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Mersopolis

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    Mersopolis reacted to tam in TF2 general   
    engy needs a can of WD-40 in his front pocket and a roll of duct tape amongst the extension cable on his belt, together as one item called "the indispensables" 
     
    "Most practical problems involve either sticking or unsticking."
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    Mersopolis reacted to Paero in Serial Tickler on the Loose in Boston   
    WOW TYPICAL CISGENDERED BLACK MALE SCUM ONLY LIKING SPERICAL GIRLS! #REAL WOMEN HAVE CORNERS!
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    Mersopolis reacted to Moby in TF2 general   
    https://www.youtube.com/watch?v=UFhyH_BSAzU
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    Mersopolis reacted to Guy923 in hello   
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    Mersopolis reacted to Idiot Cube in Serial Tickler on the Loose in Boston   
    RAAAAAAAAAZ
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    Mersopolis reacted to The Irish Demopan in TF2 general   
    New stuff found:
    In addition, the following are new UserMessages, both of size 3, indices 51 and 52 (if you don't know what it is, I can't really explain it properly):
    RDTeamScoreBar, RDTeamScoreIntel
    Relevant: tf_logic_robot_destruction.cpp, as testinglol pointed out. Also tf_robot_destruction_robot.cpp.

    Also ubercharge_ammo and ubercharge_transfer. A weapon with the "ubercharge_ammo" attribute will, upon firing, lose that amount of Uber from the player's Medigun. If the weapon also has ubercharge_transfer, and if you fire at another Medic, they gain (ubercharge_ammo value) * (ubercharge_transfer value). Only works if your uber percentage is above the ubercharge_ammo limit.
    ...FUN TIMES.

    back_headshot does as advertised, but only for tf_weapon_scout_pistol_secondary (the Scout pistol unlocks): shots from behind that hit the head are crits.

    mod_flamethrower_spinup_time does as advertised, though to the client (because of clientside prediction and the way I'm accessing these attributes) it appears as if you're still firing even though you're not actually firing until the time specified by the attribute elapses after pressing attack. However, the sound you hear for the flamethrower sounds a bit empty until you start actually firing; it's hard to describe, but it adds the "roasting" sound effect, I guess, when the fire actually starts emitting.

    sniper_crit_no_scope seems to be for the new Sniper rifle.
    Zooming for CTFSniperRifleClassic is very interesting:
    When you first zoom in, you aren't slowed down and you don't have a sniper dot (but it seems like you also cannot fire). However, after a certain amount of time spent zoomed, you slow down and gain the sniper dot, and can fire (if you're not in midair); I think Valve will also add the zoom penalty to it so that it has no FOV change on zoom either, and here's why:
    Valve presumably added the sniper_crit_no_scope attribute because typically the "can this sniper crit" check looks at, among other things, your FOV being less than your default FOV, and having this attribute allows you to bypass that check. Zooming just adds the scope overlay, without actually zooming in. testinglol's already posted the aforementioned scope overlay.
    (Walkabout much?)
    and
    So I was doing more digging.

    It looks like the tf_weapon_throwable (bread) weapon slots are: secondary for every class except Medic, who gains it as primary, and Spy, who actually doesn't appear to gain it at all.

    In addition, the tf_weapon_parachute weapon slots are secondary for Soldier and primary for Demoman. There's code in here that does have it for Demoman. Once again: FUN TIMES.

    I got this info from the weapon ent translation list, which takes a given classname from schema (e.g. tf_weapon_shotgun) and turns it into the actual entity classname used for a particular class (tf_weapon_shotgun_primary, etc.). For both tf_weapon_parachute and tf_weapon_throwable, there's _secondary and _primary as well, and they're mapped to the classes as I described above.
    by FlaminSarge from facepunch
     
     
     
     
    Increase the hype. Increase the hype.
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    Mersopolis reacted to Rynjin in The Official Random Image Thread!! SPUF style   
    GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO *takes breath* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAALLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL!!!!!!!!!!
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    Mersopolis reacted to FrozenFirebug in The Reaction Pictures Thread   
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    Mersopolis reacted to Binary in The IT thread.   
    I hope I have finally tracked down my instability. I installed the fan on my cooler backwards.
     
     
     

     
     
     
    Oops.
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    Mersopolis reacted to Kraszu in Locked and Loaded: In Which Where We Post About Firearms   
    This one is cool too. Why bother with double barrel 12 gauge, when you can have this?
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    Mersopolis reacted to The Irish Demopan in TF2 general   
    UNDOCUMENTED
    Bread now randomly falls out of teleporters with teleported players Added parachute files Added support for multiple taunt slots Added support for taunts that bring up a taunt HUD Changed backpack icons for taunts taunt sliding is dead, valve also added a new conVar
    tf_allow_sliding_taunt 0
     

     
    New HUD for the Eureka Effect

     


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    Mersopolis reacted to Simon in The Reaction Pictures Thread   
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    Mersopolis got a reaction from FrozenFirebug in share your worst jokes   
    Once upon a time, there was a guy named Tom.
    He was travelling through the nearby woods when he got lost.
    He was getting hungry and happened upon a plant with red fruits on it.
    He recognized it as a plant that many people in his village were scared of. They thought that it was poisonous.
    He was hungry enough to eat it anyway.
    Luckily, he didn't die. In fact, he quite liked the fruit.
    He took several fruits from the plant and walked away.
    Somehow, he managed to make his way back to the village.
    While there, he told his story of the red fruits.
    Everyone was glad to know that the fruit was no longer a threat.
    Now, years later, whenever someone from that village sees that particular fruit, they say, "Hey! Tom-ate-those!"
  23. Upvote
    Mersopolis reacted to Idiot Cube in The Official Random Image Thread!! SPUF style   
    Even Hitler proofread his tweets.
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    Mersopolis reacted to Raison d'être in TIAM: General Gaming edition   
    He broke the fourth wall to gaze at me with eyes full of contempt, letting me know that even getting shot through the brain is nothing compared to his hate for me.
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    Mersopolis reacted to Skye in TF2 general   
    The alternative is to say nothing at all and have people lose interest or claim you're not working at all. And Valve has done that before.
     
    ༼ つ ◕_◕ ༽つ Give DIRETIDE
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