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Showing content with the highest reputation on 02/10/15 in all areas

  1. 3 points
    Razputin

    TIAM: General Gaming edition

    Penny Pincher more like anus clincher As hard as this was it was actually very fun. The first form of Enchantress turned out to be harder than the boss rush since she's really hard to hit without runes
  2. 3 points
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  4. 2 points
    Paero

    Dota General

    this is rly cute. https://www.youtube.com/watch?v=ohcdMkQrUQg
  5. 2 points
    hugthebed2

    TF2 general

    Now Valve is forced to update cactus canyon (and maybe artpass moonbase) and give us a new cactus to find.
  6. 1 point
  7. 1 point
    Kraszu

    TIAM: General Gaming edition

    YOU CAN TAKE THE HAT OFF
  8. 1 point
    https://www.youtube.com/watch?v=Z4G9MU4wvTo top tier
  9. 1 point
    alexgndl

    Game Grumps

    Actually, they mentioned Jon in today's Firered episode for the first time in 18 months. Kinda neat.
  10. 1 point
    Facade

    Anime General Discussion

    True to word I said that I'd make sure that if I wanted a figure of something, i'd make sure i'd watch it's source material, and really wanting to own Strength from Black Rock Shooter, i've gone through the 8 episodes of the Anime (Haven't wanted the OVA which by the looks of it is I probably should have first) The only knowledge I went in was from Wulff saying that it's pretty bad from the 2 episodes he watched. I did enjoy it, even if the emotions and actions were extreme and felt a bit rushed considering the context from what I went in knowing. I hope I wasn't just trying the enjoy it to justify the Figmas. I didn't think I'd be able to watch something like this alone and not be dead immediately after but I'm happy I did and look forward to doing this more. If it wasn't the case that I should've been asleep a good 2 hour ago I'd delve a bit deeper but tired eyes and contacts don't mix. I think I might leave Golgo 13 (Duke Togo Figma) till a bit later, 50 episodes is a bit more of a commitment relative to 8.
  11. 1 point
  12. 1 point
    Moby

    we media now

    I was watching a random game and I think my game broke
  13. 1 point
    Wulff

    Dota General

    I'll just quickly outline the lanes in case you might be unfamiliar with the common Dota terms There are a lot of alternative names for the Dota 2 lanes, so I'll list them here too. "Easy lane" can also be reffered to as "Short lane" or "Safe lane" "Hard lane" can also be reffered to as "Long lane" or "Suicide lane". Mid is always mid Jungle is always jungle Now here's the beauty of Dota 2, nothing is set in stone. Lanes in this game are extremely flexible compared to League of Legends as an example. That being said, there are a few "general rules" for laning. Please note that these don't apply 100% of the time, they're just the "common setups" 2-1-2 (Two hard lane, one mid, two easy lane). This is the cookie-cutter laning setup. This usually involves one support top and one support bottom, helping out another hero who has farm priority. Mid lane is a solo hero. 1-1-1-2 (one hard lane, one mid, one jungler, two easy lane) This is the more greedy setup. You run a solo lane hero top that can survive on its own (See: Offlane heroes) while running a solo mid, a hero in the Jungle and a support + carry duo bottom. The idea behind this setup is that you get more out of the map by also utilizing the otherwise untapped experience and farm you can find in the jungle. However, the issue here is that it leaves your solo lane top weakened. Other times it is run because you have an offlane hero who really needs solo experience (Read: A lot of them) and so you pick a jungler so that your offlaner can be solo. 1-1-3 (one hard lane, one mid, three easy lane) This setup is a lot more rare in lower tier games. It's also known as "the trilane" setup. A trilane is basically when you throw three heroes together in a lane for a very specific purpose. Please mind that this doesn't HAVE to be the safelane, you can do it in the offlane too (usually not mid though), it is just most commonly seen in the safelane. You can have two kinds of trilanes. Aggressive trilane: You have heroes with good early offensive abilities, usually supports with good level 1 lockdown abilities such as stuns and snares, combined with a farming hero who can help dish out some damage. Main purpose of the aggressive trilane is to murder the opposing laners over and over. Defensive trilane: You have heroes with good early defensive (sometimes offense is also the best defense) abilities, usually supports who can peel enemy heroes off the carry and zone them completely out of farm and experience range. Main purpose of the defensive trilane is to secure your carry farm, which is why you will most often see the extremely vulnerable hyper carries in defensive trilanes. --------------------- Other laning setups exist, but you don't have to worry about them for now. Chances are you won't see much else other than the first two I listed (2-1-2 and 1-1-1-2) when you start playing. The trilane setup is more of an advanced thing and anything beyond that is even more advanced. Please let me know if you want anything more in-depth or if you have questions. I will be happy to give an answer.
  14. 1 point
    more things that are a birthday present
  15. 1 point
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  18. 1 point
    Scrawled up a birthday card for a friend just this morning
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