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Showing content with the highest reputation on 02/22/15 in all areas
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The Official Random Image Thread!! SPUF style
Rammite and 3 others reacted to Just a Gigolo for a post in a topic
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TIAM: General Gaming edition
Mersopolis and 2 others reacted to Simon for a post in a topic
And that's the Final Fantasy method. -
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The Official Random Image Thread!! SPUF style
Argeon and one other reacted to Raison d'être for a post in a topic
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2 pointsfuck you guy I was just in charge of the spray bottle I knew MY part
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The Official Random Image Thread!! SPUF style
ICBMoose and one other reacted to Argeon for a post in a topic
Mountain Dew confirmed to endorse COMMUNISM -
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TIAM: General Gaming edition
Simon reacted to <Witty Name> for a post in a topic
And that's the Final Fantasy method. Huh? Movies don't have balance issues - that's only a thing in video games. -
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TIAM: General Gaming edition
<Witty Name> reacted to Arm the Homeless for a post in a topic
yugioh does it by adding whatever sounds like a cool card somehow it manages to have more balance than hearthstone most of the time -
1 pointEDIT: I realize after a bit of retrospection that I may have gone a bit overboard in this response. I'm really not trying to flay you for your opinions, it's just that Blizzard is a sore spot for me Blizzard are notorious among even their fans for making the most questionable decisions with some of their balancing. See: Any game released by Blizzard past Diablo 2. In the past, Blizzard managed to hit near the perfect balance with Starcraft: Brood War and enjoyed a lot of goodwill following that. Since Warcraft III however, Blizzard have pretty much proven continously that their game development teams are a bit out of the loop when it comes to online play. I like Blizzard games (Heroes of the Storm being an exception, I've never played a more dull game in my life so I won't comment on the balance of that game) to the point where I in one point of my life pretty much identified myself as a "Blizzard fanboy" as homosexual as that sounds. I've become pretty disenchanted with the company though, mainly due to their decisions regarding Starcraft 2 and Diablo 3. I'm not going to compare Blizzard to other developers out there in terms of who is better or worse, because I honestly feel like you can't make an argument out of that. Other devs failing just as bad or worse than Blizzard at maintaining balance shouldn't excuse Blizzard for making several braindead balance changes in many of their games. Warcraft 3: Have you ever played Warcraft 3 on the old Battle.net? If you have I probably don't even need to tell you that a certain couple of factions are played a ton more than the others, mainly because they're imbalanced. The same goes for many heroes and even units. A good portion of them straight up lost you the game against an equal skilled opponent who was playing with an "optimized" strategy. Warcraft 3 got a lot better with the release of the Frozen Throne expansion and it settled into a good spot with Frozen Throne patch 1.10, but prior to that, the Warcraft community suffered years of horrible imbalances that enforced a select few strategies being used if you wanted any shot at climbing the higher parts of the ladder. I know the counter-argument here would be something like "All RTS end up having the cookie-cutter builds though". I know that very well, the point here is that WC3 had very few of those even, making most ladder games the same. There wasn't even any variety in the cookie-cutter stuff. Starcraft 2: This is probably among Blizzard's biggest mistakes in the history of the company. I'm not talking about the core game, I'm talking about the direction they went with their online community. Starcraft 2 released in the middle of my summer break in the year 2010 and I was HYPE AS FUCK at the lack of better words. I no-lifed that game to the extreme in Season 1 Ladder. I have 1274 1v1 games played in Season 1 alone and 282 2v2 matches ontop of that. That's not counting the myriad of practice lobbies I did with other people. I was a Platinum player back when Diamond was the highest league (Bronze > Silver > Gold > Platinum > Diamond) and I considered myself a fairly decent player with a 59% winrate over the course of all my games. There has literally never been a moment in Starcraft 2's history where the game was balanced. I'd rather not go into detail about the several patches which Blizzard applied that changed almost nothing (We can do though, if someone feels like discussing it), not to mention their inability to listen to the community, who by the end of Season 1 had proven themselves to be much more understanding of the changes that needed to be made than the Blizzard dev team. Starcraft 2 was the game which truly disillusioned me in regards to Blizzard, because they made poor decision upon poor decision upon poor decision. It just never ended. They very literally ran their own game into the ground. You can see the effects of it now. Starcraft 2 pros are defecting to other popular esports en masse (and have been since early 2014), Brood War sees more play in Korea than Starcraft 2 does and Starcraft tournaments are far and few between, outside of the ones Blizzard hosts themselves. Diablo 3: This is probably that is the most blatantly obvious even to ousiders who haven't played the game, but Blizzard dropped the ball HARD with Diablo 3. It's basically a reverse situation of Starcraft 2. The Starcraft 2 core game (Campaign) was amazing and the online was definitely passable, but the online part of it was slowly killed off by moronic balance changes from the SC2 dev team. Diablo 3's core game started off being the most atrocious pile of shit I've ever seen Blizzard release as an AAA title and then got better over time with the release of Reaper of Souls. This is another one where I feel like going into too much detail probably won't serve my argument, because I'm not really sure how many people here have played D3 enough to comment on it. But it's definitely also a game I am willing to discuss in regards to Blizzard balancing discussion. Long story short would be: Class viability in endgame. World of Warcraft. World of Warcraft never has and never will be balanced. I don't really blame Blizzard too much for this one, because there are so many variables to that game, on-top of having to balance both PvE and PvP. I'd just like to say that WoW has been an endless circle of "Flavour of the month" classes being imbalanced in one patch, only for the next patch to raise another class to that level. They definitely can't pull any points home in the balance department with this game. --- I'm gonna end this blog by saying that I DO like Blizzard and their games. All the games I've mentioned here have never been so unbalanced that they were UNPLAYABLE (Except for maybe patch 1.0 D3), but they've definitely all had issues. I'm not saying that Blizzard are going fuck up Heroes of the Storm, but you should stay skeptic, their track record ain't too pretty.
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Skye's Reviews
Arm the Homeless reacted to Skye for a post in a topic
Skye invites you to be his guest as he tells you the tale of Belle's Quest - for who could ever love an Englishman? -
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TIAM: General Gaming edition
Napkin Dust reacted to FreshHalibut for a post in a topic
Reminder that Hunters with Pompadour > Other Hairstyles -
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The Binding of Isaac
<Witty Name> reacted to Doopliss2008 for a post in a topic
Some dude made this mod for rebirth -
1 point