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hugthebed2

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  1. Like
    hugthebed2 reacted to Raison d'être in TIAM IV: Guydiana Jones and the Kingdom of the Crystal Cockmongler   
    I remember trying to make a map using Hammer waaaaay back in the day... never got far at all. Good luck with yours, it looks neat so far!
     
     
    Why are you leaving the weedzone? Are you moving for a job?
  2. Like
    hugthebed2 reacted to Doopliss2008 in TIAM IV: Guydiana Jones and the Kingdom of the Crystal Cockmongler   
    So I officially got a car with its title under my name recently (not for christmas, tho), 2022 Honda Insight, brand spanking new with 13 miles on the odo when picked up.
     
    feelsgoodman
     
    best part is I got enough saved so I don't have to pay ripoff rates of intrest
     
    Oh, and I got a raise coming starting the 10th, good way to start the year.
     
  3. Upvote
    hugthebed2 reacted to Razputin in Favorite game Mosaic   
    Had to resize it because the post editor kept yelling at me but updated 3x3
     
    Even though I've been dishearthened with the Pokemon franchise for a while now it's still a huge part of my youth and the franchise definitely peaked at HG/SS. I remember playing it with a bunch of friends when we went to Barcelona together and the game just reminds me of being in beautiful sunny weather all day. Very pretty, very fun, very nostalgic Doom Eternal is far from perfect but man do I love the combat. I've replayed this game like ten times now and going ham swapping weapons and mods all the time, keeping all your cooldowns in mind is just so satisfying. The second DLC was excellent too and I really wish the hammer was usable in the main story mode as well Who would've thought Valve's complete negligence of the bot crisis would cause a TF2 renaissance. Community servers are thriving and I haven't had this much fun with TF2 since jungle inferno. Skill level is up, people are on mics again and with mapvote, scramble and nocrit the gameplay hasn't been better Furi is still in my heart. Best OST, best gameplay, really solid story for how short the game is Metroid Prime is still #1 and takes the center square. The immersion, the lore, the nostalgia, I just wanna go sit in the rain on Tallon IV. Spawned two excellent sequels too. I played Slay the Spire a lot, forgot about it for a while, then played it a LOT. This is the best single player cardgame. The art and story are best described as cerviceable, but there is so much depth to the gameplay, it is kind of astounding. The ascension system making runs a little harder and harder also makes it scale very well with your own improvement. Infinite replayability, I feel like I could write a book about this game's strategy. Ocarina of Time is often on all-time best games ever lists for a reason. It's just so influential, so massive, and so good, I'm willing to say that it is still unironically the best 3D zelda game without asterisks. I love both DS1 and DS3 and it was up in the air which one was the better one of the two for a long time, but the Ringed City cemented DS3 in my top 9 basically permanently. I haven't played a game with better lore and worldbuilding than this Nostalgia plays a big factor in this still being top 9 but even without that Golden Sun is such a solid RPG. Beatiful sprites and music, very fun combat mechanics and an interesting world. I still find myself coming back and replaying this a bit ever so often.  
  4. Upvote
    hugthebed2 got a reaction from Idiot Cube in ????   
    Open
    The Results
    Stop having them be closed
  5. Upvote
    hugthebed2 got a reaction from Idiot Cube in ????   
    Open
    The Results
    Stop having them be closed
  6. Upvote
    hugthebed2 reacted to Gyokuyoutama in TIAM IV: Guydiana Jones and the Kingdom of the Crystal Cockmongler   
    When grading a paper I almost left a comment of "this is bad civilization" before I caught myself.
  7. Upvote
    hugthebed2 got a reaction from FreshHalibut in TIAM IV: Guydiana Jones and the Kingdom of the Crystal Cockmongler   
    hap turk day
  8. Upvote
    hugthebed2 got a reaction from FreshHalibut in TIAM IV: Guydiana Jones and the Kingdom of the Crystal Cockmongler   
    hap turk day
  9. Upvote
    hugthebed2 got a reaction from FreshHalibut in TIAM IV: Guydiana Jones and the Kingdom of the Crystal Cockmongler   
    hap turk day
  10. Upvote
    hugthebed2 reacted to Raison d'être in The IT thread.   
    If there are any, I've never found them. Adobe probably has a hit squad that kills anyone trying to create one.
  11. Upvote
    hugthebed2 reacted to TheOnlyGuyEver in TF2 general   
  12. Upvote
    hugthebed2 got a reaction from Gyokuyoutama in Random Image Thread: Animu Edition   
  13. Upvote
    hugthebed2 reacted to Gyokuyoutama in The IT thread.   
    Thank you for the warning.  I mean that sincerely, I know that sort of thing can come off as sarcastic but it is a valuable piece of input.  But I'm not worried for two reasons:
     
    1.) I really doubt that the IT staff is competent enough to both catch what I did and prove that I did it maliciously.  Even if they did show that I intentionally caused my computer to forget the old network settings, they haven't sent a message of "everyone must switch to the new network," they just silently switched network preferences in an update, so like you say it would be very easy to play dumb.
     
    2.) As chance would have it I had a meeting today with a manager two levels up from me (it's was a regularly scheduled thing.)  It was done electronically and at the beginning of the meeting he said, without prompting from me, "First of all let me apologize if I cut out during the meeting.  IT switched my computer over to this new network and while they claim it is better, it's speed and connectivity is horrible.  I'll probably try to find a way to switch back to the old network for future meetings."  So I think that's a pretty clear sign that I'm in the clear.
  14. Upvote
    hugthebed2 reacted to Moby in The Official Random Image Thread!! SPUF style   
    A blast from the past. (Fucking hell, that was NINE YEARS AGO)
  15. Upvote
  16. Upvote
    hugthebed2 got a reaction from Idiot Cube in TF2 general   
    Did an audit on the amount of entities each map in tf2 has. Unsurprisingly, the maps with the most entities are the halloween maps mostly. The limit for a server is 2048 entities and the map with the most is pl_bloodwater (badwater event) with 1586 without any players connected. Each player, cosmetic, and weapon is an entity so each player at least will count for 7 entities.
     
    1586+(24*7)=1754 entities used up by players alone. Any player with a cosmetic item in their use slot (like a spellbook or duck) will add yet another entity, and certain classes take up more entities (engineers and spies alone can take up an extra 10 each with buildings and disguises). 2048-1754 gives us 294 entities to work with in a perfect scenario. This is a halloween map, which means everyone will have a spellbook equipped (minus 24, 270 entities to work with). Any spell such as pumpkin bombs, skeletons, or monoculi will add entities, can assume 40 would be in use by these at max at any given time. so we only have 230 entities to work with.
     
    This means on the map with the most entities, that if the entire server went engineer and had every cosmetic slot filled AND built all 4 buildings that the server would crash.
     
    Want less coordination? 13 demoman (max cosmetics) laying out 14 stickybombs with the Scottish Resistance, and shooting 4 pills each at the same time is enough to crash the server on their own (without any soldiers launching rockets, or other projectiles existing on the map).
     
    What's that? Want even LESS coordination? How about this? If you can get 6 medics (max cosmetics) to go to an area with a high ceiling (badwater event last) and look straight up and unload their entire syringe gun magazine into the sky, then the server would crash from just your guys' contributions alone. You can queue into casual servers with 6 people.
     
    Basically, what I'm saying is, the fabric of tf2 universe relies on the syringe guns not being popular, since it's the most amount of entities any one player can make on their own (without exploits).
     
     
  17. Upvote
    hugthebed2 got a reaction from Idiot Cube in TF2 general   
    Did an audit on the amount of entities each map in tf2 has. Unsurprisingly, the maps with the most entities are the halloween maps mostly. The limit for a server is 2048 entities and the map with the most is pl_bloodwater (badwater event) with 1586 without any players connected. Each player, cosmetic, and weapon is an entity so each player at least will count for 7 entities.
     
    1586+(24*7)=1754 entities used up by players alone. Any player with a cosmetic item in their use slot (like a spellbook or duck) will add yet another entity, and certain classes take up more entities (engineers and spies alone can take up an extra 10 each with buildings and disguises). 2048-1754 gives us 294 entities to work with in a perfect scenario. This is a halloween map, which means everyone will have a spellbook equipped (minus 24, 270 entities to work with). Any spell such as pumpkin bombs, skeletons, or monoculi will add entities, can assume 40 would be in use by these at max at any given time. so we only have 230 entities to work with.
     
    This means on the map with the most entities, that if the entire server went engineer and had every cosmetic slot filled AND built all 4 buildings that the server would crash.
     
    Want less coordination? 13 demoman (max cosmetics) laying out 14 stickybombs with the Scottish Resistance, and shooting 4 pills each at the same time is enough to crash the server on their own (without any soldiers launching rockets, or other projectiles existing on the map).
     
    What's that? Want even LESS coordination? How about this? If you can get 6 medics (max cosmetics) to go to an area with a high ceiling (badwater event last) and look straight up and unload their entire syringe gun magazine into the sky, then the server would crash from just your guys' contributions alone. You can queue into casual servers with 6 people.
     
    Basically, what I'm saying is, the fabric of tf2 universe relies on the syringe guns not being popular, since it's the most amount of entities any one player can make on their own (without exploits).
     
     
  18. Upvote
    hugthebed2 got a reaction from Idiot Cube in TF2 general   
    Did an audit on the amount of entities each map in tf2 has. Unsurprisingly, the maps with the most entities are the halloween maps mostly. The limit for a server is 2048 entities and the map with the most is pl_bloodwater (badwater event) with 1586 without any players connected. Each player, cosmetic, and weapon is an entity so each player at least will count for 7 entities.
     
    1586+(24*7)=1754 entities used up by players alone. Any player with a cosmetic item in their use slot (like a spellbook or duck) will add yet another entity, and certain classes take up more entities (engineers and spies alone can take up an extra 10 each with buildings and disguises). 2048-1754 gives us 294 entities to work with in a perfect scenario. This is a halloween map, which means everyone will have a spellbook equipped (minus 24, 270 entities to work with). Any spell such as pumpkin bombs, skeletons, or monoculi will add entities, can assume 40 would be in use by these at max at any given time. so we only have 230 entities to work with.
     
    This means on the map with the most entities, that if the entire server went engineer and had every cosmetic slot filled AND built all 4 buildings that the server would crash.
     
    Want less coordination? 13 demoman (max cosmetics) laying out 14 stickybombs with the Scottish Resistance, and shooting 4 pills each at the same time is enough to crash the server on their own (without any soldiers launching rockets, or other projectiles existing on the map).
     
    What's that? Want even LESS coordination? How about this? If you can get 6 medics (max cosmetics) to go to an area with a high ceiling (badwater event last) and look straight up and unload their entire syringe gun magazine into the sky, then the server would crash from just your guys' contributions alone. You can queue into casual servers with 6 people.
     
    Basically, what I'm saying is, the fabric of tf2 universe relies on the syringe guns not being popular, since it's the most amount of entities any one player can make on their own (without exploits).
     
     
  19. Upvote
    hugthebed2 got a reaction from Idiot Cube in TF2 general   
    Did an audit on the amount of entities each map in tf2 has. Unsurprisingly, the maps with the most entities are the halloween maps mostly. The limit for a server is 2048 entities and the map with the most is pl_bloodwater (badwater event) with 1586 without any players connected. Each player, cosmetic, and weapon is an entity so each player at least will count for 7 entities.
     
    1586+(24*7)=1754 entities used up by players alone. Any player with a cosmetic item in their use slot (like a spellbook or duck) will add yet another entity, and certain classes take up more entities (engineers and spies alone can take up an extra 10 each with buildings and disguises). 2048-1754 gives us 294 entities to work with in a perfect scenario. This is a halloween map, which means everyone will have a spellbook equipped (minus 24, 270 entities to work with). Any spell such as pumpkin bombs, skeletons, or monoculi will add entities, can assume 40 would be in use by these at max at any given time. so we only have 230 entities to work with.
     
    This means on the map with the most entities, that if the entire server went engineer and had every cosmetic slot filled AND built all 4 buildings that the server would crash.
     
    Want less coordination? 13 demoman (max cosmetics) laying out 14 stickybombs with the Scottish Resistance, and shooting 4 pills each at the same time is enough to crash the server on their own (without any soldiers launching rockets, or other projectiles existing on the map).
     
    What's that? Want even LESS coordination? How about this? If you can get 6 medics (max cosmetics) to go to an area with a high ceiling (badwater event last) and look straight up and unload their entire syringe gun magazine into the sky, then the server would crash from just your guys' contributions alone. You can queue into casual servers with 6 people.
     
    Basically, what I'm saying is, the fabric of tf2 universe relies on the syringe guns not being popular, since it's the most amount of entities any one player can make on their own (without exploits).
     
     
  20. Upvote
    hugthebed2 got a reaction from Gyokuyoutama in What song are you listening to RIGHT now?   
  21. Upvote
    hugthebed2 got a reaction from Idiot Cube in TF2 general   
    Did an audit on the amount of entities each map in tf2 has. Unsurprisingly, the maps with the most entities are the halloween maps mostly. The limit for a server is 2048 entities and the map with the most is pl_bloodwater (badwater event) with 1586 without any players connected. Each player, cosmetic, and weapon is an entity so each player at least will count for 7 entities.
     
    1586+(24*7)=1754 entities used up by players alone. Any player with a cosmetic item in their use slot (like a spellbook or duck) will add yet another entity, and certain classes take up more entities (engineers and spies alone can take up an extra 10 each with buildings and disguises). 2048-1754 gives us 294 entities to work with in a perfect scenario. This is a halloween map, which means everyone will have a spellbook equipped (minus 24, 270 entities to work with). Any spell such as pumpkin bombs, skeletons, or monoculi will add entities, can assume 40 would be in use by these at max at any given time. so we only have 230 entities to work with.
     
    This means on the map with the most entities, that if the entire server went engineer and had every cosmetic slot filled AND built all 4 buildings that the server would crash.
     
    Want less coordination? 13 demoman (max cosmetics) laying out 14 stickybombs with the Scottish Resistance, and shooting 4 pills each at the same time is enough to crash the server on their own (without any soldiers launching rockets, or other projectiles existing on the map).
     
    What's that? Want even LESS coordination? How about this? If you can get 6 medics (max cosmetics) to go to an area with a high ceiling (badwater event last) and look straight up and unload their entire syringe gun magazine into the sky, then the server would crash from just your guys' contributions alone. You can queue into casual servers with 6 people.
     
    Basically, what I'm saying is, the fabric of tf2 universe relies on the syringe guns not being popular, since it's the most amount of entities any one player can make on their own (without exploits).
     
     
  22. Upvote
    hugthebed2 got a reaction from Idiot Cube in TF2 general   
    Did an audit on the amount of entities each map in tf2 has. Unsurprisingly, the maps with the most entities are the halloween maps mostly. The limit for a server is 2048 entities and the map with the most is pl_bloodwater (badwater event) with 1586 without any players connected. Each player, cosmetic, and weapon is an entity so each player at least will count for 7 entities.
     
    1586+(24*7)=1754 entities used up by players alone. Any player with a cosmetic item in their use slot (like a spellbook or duck) will add yet another entity, and certain classes take up more entities (engineers and spies alone can take up an extra 10 each with buildings and disguises). 2048-1754 gives us 294 entities to work with in a perfect scenario. This is a halloween map, which means everyone will have a spellbook equipped (minus 24, 270 entities to work with). Any spell such as pumpkin bombs, skeletons, or monoculi will add entities, can assume 40 would be in use by these at max at any given time. so we only have 230 entities to work with.
     
    This means on the map with the most entities, that if the entire server went engineer and had every cosmetic slot filled AND built all 4 buildings that the server would crash.
     
    Want less coordination? 13 demoman (max cosmetics) laying out 14 stickybombs with the Scottish Resistance, and shooting 4 pills each at the same time is enough to crash the server on their own (without any soldiers launching rockets, or other projectiles existing on the map).
     
    What's that? Want even LESS coordination? How about this? If you can get 6 medics (max cosmetics) to go to an area with a high ceiling (badwater event last) and look straight up and unload their entire syringe gun magazine into the sky, then the server would crash from just your guys' contributions alone. You can queue into casual servers with 6 people.
     
    Basically, what I'm saying is, the fabric of tf2 universe relies on the syringe guns not being popular, since it's the most amount of entities any one player can make on their own (without exploits).
     
     
  23. Upvote
    hugthebed2 got a reaction from Gyokuyoutama in What song are you listening to RIGHT now?   
    full albums are cheating
  24. Upvote
    hugthebed2 reacted to Wulff in Random Image Thread: Animu Edition   
    Please provide examples of this.
     
    Here's one

  25. Upvote
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