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NinjaWombatWithATaco got a reaction from Cuttlefishes in Hello everyone.
So now that we've probably scared him off, can I have his rep?
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NinjaWombatWithATaco reacted to Razputin in "Amazing Spider-Man" set to end after Issue 700, stupid plot twist makes new series
not that much competition though -
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NinjaWombatWithATaco got a reaction from Just a Gigolo in SPUF IS ALIVE
omg guise, he mentioned reddit, he is literally teh evil one from the prophecies, pls ban. -
NinjaWombatWithATaco got a reaction from Grobag in Wity Nam's very punny Life-On-The-Line Photography Thread
It's probably because of our electric personalities. -
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NinjaWombatWithATaco reacted to Wulff in Dota General
Invoker isn't as hard as people make him out to be, getting to learn him is relatively simple -mastering him is hard though. As for tips. - Make sure to read the tooltips of your spells, understanding what they do will allow you better decide when to use them properly. - Don't expect to be this all-powerful master who can keep the entire enemy team crowd-controlled for ten years whilst killing them at the same time, not even the best of Invokers can do that. Invoker is very squishy and relies on not getting focused in teamfights. Stay back, cast your spells, know when to back off. - Remember that basically all of your spells have a medium cooldown, you gotta remember those, because they won't be shown if you dont have the spell invoked and there will be times where you invoke a spell, thinking it is off cooldown and you die because it wasn't. I'll list you some good "Combo's" that Invoker can pull off. EMP + Tornado (Guarantees the EMP to hit the enemy if you time the tornado right. Chaos Meteor + Deafening Blast (The Chaos Meteor keeps doing damage as it rolls, with Deafening Blast you can forcefully push people into its path, causing a ton of damage). Cold Snap + Forge Spirits (Cold Snap freezes from all instances of damage (Apart from Rot, AFAIK), this will mean that combined with your own auto-attacks and those of your Forge Spirit(s) you can keep a guy locked down for a good while. Finally, and this is important. Do NOT throw points into all three orbs in the early game. Doing so will give you a lot of spells to juggle, but because Invoke's cooldown is very high at lower levels, it is not worth it all. Focus your points on either: Quas/Wex for great mobility, ganking and teamfight potential Quas/Exort for great pushing power, right click damage and global presence with Sunstrike. The reason Exort/Wex is not really used, is because the spells you get out of this combo are not very useful in the early game and Quas is extremely potent in the early game, where regen is king. It is very hard to push a Quas Invoker out of lane. Hope this helps. -
NinjaWombatWithATaco reacted to KillaWaliid in Planetside 2
Devs working overtime and such. They're doing an amazing job! I hope they will manage to get the game ready for the release.
Anyways I got 3 beta keys:
CENRXF27X49NG423DZE4
R6KZHZZZ3AETJDX7KGCK
JFJFJCEGXCMMMKTF4223
Join the Terran Republic!
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NinjaWombatWithATaco reacted to 2560x1600@120hz in Dota General
Drow Ranger Concise Guide (NO CAPS LOCK)
When to pick:
Other team does not have Death prophet or Huskar.
Other team does not have loads of disables.
Other team is not made up of coward blinking or invisibility heroes.
Do not pick Drow Ranger if the other team fails to meet these criteria. A half-way decent Huskar is a pain to deal with. So are blinking and invisibility heroes or those with spammy nuke disables.
Itembuild:
You'll want to take the standard Salve and Tango combo as well as a Slipper of Agility, Circlet and an Iron Branch. This allows for an early Wraith Band without sacrificing decent stats out of the Fountain.
You'll want to go for Power Treads, set to Strength (red) when not farming and Agi (green) when farming. Manta Style is a must have for Drow Ranger, farm a Yasha then finish it by getting an Ultimate Orb and the recipe. Since the 6.75 patch, her ult has been buffed significantly and is very effective when paired with a Manta Style. Use Manta Style for tower pushing and to avoid targeted disables. If a Chaos knight for example, is trying to fling Chaos Bolt on you, he'll probably hit an illusion unless you have Frost Arrows on, then he'll just hit the one firing white arrows.
After you have a Manta Style, go for the usual Crystalys then Daedalus drill, don't forget to make a Helm of the Dominator for easier farming and because lifesteal on ranged carry. You'll also be able to build it into a Satanic later on if you desire.
-Starting-
Salve and Tangos
Slippers of Agility
Circlet
Iron Branch
-Early-
Power Treads
Yasha
Wraith Band
-Mid game-
Manta Style
Helm of the Dominator
Crystalys
-Late game-
Daedalus
Butterfly
Satanic
Skill build:
If you stack 2 or more Wraith Bands, get out. I know we all did this from time to time, but just don't.
Take Frost Arrows at level 1 and max them out by level 7. Take at least 1 level of Silence somewhere around level 4 and level Trueshot Aura alongside Frost Arrows. If you're being pummeled, take some stats instead of Trueshot Aura. Simple.
Laning:
Middle works fine, but side lanes work just as well. If you have a Pudge or Invoker on your team, let him mid or if you have a teammate that needs basic protection in a side lane. Drow Ranger in a side lane is first-blood and gank heaven.
If you take mid, remember to deny and farm last hits. Also, try to harass your lane opponent and check the runes. There's nothing worse than a mid Drow that doesn't gank a lane and just sits there and farms the whole game. Once you get your Power Treads, try leaving mid for a gank or push.
Mid game:
This is when you push in the outer towers and skirmish with the other team. You are a very vulnerable hero. No escape mechanism. You do have a 6 second silence so that helps to screw up initiations from the other team and prevent others from escaping and whatnot. Although you are soft, don't be afraid to take advantage of your massive DPS potential. When the time is right and your team is ready to get in the muck, don't hesitate yourself. Right click and silence everything. Your slows help keep runners from escaping and tanky bricks from getting close to you.
When not in a teamfight, go into hardcore farming mode. Think Anti-Mage's I FINISHED FARMING program. You need a Manta, you need a Daedalus. And if you just HAVE to, you may build a Shadow Blade. :/
Late game:
You're a walking death canon. Right click and silence, don't be afraid to get dirty and don't pussy out and let your push or teamfight go down the drain. If you're fighting really dangerous fights, reserve yourself slightly, you may be the only thing keeping the team up.
Allies:
Heroes with disables and slows, some of your worst enemies are people you want on your team. Frost Arrows and Silence plus any other slow or disable is a free kill.
Enemies: See opening "When to and not to pick" section.
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NinjaWombatWithATaco reacted to Guy923 in Dota General
And I did it in several games after that as Rubick. And then in bot games. And then in every game in the future. -
NinjaWombatWithATaco reacted to Moby in Dota General
I need to start playing other heroes other than Sniper.
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NinjaWombatWithATaco got a reaction from Confusedn't in Halloween
We understand that it's hard to celebrate when you live in a fourth world country. Maybe the UN will send some extra food though, or something. -
NinjaWombatWithATaco reacted to Confusedn't in New users.
just what we needed we don't have nearly enough of those people -
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NinjaWombatWithATaco got a reaction from Grobag in i made a visual pun
Spiderman in a swimming pool?
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NinjaWombatWithATaco got a reaction from Just a Gigolo in Steam Greenlight.
wow, once again I'm completely agreeing with gigolo.