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Showing content with the highest reputation on 10/17/17 in all areas

  1. 4 points
    majer63

    Hello!

    Hello everyone! I'm not exactly a new person so much as an old SPUF user before the forums closed down, so at least some of you will (hopefully) remember me. Owels is my twin for anyone who didn't know, he should be joining soon. New TF2 update coming soon, so yay! I guess if I were to do a more proper introduction, I like watching anime, with Love Live being my favourite right now (with Nicomaki being my favourite ship). I write fanfiction, and occasionally contribute to the Daily SPUF, although it's been quite a while since I've contributed. Not much else I can think of, guess I'm a boring person?
  2. 2 points
    Most good 8 bit and 16 bit games are designed in such a way that they naturally teach you how to play the game without explicitly telling you how to. Usually to teach you how to get past an obstacle they'll put you into a situation where it's simple to get past, but where you can't proceed until you've done it, and then later on the same obstacle will be used in more complicated settings, now that you know how it works. Mario 1-1 has several good examples of this, and since everyone knows it, it's the best way to explain what I mean. The first teaching moment is the very first goomba. You're small, and he's right in front of you. If you don't jump you'll just die and not be able to do anything whatsoever. If you mess around with the buttons (and there's really only two that could do something here) you're going to hit jump and realize that you need to jump to get out of the way. On top of this, the first coin block is positioned so that you'll likely hit it during your jump, which teaches you that hitting blocks also is a good idea. Later on we have a great example of this sort of thing with the a set of staircase blocks with ground in the middle, immediately followed by another set of staircase blocks with a pit in the middle. If you screw up your platforming on the first set of blocks, no big deal, you're just mildly inconvenienced. But you learn that you need to be careful in such situations and therefore are ready for getting over the dangerous pit that comes next. These all teach you very basic lessons, but if you had never played a platformer before (and the audience for the game largely hadn't) you do have to learn these things. What's interesting about Carnival Night Act 2 is that it is almost the exact opposite of this sort of approach. To get past the spinning barrel you must control it by pressing up and down. But you've never had to do that before, nor have you had to press up or down at any point in the game before (and I don't think that you have to afterwards for that matter). Now if this was the first time that you encountered a barrel you might try pressing up and down anyway by random experimentation, it's not like there's much else to do in that room. Unfortunately you have seen spinning barrels before, and they've always served as platforms. Thus you go into the room thinking "this is something that I should jump on." To make matters worse it's just almost possible to bring the barrel down far enough through jumping to get past it (and apparently it is possible with two people) which reinforces the idea in the player's mind that jumping is the way to go. Worse still, the room is thin and has a high ceiling, thus naturally encouraging you to jump. If they really wanted you to learn to press up and down they should have made it so that the platform didn't descend when you jumped on it, but only when you pressed up or down, and/or made the room have a short enough ceiling that you could barely jump. Additionally, that should have been the first time that you saw one of those barrels. Really though they just should have taken that section out entirely, since learning the skill was frustrating even if you did figure it out (due to the up and down momentum of the barrel) and added nothing to the game past that point.
  3. 2 points
    Finally made a subspuf account, now I can keep up with the Daily SPUF again. How have you all been doing? On topic: Interesting chocolate chip cookie recipe. As I have now learned, there's a whole thing on the Daily SPUF with recipe's.
  4. 1 point
    http://www.teamfortress.com/jungleinferno/ Discuss!
  5. 1 point
    Razputin

    Hello!

    Welcome to subspuf! Just to let you know, we have a very strict no "anime" policy over here. Please discuss wholesome western animation only.
  6. 1 point
    Idiot Cube

    Hello!

    Upvoting is the real one, it adds to your reputation count. Also, hi.
  7. 1 point
    majer63

    Hello!

    Well, it has more of an "er" sound at the end than an "or" sound (Although, I guess it depends on how you pronounce "major"). I got the name from the RPG term "mage", so I was originally going to call myself "mager", but the name was taken so I switched the g with a j, that's all. (Of course, there was originally going to be a 6 at the end, but that was also taken so I just added on a 3 as it's my favourite number). Also, what does it mean for people to "react" to your post? Still getting used to these forums
  8. 1 point
    Just realized that last week the TFteam said "not this week imminent" and the update came out literally the first day of the next week. They weren't lying.
  9. 1 point
    Paero

    TIAM: General Gaming edition

    So apparantly Game (as in the chain of video game shops in the UK) are moving away from solely just selling video games because obviously brick and mortar stores aren't as successful anymore, and are moving towards doing like LAN Cafe type things. My local one in Cardiff has like 10 PCs, 10 Xbones and 10 PS4s. Was in there today because my mate was buying an Xbone and overheard one of the guys there talking to a customer about these tournaments that Game run, and that there was one for Tekken which they run every monday, where they make a team of pretty much whoever signs up and you play in online tournaments against other people from other Game stores around the UK. Decided to turn up to that because I thought if I got onto the team then cool, and if not then I could still play some fun games against other guys. Wasn't expecting many people to turn up, and it ended up just being me and another guy from the Tekken team playing eachother for a couple of hours, and at the end they said if I wanted I could just straight up be on the team. Decided it would be a cool way to get to know some people and play fun games so I joined. p much im a fuckin professional gaymer now xD
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