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Gyokuyoutama

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  1. Upvote
    Gyokuyoutama got a reaction from Raison d'être in In which we post the randomest shit we find on YouTube.   
    I have no idea what this is or why I was recommended it, but I like how the woman furthest on the right is wearing a scarf the same color as the green screen.
     
     
  2. Upvote
    Gyokuyoutama reacted to FreshHalibut in TIAM: General Gaming edition   
    So over the course of about a year, I set about Playing all the No More Heroes games for the first time.
    I just finished the third entry so I thought I'd give my thoughts on all of them.
    Played them all on the switch with motion controls enabled, but they're optional in all the games now.
     
     
    So I guess I would rate them like this
    No More Heroes 1 - Most consistent game, best boss fights.
    No More Heroes 2 - Most fun for mindless hack 'n  slash action, coolest boss designs.
    Travis Strikes Again - It's okay I guess but I did enjoy the DOS visual novel sections. Most fun with a friend.
    No More Heroes 3 - Most self aware parody, solid combat loop, retro 70s aesthetic but I'm not sure if it all ties together ultimately.
     
    It was a roller coaster of a series and I don't know if I'd really recommend any of them, but I had a good time of it.
  3. Upvote
    Gyokuyoutama reacted to Moby in TIAM: General Gaming edition   
    You know what, I have officially given up on Japanese publishers.
     
    Square, Sega and now Capcom have decided to hike prices on low income regions for games that had no price changes for 5+ years. While I did get some hefty increases (+100% average), some other regions got a 600% increase. Resident Evil 2 for me got more expensive than it was on release, Mega Man games doubled in price.
    The second these assholes start to get less sales, they decide to increase the prices for people that CAN'T afford. They can't even give the excuse of "people are exploiting regional pricing to buy in other regions" because of all the barriers Valve set to stop that.
     
    Well, fuck you. I will now pirate your game.
     
    For now Arc Sys, SNK and INTI seem to respect regional pricing, but I'm not expecting that to last. While Bamco doesn't seems to hike prices after the game is released, they stopped using the suggested pricing and use a direct exchange rate of the time the game was released.
  4. Upvote
    Gyokuyoutama reacted to hugthebed2 in TIAM: General Gaming edition   
    I got to make the first use of my Steam Deck this last week after I went with my sister and her BF to a water park in Wisconsin for a few days. Knocked out 12 or so hours on Valkyria Chronicles - a game I bought like 8 years ago but never played since it couldn't run on Wine back then. Cool device.
  5. Upvote
    Gyokuyoutama got a reaction from A 1970 Corvette in TIAM IV: Guydiana Jones and the Kingdom of the Crystal Cockmongler   
    There is one time I really feel this meme:
     
     
    It's when I'm in a command prompt in say drive c:, and I have to type
     
    d:
    cd\games\rolypoly\
     
    rather than simply:
     
    d:\games\rolypoly\
  6. Upvote
    Gyokuyoutama got a reaction from A 1970 Corvette in TIAM: General Gaming edition   
    Protip for anyone (like me) who is still playing Civ 2 with the expansions.  (I mean probably no one on this board, but someone made a Game of Thrones scenario in 2019 so I'm not alone here.)
     
    One cool thing about Civ2 is that the scenarios let you change pretty much everything, from the graphics to gamerules, pretty easily.  As such there's tons of scenarios that completely change the game, from setting it on Mars, or having you play as dinosaurs, or having multiple different Norse myths battle.  The Fantastic Worlds expansion even added "Jr." versions of Master of Magic, Master of Orion and XCOM with pretty much as close of facsimiles as you could get while still using the core Civilization rules.
     
    But there's a downside.  Civ2 scenarios were designed for historical conflicts, like WWII or the Civil War, and as such always have the exact same maps and starting conditions for players.  This is cool when everything is setup with care, but lots of scenarios are essentially ones where you start from scratch on a random world with different units and technologies.  But that gets lame quick when the map is always identical.  This really hurts the "Jr" games.

    But here's what you can do: make a normal civilization game with a random map.  Then open the cheat menu and save the game as a scenario in the folder for whatever units and such you want to use.  Quit, then begin the scenario using the new scenario file.  You won't get the intro (since that's tied to the map name) but all the changes to rules, graphics, sounds, etc. are tied to files in the folder itself, not the scenario, so those all get updated for your new random map.  (Be warned that some scenarios used terrains in non-standard ways and can get fucked up if you use a random map.  This doesn't work well at all for maps where you have different races, since all the units will be mixed.  Sometimes techs are changed so that the normal basic techs are actually way down the tech tree.  If this is a problem simply use the cheat menu to clear all technologies from all players before saving the scenario file.)
  7. Upvote
    Gyokuyoutama got a reaction from A 1970 Corvette in TIAM IV: Guydiana Jones and the Kingdom of the Crystal Cockmongler   
    I carry a package mailed from Yokohama containing a "Meet The Tenchi Muyo!" CD."  I am back from my office, where I had been listening to a Steve Winwood Casette tape, on a newly purchased player.  On the drive I listened to an Astrophysics album burned on an ancient CD-R.  On walking through the front door, I put the CD down in the rack and I sit down in front of the computer and fiddle with the settings on my emulated copy of Windows 3.1 so that the Civilization II will function better with the Fantastic Worlds expansion.  Afterwards I watch a documentary on VHS and then a Bluray of a recent anime.  Then I continue comparing distinct editions of Dungeons and Dragons to track just when certain concepts left the gaming zeitgeist.
     
    Only at this point does it strike me that I have fallen so far down a nerdy hole as to be beyond hope of escape.
  8. Upvote
    Gyokuyoutama got a reaction from A 1970 Corvette in TIAM IV: Guydiana Jones and the Kingdom of the Crystal Cockmongler   
    I carry a package mailed from Yokohama containing a "Meet The Tenchi Muyo!" CD."  I am back from my office, where I had been listening to a Steve Winwood Casette tape, on a newly purchased player.  On the drive I listened to an Astrophysics album burned on an ancient CD-R.  On walking through the front door, I put the CD down in the rack and I sit down in front of the computer and fiddle with the settings on my emulated copy of Windows 3.1 so that the Civilization II will function better with the Fantastic Worlds expansion.  Afterwards I watch a documentary on VHS and then a Bluray of a recent anime.  Then I continue comparing distinct editions of Dungeons and Dragons to track just when certain concepts left the gaming zeitgeist.
     
    Only at this point does it strike me that I have fallen so far down a nerdy hole as to be beyond hope of escape.
  9. Upvote
    Gyokuyoutama reacted to Moby in TIAM: General Gaming edition   
    https://i.imgur.com/sBWGeSe.png
  10. Upvote
    Gyokuyoutama reacted to TheOnlyGuyEver in Doodles on my mediocre drawing tablet   
    I come bearing sketches.
     
    Some doodles/practice of various heads and head shapes

     
    Sketch of a zombie girl:

    I imagine her name is Saturday. She couldn't remember her old name so she just named herself after the day she woke up: Saturday the 14th.
  11. Upvote
    Gyokuyoutama got a reaction from FreshHalibut in TIAM IV: Guydiana Jones and the Kingdom of the Crystal Cockmongler   
    After careful consideration if I could extinguish one species of animal from the face of the Earth, it would be the deer tick.
  12. Upvote
    Gyokuyoutama reacted to FreshHalibut in TIAM IV: Guydiana Jones and the Kingdom of the Crystal Cockmongler   
    There are still a shocking number of people who buy the fanciest TVs and turn around and buy DVDs or stream in 480.
    Like, they're not even getting 1080p on their 4K tv, and companies think they can convince these people to buy 8k movies.
  13. Upvote
    Gyokuyoutama reacted to Kraszu in What song are you listening to RIGHT now?   
    What I posted? One of the songs from the newest album of Porcupine Tree - Closure/Continuation. Not their best work, but at least it's here and has some fresh sounds.
  14. Upvote
    Gyokuyoutama got a reaction from A 1970 Corvette in TIAM IV: Guydiana Jones and the Kingdom of the Crystal Cockmongler   
    I have done what many have spoken of doing, but only a chosen few have actually accomplished:
     
    I have played Monopoly with the rules as printed.
     
    Some thoughts:
     
    -I thought that auctions would be the huge deciding factor, but in practice most properties actually sold without them and in most auctions the price ended up higher than the right of first refusal cost.  If someone goes bankrupt and the player who bankrupted him can't pay mortgage interest then those properties are all sold on auction simultaneously, but in practice most of the time when this happens the player who bankrupted the other one will have enough cash on hand to pay the interest or at least be willing to sell houses/mortgage property to raise the cash.  That being said, it seems like there are always a few huge auction plays that enhance the game.
     
    -Free parking is an even bigger offender than I thought.  If you play with Free Parking just being a blank space, the total amount of cash available goes way, way, down.  The only reliable way to add cash to the pool is by passing go, but people go to jail more often than you'd think.  And buying property, mortgaging, paying fines, buying houses, etc. all effectively remove cash from the pool.  This makes the game much more tense and makes it so that it's pretty much impossible to last longer than two hours.  I think most games would last an hour tops if you have people playing to win and people willing to concede when it is obvious who is going to win.
     
    -That being said, free parking is still a great space.  In the end game people will build up the second and third sides of the board, since they are the ones that you are most likely to get to after going to jail (which, as I said, happens more frequently than you'd think.)  With the smaller total pool of cash this often creates a terrifying situation where a wrong roll out of jail could either bankrupt you or else handicap you so much that you will have a very hard time coming back.  Landing on free parking is always a relief at that point.
     
    -The most important rule is the ability to trade, build houses, sell houses, and mortgage/demortgage at any time.  This both basically removes downtime and adds a lot of strategy.  You will effectively never build on your turn since you want to have cash to pay people off, and so there ends up being a lot of "I will build here to specifically try to screw the player who is rolling."  This is great.  It's also fun if you have players who are flexible in their trades.  Protip: if someone refuses to let you complete a monopoly no matter what you offer, offer that player the other two parts of the monopoly in exchange for a lot of other stuff.  You can also do fun deals where you get something from player A simply to sweeten the deal for what you really want from player B.
     
    Having played by the rules I can safely say it is a much better game than how most people play it.  Not my favorite by any means, but still enjoyable.  Maybe a 7 or 8 out of 10.  I really only have two complaints:
     
    1.) There's a lot of dumb math for no real good reason.  You have to pay a 10% interest to demortgage a property and there are a few fines of the form of "10% of your cash on hand."  So you'll be splitting things up into 1's quite a lot and if you have a lot of cash or a lot of properties to deal with there can be some real downtime calculating things out.  You might want to have a calculator on hand, or at the very least have a banker who you trust and who can do figures quickly.
     
    2.) There is usually a point where it is really obvious who is going to win but the game doesn't end for a bit.  Ex. someone controls half the board and the other players have mortgaged everything to stay alive.  At that point the only way anyone but the leader can win is to pass go or get money from cards enough to demortgage their stuff, then have the leader land on their spaces, all before they land on half the board (which will probably be an instant bankruptcy.)  It's possible, but exceptionally unlikely.  However since there are so many mortgaged properties you can go several turns where you neither pay money nor gain money.  I would advise playing with people willing to concede in this situation, or just setting a time limit after which you total up all assets to determine a winner.
  15. Upvote
    Gyokuyoutama got a reaction from A 1970 Corvette in TIAM IV: Guydiana Jones and the Kingdom of the Crystal Cockmongler   
    I have done what many have spoken of doing, but only a chosen few have actually accomplished:
     
    I have played Monopoly with the rules as printed.
     
    Some thoughts:
     
    -I thought that auctions would be the huge deciding factor, but in practice most properties actually sold without them and in most auctions the price ended up higher than the right of first refusal cost.  If someone goes bankrupt and the player who bankrupted him can't pay mortgage interest then those properties are all sold on auction simultaneously, but in practice most of the time when this happens the player who bankrupted the other one will have enough cash on hand to pay the interest or at least be willing to sell houses/mortgage property to raise the cash.  That being said, it seems like there are always a few huge auction plays that enhance the game.
     
    -Free parking is an even bigger offender than I thought.  If you play with Free Parking just being a blank space, the total amount of cash available goes way, way, down.  The only reliable way to add cash to the pool is by passing go, but people go to jail more often than you'd think.  And buying property, mortgaging, paying fines, buying houses, etc. all effectively remove cash from the pool.  This makes the game much more tense and makes it so that it's pretty much impossible to last longer than two hours.  I think most games would last an hour tops if you have people playing to win and people willing to concede when it is obvious who is going to win.
     
    -That being said, free parking is still a great space.  In the end game people will build up the second and third sides of the board, since they are the ones that you are most likely to get to after going to jail (which, as I said, happens more frequently than you'd think.)  With the smaller total pool of cash this often creates a terrifying situation where a wrong roll out of jail could either bankrupt you or else handicap you so much that you will have a very hard time coming back.  Landing on free parking is always a relief at that point.
     
    -The most important rule is the ability to trade, build houses, sell houses, and mortgage/demortgage at any time.  This both basically removes downtime and adds a lot of strategy.  You will effectively never build on your turn since you want to have cash to pay people off, and so there ends up being a lot of "I will build here to specifically try to screw the player who is rolling."  This is great.  It's also fun if you have players who are flexible in their trades.  Protip: if someone refuses to let you complete a monopoly no matter what you offer, offer that player the other two parts of the monopoly in exchange for a lot of other stuff.  You can also do fun deals where you get something from player A simply to sweeten the deal for what you really want from player B.
     
    Having played by the rules I can safely say it is a much better game than how most people play it.  Not my favorite by any means, but still enjoyable.  Maybe a 7 or 8 out of 10.  I really only have two complaints:
     
    1.) There's a lot of dumb math for no real good reason.  You have to pay a 10% interest to demortgage a property and there are a few fines of the form of "10% of your cash on hand."  So you'll be splitting things up into 1's quite a lot and if you have a lot of cash or a lot of properties to deal with there can be some real downtime calculating things out.  You might want to have a calculator on hand, or at the very least have a banker who you trust and who can do figures quickly.
     
    2.) There is usually a point where it is really obvious who is going to win but the game doesn't end for a bit.  Ex. someone controls half the board and the other players have mortgaged everything to stay alive.  At that point the only way anyone but the leader can win is to pass go or get money from cards enough to demortgage their stuff, then have the leader land on their spaces, all before they land on half the board (which will probably be an instant bankruptcy.)  It's possible, but exceptionally unlikely.  However since there are so many mortgaged properties you can go several turns where you neither pay money nor gain money.  I would advise playing with people willing to concede in this situation, or just setting a time limit after which you total up all assets to determine a winner.
  16. Upvote
    Gyokuyoutama got a reaction from hugthebed2 in TIAM: General Gaming edition   
    In case you were doubting me when I said I could ramble on about this game for several more pages, let me talk about one small aspect of the game which shows both how much I've played it and gives you a good sense of how the story changes.
     
    Like I said, you pick three party members.  In most playthroughs things go pretty simply in terms of how they join.  You start controlling your main party member and go through the corresponding prologue, at which point the plotlines join because every prologue ends with the character needing to get to the Holy City of Wendel.  Shortly after your prologue ends you will have your second party member join and travel with you to the city.  You then go through a dungeon with that party member and afterwards end up thrown in jail, where your third party member also is and who will bust you out. Simple enough.
     
    You do meet the other party members because their stories still happen even if they aren't in your party (they just don't get all the cool chosen one aspects of the plot and miss out on most of the dungeons.)  In fact you can find them all in Jad, the city where you end up after your prologue, including the ones who aren't going to end up in your party.  You then will meet each again as you travel to their respective homelands or related areas, where they will give you some insight in their stories but not join you.
     
    Only there's one exception to all of this: Charlotte.  She's from Wendel and so doesn't end up in Jad.  (In her prologue she ends up shortly outside of it and tries to immediately return home.)  Because of this you will encounter her just after you recruit your second party member rather than in Jad (just before you get to Wendel.)  But if Charlotte is your second party member, then you don't encounter her at the usual spot for a second party member but the slightly later location where you meet her in all playthroughs (except if you, i.e. your main character, are Charlotte.)  The only difference is that she joins you there rather than running off to Wendel without you.
     
    Things get more interesting if Charlotte is your third party member.  Then you will encounter your second party member at the usual spot, Charlotte at her usual spot, but she will join you.  This means that you have three party members in the first major dungeon and before the first boss, whereas in all other situations you will only have two party members.  This also means when you get to the jail after the dungeon you don't meet Charlotte there, since she's already in your party.
     
    But you still need someone to bust you out.  So the game will have Hawkeye appear to help you out, except that he will not join you since he'll miss the ship you take out of town (and will mention this on your next meeting.)  This is the only way that you can have Hawkeye help you escape from prison but not join you.
     
    But what if Hawkeye is one of your first two party members and Charlotte is the third?  Then the game has Duran show up instead to help you out.  And if your first two party members are Hawkeye and Duran with Charlotte as the third, the game uses Kevin instead.  In both cases the fourth character in the jail will miss the boat.  Since there are only three party members one of Hawkeye, Duran or Kevin is always available as an extra character to save you, so Angela and Riesz will only show up in the jail if they are your third party member.
     
    I have no idea why they didn't just have Charlotte put into a separate cell and bust you out or something, but it was fun figuring out all the contingencies.
  17. Upvote
    Gyokuyoutama got a reaction from FreshHalibut in TIAM: General Gaming edition   
    So I finally played through and beat Trials of Mana that I bought on a sale like a year ago.  Here comes a way too long review/meditation.
     
    For those not in the know, Trials of Mana is a remake of Seiken Densetsu 3.  In Japan the series was known just as Seiken Densetsu (legend of the holy sword) but in the west this was the "mana" series, with each entry getting the title _____ of mana.  (ex. Secret of Mana, Dawn of Mana.) The title of "Trials of Mana" was retroactively added to the game, though it is used in Japan now too.  Since I will be comparing this game a lot to the original for Super Nintendo, I will just use "Seiken Densetsu 3" or "SD3" for the original and "Trials of Mana" or "ToM" for the remake.
     
    As I commented on the best console thread, the Super Nintendo is the console that I emulated the most.  On that system, Seiken Densetsu 3 is the game that I emulated the most.  It's a pretty neat little action RPG that plays much like Secret of Mana, though with some key differences.  One of the biggest is that rather than having a set party of three characters, you choose a party at the beginning from a group of six possible characters.  These choices will affect the story.  Most significantly each character has a different short prologue before their storylines join, and then there are three possible long final dungeons depending on your main character (basically the six characters are in pairs of two, with one part of the pair being from a kingdom being invaded by an evil army, and the other part being a defector from that evil army; about halfway through the plot the three armies fight and whichever one is related to your main character comes out on top.)  Beyond that there is a huge amount of customization from your choices.  Each of the six characters plays differently, especially on class changes.  Twice through the game you get to select a "light" or "dark" version of your class, for a total of 4 final classes per character or 24 final classes in all.  This means that there are 80 possible party class compositions at the end of the game.  This immediately adds a huge enticement for replaying when compared to something like Chrono Trigger (not that Chrono Trigger is anything short of excellent.)
     
    Anyway, let's talk about the remake.  To begin with, this is maybe more accurately a "reinterpretation" or "reinvention" along the lines of Pegasus Prime.  There are a huge number of differences in how the game looks, plays and many of the underlying mechanics.  I can still see myself getting the itch for playing the original SD3 instead of ToM.  That being said, this was something that was obviously made with a love for the original.  The idea seems to be "let's make the original, but how we would make it if we weren't stuck with the limitations of the SNES."
     
    On some levels the game is shockingly faithful to the original.  I can recognize that many of the maps are basically identical to SD3, though tweked just a bit to acccommodate the ability to jump.  For all I know every map is 90% similar to the original, but I can only say this for certain for the first half of the game since the maps in the later part of SD3 don't stick in my mind as well (plus it is hard to easily compare complex maps in the SNES screen by screen format versus the 3D levels of ToM.)  I can't verify since I played with a fan translation, but it wouldn't surprise me if all the dialogue from SD3 appears word for word identical in the Japanese version of ToM.  (The new translation changes a bunch of names for some reason, ex. Bijuu -> Belladonna, Makai -> Mavonia, Jinn -> Sylphid, but they are the same in the Japanese dialogue.)  The music is basically identical, just with higher bit instrumentation (and actual instrumental performances in some cases.)  Since SD3 might have my favorite soundtrack of any SNES game this was a pretty smart decision, though the game even allows you to just use the SNES music if you're that much of a purist.  All the items from the original game are present and work basically identically.
     
    In other ways the game takes a complete departure from the original.  Most obviously it's in 3D with a third person over the shoulder, which actually causes some change of play issues immediately.  It is much trickier to babysit the two party members you aren't controlling, though you can switch to them at any time and they are smarter in ToS making it less necessary to babysit them.  (In contrast it's pretty straightforward to do this on SD3 since you can see the whole battlefield at all times.)  The fighting system has been changed.  In SD3 basically there are two types of attacks: normal attacks, and "moves" (i.e. skills and special abilities.)  Normal attacks can be used with a cooldown, but can also miss if their animations don't connect with the enemy.  Moves require a charge time where your character can't do anything, but when they go off they are a guaranteed hit (which applies to you and the enemies.)  In ToM enemy moves go off much more quickly, but you will be given an indicator of where they will hit and you can dodge out of the way.  The same applies to your moves though, so you now have to aim spells, especially to make sure you get the most out of area attacks.  Additionally, ToM adds jumping to deal with aerial enemies, charged attacks, and light/hard attack combos.  This is mostly welcome, since a big problem with SD3 is that only two characters (Angela and Charlotte) get moves before their first class change.  So your other characters (which could easily by your whole party) can only bash enemies until they build up a limit break class strike, which doesn't lead to a huge amount of strategy.  You'll mainly be deciding when to use items and making sure that no one is in the middle of nowhere or getting swarmed.
     
    Both SD3 and ToM have a stat system, where you choose which core stat (ex. Strength, Luck, Intellect, etc.) to improve on each level.  But this is much more involved in ToM.  In SD3 you basically just increase each stat, which has an indirect effect on your damage, HP, critical hit chance, etc. and with each class having different caps for stats.  In ToM the main purpose of assigning points is not to increase the stats themselves (since leveling will increase those stats by much more due to innate class bonuses) but rather to unlock perks in a skill tree.  Sometimes these are just more significant boosts to the ability (ex. getting an extra 5 or 10 points of strength instead of just 1) while other times they are special abilities that can be equipped to do things like giving your heavy attacks a chance to poision, decreasing the time debuffs affect you, increasing damage dealt from elemental weaknesses, etc.  This adds more replay potential, though some of the abilities can get pretty ridiculous.  In particular there are a huge number of abilities that restore MP, especially in the very late game.  When combined with the removal of the MP and HP caps (which were 99 and 999 respectively in SD3) this means that mana is much easier to manage late game.  For example Angela's best spell in SD3 costs 12 mana.  Thus you can only cast it 8 times in one battle even with max MP, before you need to refill your mana (and options for doing that are pretty limited, unless you do that one build with Duran that allows his allies to drain MP.)  In ToM they raised the cost of this spell to 28, but between Angela now being able to get more than 100 MP and having many abilities which can restore mana here and there, it still doesn't feel as restrictive (in the build I ended up with she gained the ability to automatically regain 40% of her MP every time that her HP drops below 10% of the max, which happens frequently in boss battles.)  The balance ends up being similar to SD3 in the beginning but by the endgame it's something else entirely (though not completely broken.)  This gets back into why I said this game isn't a complete replacement for SD3.
     
    A lot of the game involves little tweaks that end up feeling pretty similar to the original, despite a different implementation.  For example, in the original you could avoid most combats by simply moving to the next screen.  In ToM there are no real "screens" outside of loading zones from leaving cities and the like.  But they artificially do the same thing by making a "combat zone" once you are discovered.  You can run away by rubbing up against the edge of it for a certain length of time.  In the end in both systems it's actually pretty damn easy to run away (which is great for low level runs) though you can take a few hits while trying to do so (or in the worst case get juggled by enemies and prevented from leaving.)
     
    One major downside of ToM is the lack of multiplayer.  In SD3 you have multiplayer just like Secret of Mana: once you have two or three party members someone on controller 2 can press start and take control of one of them.  With the multitap you probably could have all three controlled (I know it's possible on the ROM but I'm not 100% certain that that wasn't hacked in.)  I think in ToM this was omitted due to the increased hardware demands: you would have to use a split-screen mode which could tax the graphics engine unless you made the environments and enemies less impressive.  (The developers say that they didn't include multiplayer so that the single player mode would be more polished, and I assume that this is what they meant.)  It's a shame because there are a few boss battles which become somewhat of a clusterfuck in the third person mode or due to your allies walking into attacks (most don't have this issue, but the ones that do will piss you off.)  These problems would have gone away in multiplayer, on top of the inherent fun of playing a game like this with your buddy.  It's not like the plot is all that deep, so you don't have to worry about having the experience dragged down by having you both read pages of dialogue or lore.
     
    A couple of other things I don't like: The cutscenes skip dialogue in a weird way.  If you skip a line of dialogue it will advance to the beginning of the next line, which might skip over important events without dialogue.  For example you might have a character say a line and skip it once you've read the text, only to have another character say something like "I can't believe he's dead!" because the first character got killed by an assassin in between those lines.  Even in the best scenario you'll have the camera suddenly skip when it is making those dramatic pans.
     
    Speaking of skips in cutscenes, for some reason that happens a lot in the pre-rendered cutscenes and ONLY the pre-rendered cutscenes.  At first I thought it was my computer, since it's about 3 or 4 years old at this point, but the in-game stuff works fine.  I first realized what was going on when I realized that this was only happening in cutscenes with no party members present, and which thus weren't affected by my choices.  I don't know how you mess this up, but they did.  In game the only problem was ye-olde Unreal Engine pop-in.
     
    I could go on about this game for probably six or seven more pages easily, but I doubt that more than one or two people read this much.  Basically Trials of Mana does what it is supposed to: it updates a SNES game for a new audience while maintaining much of the same basic feel of the original and adding a few extras for returning fans.  Not a replacement, but definitely something made out of love and something worth playing.
  18. Upvote
    Gyokuyoutama got a reaction from hugthebed2 in The Official Random Image Thread!! SPUF style   
    EDIT: Found a big blind spot
     

  19. Upvote
    Gyokuyoutama got a reaction from hugthebed2 in The Official Random Image Thread!! SPUF style   
    EDIT: Found a big blind spot
     

  20. Upvote
    Gyokuyoutama got a reaction from hugthebed2 in The Official Random Image Thread!! SPUF style   
    EDIT: Found a big blind spot
     

  21. Upvote
  22. Upvote
    Gyokuyoutama reacted to Raison d'être in TIAM IV: Guydiana Jones and the Kingdom of the Crystal Cockmongler   
    Dall-E 2 (not the current mass availability one, but the current closed beta one) scares me, cause computers aren't supposed to have that power.
     

     
    Prompt: "Painting of the orange cat Otto von Garfield, Count of Bismarck-Schönhausen, Duke of Lauenburg, Minister-President of Prussia. Depicted wearing a Prussian Pickelhaube and eating his favorite meal - lasagna."
     
    COMPUTER SHOULD EXPLODE IF YOU TELL IT THIS
  23. Upvote
  24. Upvote
    Gyokuyoutama got a reaction from A 1970 Corvette in In which we post the randomest shit we find on YouTube.   
    I thought of this video was just something random being sent to me, but from the comments it looks like it was recommended pretty widely in the last couple of days.
     
    Since there is no translation available I will do my best.  I can't make out what the interviewer is saying precisely in the middle, but I think I get the gist of it.  Stuff I'm not sure of I'll put in [].
     
    Interviewer: It (i.e. the costume) is unbelievably ugly. [How do you look underneath the costume?]
    Guy in Costume: Even uglier.
     
    EDIT: Found the full video, which conveniently has an English segment immediately before "der Legende Typ" that lets you know what kind of interviews these are:
     
     
  25. Upvote
    Gyokuyoutama got a reaction from A 1970 Corvette in TIAM IV: Guydiana Jones and the Kingdom of the Crystal Cockmongler   
    That started happening to me a few weeks ago, as I mentioned here:
     
    https://spufpowered.com/topic/20545-in-which-we-post-the-randomest-shit-we-find-on-youtube/?page=45&tab=comments#comment-532247
     
    Most of the stuff I posted was obscure music, though I also got a lot of let's plays from nobodies.  I didn't post those since I didn't think they were interesting.  Occasionally it is something else, like that video of the talent show or whatever or that guy obsessed with tests of the warning system.  I don't seem to be getting it as much now; the lowest views I have are about 300 for some weird ZX spectrum game.  When I made that post I was reliably getting recommendations with under 10 views, some with no views.
     
    Honestly though I prefer that scenario to youtube starting to recommend the ultrapopular stuff you see on a blank browser.  At least the weird no view videos might be interesting.
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