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Showing content with the highest reputation on 11/27/14 in all areas

  1. 5 points
    Raison d'être

    New Forum Bug List

    That should be our motto.
  2. 5 points
    Simon

    Anime General Discussion

    Tee hee.
  3. 4 points
  4. 4 points
    tam

    We Media Now: TF2 Edition

    http://cloud-4.steampowered.com/ugc/35229900811806692/01A7CD71AF2A9FD92DA7547486AFC9BEB1D4FBBB/
  5. 4 points
    You forgot the simplest and best one.
  6. 2 points
  7. 2 points
    Skye

    TIAM: General Gaming edition

    Standard Telltale practice is you buy the whole season, I believe. Just one episode for now. I would also say that, judging from the first episode, it's possibly the longest first episode Telltale have done thus far, so it seems like good value for money if they keep it up. Spoiler Shade introduces himself twice through them. First time, as Rhys, he appears to be a statue and then when you retrace your steps in a corridor, he's gone. After a few seconds, he pops up. That one is actually pretty good, since you have that slow realization and sort of brace yourself for it subconsciously, getting a cool thrill from it. The second time, it's when Fiona opens a vent. There's no build up and it's cheap as fuck. If this still upsets you, bear in mind that you have the option to slap the prick afterwards.
  8. 2 points
    Skye

    TIAM: General Gaming edition

    Played through the first episode of Tales from the Borderlands. I'd recommend it - it's all the cool stuff that you know from Borderlands, but with Telltale in the writing chair instead of Gearbox so it's even better. It feels like a cool space western, and there's plenty of snark. It gives me a Firefly kind of vibe. To wit the best parts: The villain (or one of them - it's Pandora, after all) is voiced by Joe from Family Guy, which is always a laugh as he speaks about doing evil in that slow calm drawling voice. The main characters are interesting, and both are my favorite kind of hero - the one that has to talk their way out of things rather than shoot. A welcome change of pace on Pandora. There are two jump scares. One is done really well, as you're given sufficient warning and I braced myself for it, and the anticipation was a thrill so it paid off. The other was cheap and pissed me off. The story is told in-media-res, which is an interesting decision since the story is based on choices. It pays off as the two main characters are retelling the story (as you play it) and sometimes, they embellish the story in a really funny scene. For example, one of them claims that they met a "diplomatic solution" and it cuts to them and some others being incredibly polite and drinking tea together, speaking in cliche period drama "mm, yes, quite" talk. The other one interjects and immediately shoots them down to say what really happened, which involved less tea and more threatening-to-throw-people-out-of-a-moving-car. It's pretty hilarious. The writing has a few references, but none are as glaring as when Gearbox does it. It's usually just a quote from something, that actually does fit with the situation (like when a Loader Bot believes it may need to sacrifice itself for Rhys, it gives a thumbs up ala Terminator 2.) The first episode has a sufficient amount of action, mystery, and comedy. It's a pretty perfect blend, especially for a first episode. It's refreshing to have Telltale tackle comedy more, since The Walking Dead and The Wolf Among Us were both excellent, but very much on the drama side of things. Spoilery talk: Spoiler Zer0 is a fucking badass throughout the whole thing, as he should be. I like how he barely seems to regard you and everyone else as worth his time, and is always more concerned about killing the bandit leader. It gives this nice feeling of being a NPC in a game, where the main character has bigger fish to fry than you (which fits the nice theme the game seems to be striving for.) Save your bullet. You are given two opportunities in the story to shoot someone, and both times, the outcome will not be changed. Telltale are very good at what they do, but fuck me, they really just cannot let go of their "but it happens anyway" moments. I hate the illusion of choice where there is none - if he will somehow magically survive a fucking gunshot, then don't give me the option to waste valuable ammo. That's bollocks. Handsome Jack is still alive as a virtual AI... ghost... thing. I love Handsome Jack - easily one of my favorite villains - but I have the feeling they're starting to milk it. It's like the Joker in Batman, or Ganon in Zelda - they tend to hijack the story from other villains because they're popular, but the reason those villains aren't popular is because they keep getting hijacked all the time. I hope Vasquez stays the focus of the story as the antagonist, rather than have Handsome Jack swoop in and steal his thunder. No Claptrap yet. Thank fuckity god. Edit: Finished it, revamped my thoughts.
  9. 1 point
    1. go to Google translate 2. pick Somali to English 3. type in stereotypical racist bushman words (ooga booga etc) 4. post results
  10. 1 point
    Wulff

    Anime General Discussion

    Today on: The greatest magical girl anime of all time, we are proud to present the following additions
  11. 1 point
  12. 1 point
    Moby

    We Media Now: TF2 Edition

  13. 1 point
  14. 1 point
    Wulff

    Dota General

    I've been reading up on Phantom Assassin and I am surprised that her winrate isn't higher than it is. I see her in almost every game and she is the most played hero of the month, not to mention that she is quickly gaining speed in the most played hero of all time list. I understand that a lot of the playtime she is getting is because of the Arcana and the Nemesis event, but I just don't understand how she is winning at such a poor rate. The hero is incredibly frustrating to play against and can really only be harassed out of lane by early magical nuke spam. She is hard to gank without chainstuns due to her insane mobility with Phantom Strike, especially if the PA player is smart and uses Helm of the Dominator to position creeps as convenient blink escape routes. Even if you pressure her lane, she can retreat into the jungle with a Morbid Mask and still be a presence later in the game with very few items. And if you don't pressure her lane and let her farm, she will get that presence much earlier. Coup de Grace causes her to innately scale ridiculously well with straight up damage, which is a stat found on several strong items, namely Black King Bar, which also happens to cover her greatest weakness, magical nukes. Not to mention that her great mobility, long-range farming ability and 1-point-wonder passive on top of her excellent damage scaling allows her to lane pretty much anywhere without massive issue. PA can go into the solo offlane role, the mid lane role and the safelane farmer role with relative ease if the player behind the wheel is knowledgeable of what such roles entail. Not to mention that she is able to have relative flexibility with her items. You can aim for the late game by allowing her to farm key items such as Midas or Battlefury, both of which she gains decent benefits from (AS from Midas is good for PA, the straight damage on BF is good for PA, in comparison to a hero like Morphling, who doesn't benefit in the same degree from the Midas AS, as that hero would rather have stats to shift around, making these "aim for the lategame" items more desirable on PA in comparison to a lot of other carries). Alternatively, you could go for early stat items such as Drum of Endurance and Helm of the Dominator. With t2 boots, be it Phase or Treads, alongside a set of Drums, HotD and level 6, PA becomes a fighting force to be reckoned with and it allows her to actively participate in early/midgame teamfights. This alone makes her more desirable than a lot of other carries. Obviously the hero is not without flaws, as she suffers heavily against BKB herself (Makes it impossible for her to stick on a target, as neither Stifling Dagger or Phantom Strike functions against a magic immune target) and she is at the end of the day, based on pseudo-random crit and evasion chance. Not to mention that her evasion passive can be completely negated by a 5400 gold item. I would like to point out though, that most carries will find themselves in an extremely poor situation if they rush MKB to deal with PA and when the enemy carries have to get another big item or two before being able to focus on the MKB, it allows PA to easily run away with the game. The super high tier players/professionals also seem to deal with PA decently, which is what matters at the end of the day. Dota 2 is mainly balanced around the highest level of play. I do concede a fair amount of points regarding PA, but I still believe that her flexibility and excellent scaling is what currently allows her to stomp lower skilled pubs with ease. It is a hero you can pick and run away with the game with on your own, if you know what you're doing. I have a degree of an understanding that pubstomping heroes will always exist, but I think PA is on a different level than most of them and needs to be tuned, just a slight bit.
  15. 1 point
    tam

    share your worst jokes

    cigarettes are like hamsters perfectly harmless until you put them in your mouth and light them on fire
  16. 1 point
    Guy923

    Payday General

    being dallas is suffering
  17. 1 point
    Rynjin

    Anime General Discussion

    Girls und Panzer, a show about cute girls Oh so it's the same as every other show you guys watch All I needed to know.
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