crap from the Mann Co Store, along with the horde of elitists or traders who keep buying Mann Up Tickets or keys. 
  8. Upvote
    Icecubes of Fury reacted to Razputin in Is TF2 Dead?   
    Gonna jump in here; I really hate it when people complain about things costing money in tf2.
    Valve needs to make money, they are a company. And the way they have used tf2 to make money is, in my opinion, still one of the best pay models in any game. After the original premium upgrade (which people pay a whopping 5 bucks for mind you, I paid 20 back in the day) there is nothing you can't do in tf2 if you do not want to invest money further, all money goes to cosmetics. They have jumped over this line a few times like with impossible crafting recipes and that one christmas update where it took like a month before the new weapons became craftable, but as it is now you get everything in tf2 that actually influences the gameplay without ever having to pay more than those original five bucks. You want all the weapons? They cost a scrap to trade. You want to play MvM? Boot camp is the exact same thing, only you don't get a cosmetic at the end.
    Compare this to games like Tribes Ascend who had you grinding for hours if you wanted a single new weapon without buying it and who nerfed new weapons into the ground after them being broken overpowered for the early sales, or Quake Live who only lets you access specific servers and gamemodes if you buy Gold. TF2 has a crapton of gripes and I completely understand anyone who dropped it due to the community server drama, developers not communicating, or the artstyle being utterly ruined (although you'd be several years late with that one), but if you drop it because holy shit a company wants to make money? Grow up and get real.
  9. Upvote
    Icecubes of Fury got a reaction from Idiot Cube in Is TF2 Dead?   
    The game started off real good - a pristine jewel of a game, something unique that felt wholesome and rounded.
    Updates were great - Added some stuff that expanded the game's core and made things fun/interesting. Hats were kinda weird, but they didn't feel that out of place, and they were few enough in variety and supply that they really were something special - the occasional cherry on top, rather than a thick discoloration throughout
    Starting around 2010, things got bumpy. Stuff like the Sam & Max promos, the Mac Update, the Engineer Update - They weren't bad, but they just felt wrong
    The Mann-conomy update is the turning point. The point at which Valve fucked their game over (But not their wallets!). Trading, real money exchange for in-game items, and focus on community effort for major updates. And, of course, crates and unusuals. Hats were now common and trite, so the only way to restore their status is to give them flashy effects.
    After the Mann-conomy update, the game gradually got worse and worse. There was still some good 'ol TF2 in there, but it was slowly getting harder and harder to find. To me, the Australian Christmas update was the last point at which Valve cared more about TF2 as a game than as an economic system.
    In 2011, the game transformed. I'm not sure at what point, but it was somewhere in there. All thoughout this year, Valve created updates to bring about massive loads of cosmetics, with some additions to the actual game here and there. It was clear that Valve cared more about the TF2 economy than the game itself.
    The Mann vs. Machine update was Valve's last chance to save the game. To create a gamemode that was compelling enough to revive the fire of passion that the community was losing. But they fucked it up, and traded it to the devil for some big bucks. Instead of killing robots for fun, the focus was buying tickets and getting fancy looking weapons with metal pieces of shit attached to them. Valve didn't even wait until after day one to turn something fun into something profitable.
    There was no going back. The death of TF2 was locked into motion. It was just a matter of time to see how long the community would still care and how much fucking junk they could cram into it before it blew.
    I don't know when exactly the game died; Robotic Boogaloo, Scream Fortress V, Love & War, take your pick. I just know that the steaming pile of bullshit called The End of the Line Update can only happen to a dead fucking game.
    By that time, we can say for sure that Team Fortress 2 is dead.
     
    Now, there's still small pocket communities & vanilla servers that maintain some sparks, but the main community itself is long gone. The community that made shit like the Pyromania Update exciting has dissolved. Off to other games, other trappings, I suppose. It was fun while it lasted.
    I'm just sad that the creative supernova of 2008 TF2 and the dogshit modern TF2 share the same name. It's like Spongebob - You can't speak of its genius, because its name encompasses both the brilliant beginnings and the degenerate alterations. It makes it a lot harder to archive these works for future inspiration, TF2 especially since updates displace older versions, whereas the first seasons of Spongebob are still around. Future generations may never experience the sensations and excitement that made Team Fortress 2 so successful in the first place. It's a goddamn fucking shame.
     
    TL;DR: Old TF2 Good, Money bad, Valve < Hitler
  10. Upvote
    Icecubes of Fury got a reaction from Idiot Cube in Is TF2 Dead?   
    The game started off real good - a pristine jewel of a game, something unique that felt wholesome and rounded.
    Updates were great - Added some stuff that expanded the game's core and made things fun/interesting. Hats were kinda weird, but they didn't feel that out of place, and they were few enough in variety and supply that they really were something special - the occasional cherry on top, rather than a thick discoloration throughout
    Starting around 2010, things got bumpy. Stuff like the Sam & Max promos, the Mac Update, the Engineer Update - They weren't bad, but they just felt wrong
    The Mann-conomy update is the turning point. The point at which Valve fucked their game over (But not their wallets!). Trading, real money exchange for in-game items, and focus on community effort for major updates. And, of course, crates and unusuals. Hats were now common and trite, so the only way to restore their status is to give them flashy effects.
    After the Mann-conomy update, the game gradually got worse and worse. There was still some good 'ol TF2 in there, but it was slowly getting harder and harder to find. To me, the Australian Christmas update was the last point at which Valve cared more about TF2 as a game than as an economic system.
    In 2011, the game transformed. I'm not sure at what point, but it was somewhere in there. All thoughout this year, Valve created updates to bring about massive loads of cosmetics, with some additions to the actual game here and there. It was clear that Valve cared more about the TF2 economy than the game itself.
    The Mann vs. Machine update was Valve's last chance to save the game. To create a gamemode that was compelling enough to revive the fire of passion that the community was losing. But they fucked it up, and traded it to the devil for some big bucks. Instead of killing robots for fun, the focus was buying tickets and getting fancy looking weapons with metal pieces of shit attached to them. Valve didn't even wait until after day one to turn something fun into something profitable.
    There was no going back. The death of TF2 was locked into motion. It was just a matter of time to see how long the community would still care and how much fucking junk they could cram into it before it blew.
    I don't know when exactly the game died; Robotic Boogaloo, Scream Fortress V, Love & War, take your pick. I just know that the steaming pile of bullshit called The End of the Line Update can only happen to a dead fucking game.
    By that time, we can say for sure that Team Fortress 2 is dead.
     
    Now, there's still small pocket communities & vanilla servers that maintain some sparks, but the main community itself is long gone. The community that made shit like the Pyromania Update exciting has dissolved. Off to other games, other trappings, I suppose. It was fun while it lasted.
    I'm just sad that the creative supernova of 2008 TF2 and the dogshit modern TF2 share the same name. It's like Spongebob - You can't speak of its genius, because its name encompasses both the brilliant beginnings and the degenerate alterations. It makes it a lot harder to archive these works for future inspiration, TF2 especially since updates displace older versions, whereas the first seasons of Spongebob are still around. Future generations may never experience the sensations and excitement that made Team Fortress 2 so successful in the first place. It's a goddamn fucking shame.
     
    TL;DR: Old TF2 Good, Money bad, Valve < Hitler
  11. Upvote
    Icecubes of Fury got a reaction from Idiot Cube in Is TF2 Dead?   
    The game started off real good - a pristine jewel of a game, something unique that felt wholesome and rounded.
    Updates were great - Added some stuff that expanded the game's core and made things fun/interesting. Hats were kinda weird, but they didn't feel that out of place, and they were few enough in variety and supply that they really were something special - the occasional cherry on top, rather than a thick discoloration throughout
    Starting around 2010, things got bumpy. Stuff like the Sam & Max promos, the Mac Update, the Engineer Update - They weren't bad, but they just felt wrong
    The Mann-conomy update is the turning point. The point at which Valve fucked their game over (But not their wallets!). Trading, real money exchange for in-game items, and focus on community effort for major updates. And, of course, crates and unusuals. Hats were now common and trite, so the only way to restore their status is to give them flashy effects.
    After the Mann-conomy update, the game gradually got worse and worse. There was still some good 'ol TF2 in there, but it was slowly getting harder and harder to find. To me, the Australian Christmas update was the last point at which Valve cared more about TF2 as a game than as an economic system.
    In 2011, the game transformed. I'm not sure at what point, but it was somewhere in there. All thoughout this year, Valve created updates to bring about massive loads of cosmetics, with some additions to the actual game here and there. It was clear that Valve cared more about the TF2 economy than the game itself.
    The Mann vs. Machine update was Valve's last chance to save the game. To create a gamemode that was compelling enough to revive the fire of passion that the community was losing. But they fucked it up, and traded it to the devil for some big bucks. Instead of killing robots for fun, the focus was buying tickets and getting fancy looking weapons with metal pieces of shit attached to them. Valve didn't even wait until after day one to turn something fun into something profitable.
    There was no going back. The death of TF2 was locked into motion. It was just a matter of time to see how long the community would still care and how much fucking junk they could cram into it before it blew.
    I don't know when exactly the game died; Robotic Boogaloo, Scream Fortress V, Love & War, take your pick. I just know that the steaming pile of bullshit called The End of the Line Update can only happen to a dead fucking game.
    By that time, we can say for sure that Team Fortress 2 is dead.
     
    Now, there's still small pocket communities & vanilla servers that maintain some sparks, but the main community itself is long gone. The community that made shit like the Pyromania Update exciting has dissolved. Off to other games, other trappings, I suppose. It was fun while it lasted.
    I'm just sad that the creative supernova of 2008 TF2 and the dogshit modern TF2 share the same name. It's like Spongebob - You can't speak of its genius, because its name encompasses both the brilliant beginnings and the degenerate alterations. It makes it a lot harder to archive these works for future inspiration, TF2 especially since updates displace older versions, whereas the first seasons of Spongebob are still around. Future generations may never experience the sensations and excitement that made Team Fortress 2 so successful in the first place. It's a goddamn fucking shame.
     
    TL;DR: Old TF2 Good, Money bad, Valve < Hitler
  12. Upvote
    Icecubes of Fury got a reaction from Idiot Cube in Is TF2 Dead?   
    The game started off real good - a pristine jewel of a game, something unique that felt wholesome and rounded.
    Updates were great - Added some stuff that expanded the game's core and made things fun/interesting. Hats were kinda weird, but they didn't feel that out of place, and they were few enough in variety and supply that they really were something special - the occasional cherry on top, rather than a thick discoloration throughout
    Starting around 2010, things got bumpy. Stuff like the Sam & Max promos, the Mac Update, the Engineer Update - They weren't bad, but they just felt wrong
    The Mann-conomy update is the turning point. The point at which Valve fucked their game over (But not their wallets!). Trading, real money exchange for in-game items, and focus on community effort for major updates. And, of course, crates and unusuals. Hats were now common and trite, so the only way to restore their status is to give them flashy effects.
    After the Mann-conomy update, the game gradually got worse and worse. There was still some good 'ol TF2 in there, but it was slowly getting harder and harder to find. To me, the Australian Christmas update was the last point at which Valve cared more about TF2 as a game than as an economic system.
    In 2011, the game transformed. I'm not sure at what point, but it was somewhere in there. All thoughout this year, Valve created updates to bring about massive loads of cosmetics, with some additions to the actual game here and there. It was clear that Valve cared more about the TF2 economy than the game itself.
    The Mann vs. Machine update was Valve's last chance to save the game. To create a gamemode that was compelling enough to revive the fire of passion that the community was losing. But they fucked it up, and traded it to the devil for some big bucks. Instead of killing robots for fun, the focus was buying tickets and getting fancy looking weapons with metal pieces of shit attached to them. Valve didn't even wait until after day one to turn something fun into something profitable.
    There was no going back. The death of TF2 was locked into motion. It was just a matter of time to see how long the community would still care and how much fucking junk they could cram into it before it blew.
    I don't know when exactly the game died; Robotic Boogaloo, Scream Fortress V, Love & War, take your pick. I just know that the steaming pile of bullshit called The End of the Line Update can only happen to a dead fucking game.
    By that time, we can say for sure that Team Fortress 2 is dead.
     
    Now, there's still small pocket communities & vanilla servers that maintain some sparks, but the main community itself is long gone. The community that made shit like the Pyromania Update exciting has dissolved. Off to other games, other trappings, I suppose. It was fun while it lasted.
    I'm just sad that the creative supernova of 2008 TF2 and the dogshit modern TF2 share the same name. It's like Spongebob - You can't speak of its genius, because its name encompasses both the brilliant beginnings and the degenerate alterations. It makes it a lot harder to archive these works for future inspiration, TF2 especially since updates displace older versions, whereas the first seasons of Spongebob are still around. Future generations may never experience the sensations and excitement that made Team Fortress 2 so successful in the first place. It's a goddamn fucking shame.
     
    TL;DR: Old TF2 Good, Money bad, Valve < Hitler
  13. Upvote
    Icecubes of Fury reacted to Huff in ITT We Appreciate Good Video Game Music   
    huh
     
    https://www.youtube.com/watch?&v=9IUDZ2EcuXI
  14. Upvote
  15. Upvote
    Icecubes of Fury got a reaction from Just a Gigolo in TIAM IV: Guydiana Jones and the Kingdom of the Crystal Cockmongler   
    You gotta watch out for the moneyshots
  16. Upvote
    Icecubes of Fury got a reaction from Jordax in The Official Random Image Thread!! SPUF style   
    >Still using halfchan
    I seriously shiggy you don't diggy that
  17. Upvote
    Icecubes of Fury reacted to Huff in post your for old time's sake...   
    '' target='_blank'>>
     
    found it through my tumblr feed; I follow a lot of blogs with stuff like this
  18. Upvote
    Icecubes of Fury got a reaction from Guy923 in The Official Random Image Thread!! SPUF style   
  19. Upvote
    Icecubes of Fury got a reaction from Guy923 in The Official Random Image Thread!! SPUF style   
  20. Upvote
    Icecubes of Fury reacted to Paero in Anime General Discussion   
    The whole feeling I get from Cowboy Bebop is just amazing, I dunno what it is about it but it might be the way it approaches life in the future so casually and normally.
     
    Strange Anecdote Ahead:
    Years and years ago I found a Phantasy Star Online video on youtube, which had music from Daft Punk in it. It was the first time I'd ever heard Daft Punk and it stood out to me so much I began to listen to them more and more, and eventually told a friend about them (this would have been roughly 2007-ish). He too enjoyed them and it turned out that his father who was, and still is, really into collecting Vinyl (especially funk vinyl) had their Discovery album on vinyl. I remember being over at his house and having it going full blast, simply because we both loved the shit out of it (and to this day we both still do). I eventually watched the anime styled film that Daft Punk directed 'Interstellar 5555', which has no voice acting, instead using Daft Punk's music as all the sound it in, and it reminded me of that initial Phantasy Star Online video I saw because the whole aesthetics of both the film and the game seemed so connected, despite not being connected at all.
     
    Both PSO and Daft Punk/Interstellar 5555 have been pretty constant ideals for my personal taste when it comes to anything sci-fi related, and then after everyone and their mum talked about how good Cowboy Bebop was, last year I thought I'd finally sit down and give it a watch.
     
    Something about it just clicked, and slotted in perfectly to what I loved about PSO and Interstellar because they all seemed to have similar traits, and it reminded me so much of how much I loved them. The jazz soundtrack was similar enough to Daft Punk's music and the visuals were similar enough to PSO to make me love it, albeit not until I had finished the series.
     
    What Raz says about nothing really happening is something I can certainly agree with though, the story involving Julia and Vicious especially confused me. Looking back on it now I find it strange how there were episodes setting the story revolving Spike's past with Julia and Vicious, but as I recall they were scattered through the series. I guess it makes for more realistic story development, but the fact that it wasn't in one large arc at the end (a la Clannad, the last show I watched seriously before Bebop) made me seriously worried that I had missed out some really important plot element about the characters.
     
    Edit:
    Got to looking around at Bebop stuff after posting this, someone stitched together the panoramic shots in it and it looks fucking amazing. This picture from episode 10 is exactly what I mean by the feel of PSO, Bebop and Interstellar.
  21. Upvote
    Icecubes of Fury got a reaction from Wulff in Anime General Discussion   
    Just watched Gunbuster and it was kickin!
    If you have not seen it yet, I highly suggest you drop whatever you're doing and watch it
  22. Upvote
    Icecubes of Fury reacted to Simon in The Official Random Image Thread!! SPUF style   
    alright listen up you lil shits simon's 'bout to explain football positions
    offense:
    quarterback: guy who throws the ball or hands it to running back (see below), also calls most plays
    running back: guy who runs with ball, can also catch passes from quarterback or block for him
    offensive line: guys who protect guy with ball from defense
    wide receivers: guys who catch passes
    tight end: a mix between line and receiver, can do both
     
    defense:
    defensive line: llarge guys trying to push through/around the o-line and get to the dude with the ball
    linebackers: guys behind the d-line. defend against short passes, go after running backs, try to get to quarterback sometimes
    cornerbacks: guys who keep wide receivers from catching passes
    safeties: guys at way back of defense, last line on deep passes, work with cornerbacks usually
     
    special teams:
    placekicker: guy who kicks field goals / extra points / off the tee to other team after his team scores
    punter: guy who punts ball to other team when offense fails
    kick returner: guy who catches the kick and tries to run it back as far as possible
    it's kind of odd that there's an entire position and play designed around giving the other team the ball isn't it
     
    you now know all there is to know about american football
    now go watch this clip and experience the definition of nadir
  23. Upvote
    Icecubes of Fury got a reaction from Sir Slick in The Official Random Image Thread!! SPUF style   
  24. Upvote
    Icecubes of Fury got a reaction from Sir Slick in The Official Random Image Thread!! SPUF style   
  25. Upvote
    Icecubes of Fury reacted to Paero in share your worst jokes   
    An Afghan, an Albanian, an Algerian, an American, an Andorran, an Angolan, an Antiguans, an Argentine, an Armenian, an Australian, an Austrian, an Azerbaijani, a Bahamian, a Bahraini, a Bangladeshi, a Barbadian, a Barbudans, a Batswanan, a Belarusian, a Belgian, a Belizean, a Beninese, a Bhutanese, a Bolivian, a Bosnian, a Brazilian, a Brit, a Bruneian, a Bulgarian, a Burkinabe, a Burmese, a Burundian, a Cambodian, a Cameroonian, a Canadian, a Cape Verdean, a Central African, a Chadian, a Chilean, a Chinese, a Colombian, a Comoran, a Congolese, a Costa Rican, a Croatian, a Cuban, a Cypriot, a Czech, a Dane, a Djibouti, a Dominican, a Dutchman, an East Timorese, an Ecuadorean, an Egyptian, an Emirian, an Equatorial Guinean, an Eritrean, an Estonian, an Ethiopian, a Fijian, a Filipino, a Finn, a Frenchman, a Gabonese, a Gambian, a Georgian, a German, a Ghanaian, a Greek, a Grenadian, a Guatemalan, a Guinea-Bissauan, a Guinean, a Guyanese, a Haitian, a Herzegovinian, a Honduran, a Hungarian, an I-Kiribati, an Icelander, an Indian, an Indonesian, an Iranian, an Iraqi, an Irishman, an Israeli, an Italian, an Ivorian, a Jamaican, a Japanese, a Jordanian, a Kazakhstani, a Kenyan, a Kittian and Nevisian, a Kuwaiti, a Kyrgyz, a Laotian, a Latvian, a Lebanese, a Liberian, a Libyan, a Liechtensteiner, a Lithuanian, a Luxembourger, a Macedonian, a Malagasy, a Malawian, a Malaysian, a Maldivan, a Malian, a Maltese, a Marshallese, a Mauritanian, a Mauritian, a Mexican, a Micronesian, a Moldovan, a Monacan, a Mongolian, a Moroccan, a Mosotho, a Motswana, a Mozambican, a Namibian, a Nauruan, a Nepalese, a New Zealander, a Nicaraguan, a Nigerian, a Nigerien, a North Korean, a Northern Irishman, a Norwegian, an Omani, a Pakistani, a Palauan, a Palestinian, a Panamanian, a Papua New Guinean, a Paraguayan, a Peruvian, a Pole, a Portuguese, a Qatari, a Romanian, a Russian, a Rwandan, a Saint Lucian, a Salvadoran, a Samoan, a San Marinese, a Sao Tomean, a Saudi, a Scottish, a Senegalese, a Serbian, a Seychellois, a Sierra Leonean, a Singaporean, a Slovakian, a Slovenian, a Solomon Islander, a Somali, a South African, a South Korean, a Spaniard, a Sri Lankan, a Sudanese, a Surinamer, a Swazi, a Swede, a Swiss, a Syrian, a Taiwanese, a Tajik, a Tanzanian, a Togolese, a Tongan, a Trinidadian or Tobagonian, a Tunisian, a Turkish, a Tuvaluan, a Ugandan, a Ukrainian, a Uruguayan, a Uzbekistani, a Venezuelan, a Vietnamese, a Welshman, a Yemenite, a Zambian and a Zimbabwean all go to a nightclub. The doorman stops them and says, ‘Sorry, lads, I can’t let you in without a Thai.’
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