Endless War 3 was one of the games I made my team play to teach them how top-down shooters work. I played so much of that game in high school.
Ready to have your mind blown TOGE? Watch this GIF of Endless War 3 and then highlight the spoiler text one chunk at a time:
After they watched it, I closed the GIF and asked my team how many animations the player character demonstrated in the GIF. Try to answer the question yourself, how many animations did you just see?
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My team ultimately guessed four: shooting, idle, moving up/down, moving left/right. The correct answer? Zero.
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Now watch the GIF again. The player's walk cycle is created by making two little black ovals jiggle underneath the sprite. The gunfire is just muzzle flash. That game managed to completely avoid having to make animation cycles, which is part of why they had so many different sprites for the various factions and levels. Genius animation trick that somehow works perfectly without the player noticing.