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Gyokuyoutama

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  1. Upvote
    Gyokuyoutama got a reaction from A 1970 Corvette in Anime General Discussion   
    The thing is, after the fifth or so stand user of the week, you'll be wondering when stands will stop being a thing.
  2. Upvote
    Gyokuyoutama reacted to TheOnlyGuyEver in Doodles on my mediocre drawing tablet   
    More lineart. Tried to make some sort of arena shooter map: 

  3. Like
    Gyokuyoutama got a reaction from Huff in Best OPs of the Last 40 years.   
    Nobody's called my taste shit in a while so I'm going to post the best Anime OP per year, for the last 40 years.
     
    To make things clear, these aren't my favorite anime of each year.  In fact I don't even like some of these anime.  These are simply the anime that had the best openings, both in terms of the music and the animation.
     
    To make sure that I don't lose anything in the middle of writing a really long post, I'll put 5 OPs per post and to make things more manageable they'll all be in spoiler tags.
  4. Like
    Gyokuyoutama got a reaction from Huff in Best OPs of the Last 40 years.   
    Nobody's called my taste shit in a while so I'm going to post the best Anime OP per year, for the last 40 years.
     
    To make things clear, these aren't my favorite anime of each year.  In fact I don't even like some of these anime.  These are simply the anime that had the best openings, both in terms of the music and the animation.
     
    To make sure that I don't lose anything in the middle of writing a really long post, I'll put 5 OPs per post and to make things more manageable they'll all be in spoiler tags.
  5. Upvote
    Gyokuyoutama got a reaction from Mersopolis in TIAM IV: Guydiana Jones and the Kingdom of the Crystal Cockmongler   
    Mind you, this is the same IT department that forced a lab to install Windows 8 on one of their computers for "security reasons" even though said computer was entirely off the network, was only used to control one piece of equipment, and the software it used to control said piece of equipment was incompatible with anything post Windows XP.  (I believe that they currently use someone's personal laptop but shhhh it's a secret.)
     
    They also have only one help line for the entire institution, and said help-line is always staffed by college interns.  Thus you can have a problem where you know exactly what needs to be done on IT's side, but you still have to spend half an hour talking to some kid who thinks that you are trying to set up your e-mail address.  They even paid to have some consultants do an external review on the IT department, and their number one conclusion was that it was absolute essential to give people with more difficult technical problems direct access to someone experienced in the IT department, but nothing has changed.
  6. Upvote
    Gyokuyoutama got a reaction from Mersopolis in TIAM IV: Guydiana Jones and the Kingdom of the Crystal Cockmongler   
    IT department has decided on a policy of requiring passwords to change every month and requiring that no old password can be reused ever.
     
    I tried explaining to them how this actually makes things less secure because people will have trouble remembering their passwords, and thus will either simply increment numbers on their current passwords, or will write down their passwords somewhere, with either option making passwords easier to determine.  But of course, such concerns were dismissed.
  7. Upvote
    Gyokuyoutama reacted to Paero in What song are you listening to RIGHT now?   
    Thomas Bangalter helped produce this and its really cool and noticable
     
  8. Upvote
    Gyokuyoutama got a reaction from A 1970 Corvette in TIAM: General Gaming edition   
    If the Big Bang theory starts making Rick and Morty jokes, will the internet explode?
  9. Upvote
    Gyokuyoutama got a reaction from A 1970 Corvette in What song are you listening to RIGHT now?   
    I'm sure that when Beethoven wrote this:
     
     
    he really was intending to use the main them for this instead:
     
     
  10. Upvote
    Gyokuyoutama got a reaction from Idiot Cube in Jungle Inferno Update Thread   
    Come on, be fair.  They barely had more than a year to test things.
  11. Upvote
    Gyokuyoutama got a reaction from Idiot Cube in Jungle Inferno Update Thread   
    Come on, be fair.  They barely had more than a year to test things.
  12. Upvote
  13. Upvote
  14. Upvote
    Gyokuyoutama reacted to ICBMoose in The Official Random Image Thread!! SPUF style   
    Holy fuck look what I found
     

  15. Upvote
    Gyokuyoutama reacted to owels in Hello   
    Hello everyone! I'm from old spuf before it got shut down, you may or may not remember me since I didn't post lots.
     
    I like watching anime, with Love Live being my favourite right now (with Nicomaki being my favourite ship, and Nico being my best girl). I write fanfiction, and occasionally contribute to the Daily SPUF, although it's been quite a while since I've contributed. Not much else I can think of, guess I'm a boring person? (I stole this from majer63's introduction because it's mostly the same and I'm too lazy to think of making it original)
  16. Upvote
    Gyokuyoutama got a reaction from hugthebed2 in TIAM: General Gaming edition   
    Most good 8 bit and 16 bit games are designed in such a way that they naturally teach you how to play the game without explicitly telling you how to.  Usually to teach you how to get past an obstacle they'll put you into a situation where it's simple to get past, but where you can't proceed until you've done it, and then later on the same obstacle will be used in more complicated settings, now that you know how it works.
     
    Mario 1-1 has several good examples of this, and since everyone knows it, it's the best way to explain what I mean.  The first teaching moment is the very first goomba.  You're small, and he's right in front of you.  If you don't jump you'll just die and not be able to do anything whatsoever.  If you mess around with the buttons (and there's really only two that could do something here) you're going to hit jump and realize that you need to jump to get out of the way.  On top of this, the first coin block is positioned so that you'll likely hit it during your jump, which teaches you that hitting blocks also is a good idea.  Later on we have a great example of this sort of thing with the a set of staircase blocks with ground in the middle, immediately followed by another set of staircase blocks with a pit in the middle.  If you screw up your platforming on the first set of blocks, no big deal, you're just mildly inconvenienced.  But you learn that you need to be careful in such situations and therefore are ready for getting over the dangerous pit that comes next.  These all teach you very basic lessons, but if you had never played a platformer before (and the audience for the game largely hadn't) you do have to learn these things.
     
    What's interesting about Carnival Night Act 2 is that it is almost the exact opposite of this sort of approach.  To get past the spinning barrel you must control it by pressing up and down.  But you've never had to do that before, nor have you had to press up or down at any point in the game before (and I don't think that you have to afterwards for that matter).  Now if this was the first time that you encountered a barrel you might try pressing up and down anyway by random experimentation, it's not like there's much else to do in that room.  Unfortunately you have seen spinning barrels before, and they've always served as platforms.  Thus you go into the room thinking "this is something that I should jump on."  To make matters worse it's just almost possible to bring the barrel down far enough through jumping to get past it (and apparently it is possible with two people) which reinforces the idea in the player's mind that jumping is the way to go.  Worse still, the room is thin and has a high ceiling, thus naturally encouraging you to jump.
     
    If they really wanted you to learn to press up and down they should have made it so that the platform didn't descend when you jumped on it, but only when you pressed up or down, and/or made the room have a short enough ceiling that you could barely jump.  Additionally, that should have been the first time that you saw one of those barrels.  Really though they just should have taken that section out entirely, since learning the skill was frustrating even if you did figure it out (due to the up and down momentum of the barrel) and added nothing to the game past that point.
  17. Upvote
    Gyokuyoutama got a reaction from hugthebed2 in TIAM: General Gaming edition   
    Most good 8 bit and 16 bit games are designed in such a way that they naturally teach you how to play the game without explicitly telling you how to.  Usually to teach you how to get past an obstacle they'll put you into a situation where it's simple to get past, but where you can't proceed until you've done it, and then later on the same obstacle will be used in more complicated settings, now that you know how it works.
     
    Mario 1-1 has several good examples of this, and since everyone knows it, it's the best way to explain what I mean.  The first teaching moment is the very first goomba.  You're small, and he's right in front of you.  If you don't jump you'll just die and not be able to do anything whatsoever.  If you mess around with the buttons (and there's really only two that could do something here) you're going to hit jump and realize that you need to jump to get out of the way.  On top of this, the first coin block is positioned so that you'll likely hit it during your jump, which teaches you that hitting blocks also is a good idea.  Later on we have a great example of this sort of thing with the a set of staircase blocks with ground in the middle, immediately followed by another set of staircase blocks with a pit in the middle.  If you screw up your platforming on the first set of blocks, no big deal, you're just mildly inconvenienced.  But you learn that you need to be careful in such situations and therefore are ready for getting over the dangerous pit that comes next.  These all teach you very basic lessons, but if you had never played a platformer before (and the audience for the game largely hadn't) you do have to learn these things.
     
    What's interesting about Carnival Night Act 2 is that it is almost the exact opposite of this sort of approach.  To get past the spinning barrel you must control it by pressing up and down.  But you've never had to do that before, nor have you had to press up or down at any point in the game before (and I don't think that you have to afterwards for that matter).  Now if this was the first time that you encountered a barrel you might try pressing up and down anyway by random experimentation, it's not like there's much else to do in that room.  Unfortunately you have seen spinning barrels before, and they've always served as platforms.  Thus you go into the room thinking "this is something that I should jump on."  To make matters worse it's just almost possible to bring the barrel down far enough through jumping to get past it (and apparently it is possible with two people) which reinforces the idea in the player's mind that jumping is the way to go.  Worse still, the room is thin and has a high ceiling, thus naturally encouraging you to jump.
     
    If they really wanted you to learn to press up and down they should have made it so that the platform didn't descend when you jumped on it, but only when you pressed up or down, and/or made the room have a short enough ceiling that you could barely jump.  Additionally, that should have been the first time that you saw one of those barrels.  Really though they just should have taken that section out entirely, since learning the skill was frustrating even if you did figure it out (due to the up and down momentum of the barrel) and added nothing to the game past that point.
  18. Upvote
    Gyokuyoutama reacted to majer63 in Hello!   
    Well, it has more of an "er" sound at the end than an "or" sound (Although, I guess it depends on how you pronounce "major"). I got the name from the RPG term "mage", so I was originally going to call myself "mager", but the name was taken so I switched the g with a j, that's all. (Of course, there was originally going to be a 6 at the end, but that was also taken so I just added on a 3 as it's my favourite number).
     
    Also, what does it mean for people to "react" to your post? Still getting used to these forums
  19. Upvote
    Gyokuyoutama reacted to majer63 in Hello!   
    Hello everyone! I'm not exactly a new person so much as an old SPUF user before the forums closed down, so at least some of you will (hopefully) remember me. Owels is my twin for anyone who didn't know, he should be joining soon. New TF2 update coming soon, so yay!
     
    I guess if I were to do a more proper introduction, I like watching anime, with Love Live being my favourite right now (with Nicomaki being my favourite ship). I write fanfiction, and occasionally contribute to the Daily SPUF, although it's been quite a while since I've contributed. Not much else I can think of, guess I'm a boring person?
  20. Like
    Gyokuyoutama reacted to Idiot Cube in Hello!   
    Upvoting is the real one, it adds to your reputation count.
     
    Also, hi.
  21. Upvote
    Gyokuyoutama got a reaction from kayohgee in TIAM IV: Guydiana Jones and the Kingdom of the Crystal Cockmongler   
    Spent 20 minutes writing a Halloween webding reply only to learn that the necessary unicode characters aren't allowed.
     
    EDIT: I guess this will have to do.
             
  22. Upvote
    Gyokuyoutama reacted to hugthebed2 in TF2 general   
    http://www.teamfortress.com/post.php?id=33463
  23. Upvote
    Gyokuyoutama reacted to Moby in TIAM IV: Guydiana Jones and the Kingdom of the Crystal Cockmongler   
    Click on your profile photo and click "restore old youtube".
     
    At least that is what shows for me.
  24. Upvote
    Gyokuyoutama reacted to A 1970 Corvette in What song are you listening to RIGHT now?   
    lol @ metallica thinking they can top this
  25. Upvote
    Gyokuyoutama got a reaction from Mersopolis in What song are you listening to RIGHT now?   
    At about the same time that you posted this the radio played Metallica's cover and I was thinking "man this version sucks."
     
    Here's another mashup that I think is legitimately quite a lot better than any of the component songs:
     
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