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Showing content with the highest reputation on 07/27/14 in all areas

  1. 4 points
    Oh man, I think we're finally starting to turn you to our side! PREPARE TO BE ASSIMI- never mind
  2. 4 points
    Rhombo

    Anime General Discussion

  3. 3 points
    tam

    Stamda's art dump

  4. 2 points
    tam

    Stamda's art dump

  5. 2 points
    tam

    Stamda's art dump

    i haven't done one of these in a year and a half gogogo
  6. 1 point
    Razputin

    Cute stuff.

  7. 1 point
    Moby

    New Forum Bug List

    Maybe because you guys made the subforums?
  8. 1 point
    Unromantic XYTWO

    The F2P Model

    This depends heavily on how much grinding is necessary without the boosters.
  9. 1 point
    VDZ

    The F2P Model

    I disagree with your league of legends arguments but that's because their champion designs are vastly different than dota and that's not because of payment systems it's because of differing and evolving design theories to games. You forget all the pluses to the limited champion mechanic. Which include forced training (cheap champions are easy and free rotation are limited) and a sense of accomplishment and progression, something level thirties forget about. But on other f2p models, I view mobile and console games differently. But war thunder has a great f2p model. The p2p cash (here in referred to as gold) gives you exp boosts and silver boosts. But you can also buy "golden planes" which are niche in a certain countries tier and give a significant bonus to research but due to the nature of the game superior tactics and skill beat any golden plane. An example: the British have a golden austrailian plane called the boomerang. It has superb turning capability, better than any other British plane of the tier, but it still would struggle to out turn a Japanese plane. It has bonus to research points so you don't need to grind as hard for higher tiered planes. Another is eve online. While not a free game initially, by playing the game and making money it can become one. Here is something that I am kind of controversial on, as long as it can't be used in PvP I have no problem with pay to win as long as you can win without paying. In single player games with free and pro versions I enjoy these because it's like an extended demo. I can really try what I'm buying before I pay. Maybe I have to sit through ads or a mandatory time wall... But I do that with TV and I pay for that anyway!
  10. 1 point
    FreshHalibut

    TIAM: General Gaming edition

    Can you define "pretty neat" a bit more for me? I'm on the fence right now about it. I love Bungie, but it seems like "hard sci-fi version of Borderlands clone" in some previews. I dunno, I had fun with it. It feels a lot more like Firefall or Global Agenda in my opinion than Borderlands. I think people just throw the borderlands comparison around because it was the most acclaimed FPS Diablo-like. It has more in common with a PC MMO than it does the Rushdown lootfest that borderlands is.
  11. 1 point
    Moby

    Movie Thread

  12. 1 point
    Rammite

    The F2P Model

    I'm actually a staunch believer that League's F2P model kills the MOBA genre.   The two main concerns are the fact that you need to use IP to buy Champions/Runes. I'll start with Runes first.   Long story short, if you don't have Runes, you're going to lose the lane compared to someone that has runes. You're legitimately putting yourself at a disadvantage because you don't want to spend IP. Okay, that's your choice, fine. However, every good League player knows that buying anything that isn't a Rank 3 Rune is a complete waste of IP, so you have a choice to make:   - Buy runes suitable for your level, which requires grinding like a motherfucker - Don't buy runes until Summoner Level 20, which means you're starting with a disadvantage in every game, through no fault of your own skill.   Just like that, you're punished for not spending money, or grinding for IP. This is before your personal skill ever comes into play. (You could say that it requires more skill to overcome these disadvantages, but that also means people require less skill to defeat you. It'd be like you're trying super hard for no reason at all.)     The champions are worse, since each champion needs to be bought. Since most players will only have access to a few champions alongside the Free Rotation, the game needs to be balanced around the fact that players don't have access to every champion, so then every champion ends up being the same. Other than a few trending powerful champions (Which players are also punished for not buying), you could replace any champion for any champion of the same role and the game would go mostly the same.   Obviously, there would be slight differences - A Blitzcrank can secure kills better than a Soraka can, and a Riven is going to have more mobility than a Nasus, and a Heimerdinger can hold mid better than any AP mid - but when you look at every league match in general, it all plays out exactly the same.   Your ADC is going to farm until bot T1 is down, then he'll pick fights while farming lanes in between. Your support is going to harass the enemy support/carry while keeping the enemy support from harassing his carry. After that, he twiddles his thumbs until a teamfight breaks out. Your AP Mid is going to farm until he's won lane, then he ganks top/bot or maybe aids with Dragon. Your Jungler is going to farm until he can gank a lane, then he goes back to farming until it's push time. Your Top is going to camp top forever until he either loses lane or the team seriously needs him.   There's a really astounding amount of champions that follow the cookie cutter build of: - Spammable Nuke - Spammable CC with mediocre effect/duration - Spammable mobility/sustain spell   Do you remember the jungler fuss a few months back? Every jungler is considered weak because they weren't Lee Sin. Then they nerfed Lee to be like every other jungler. Riot's balance philosophy has been like that for the longest time - Cut down a champion's strengths, and cover up their weaknesses.       TL;DR:   - Runes punish/reward people based on time/money spent, not skill. - Champions must be bought and this forces all champions to be dreadfully similar.
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