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TheOnlyGuyEver

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  1. Upvote
    TheOnlyGuyEver reacted to A 1970 Corvette in TIAM IV: Guydiana Jones and the Kingdom of the Crystal Cockmongler   
    Later.
     
    Or maybe the cold will kill you by then, either way.
  2. Upvote
    TheOnlyGuyEver got a reaction from Gyokuyoutama in Doodles on my mediocre drawing tablet   
    More lineart. Tried to make some sort of arena shooter map: 

  3. Upvote
    TheOnlyGuyEver got a reaction from A 1970 Corvette in Doodles on my mediocre drawing tablet   
    Trace of a blurry old render:
     

     
    Messing with gradients:
     

  4. Upvote
    TheOnlyGuyEver got a reaction from Mersopolis in Dreams   
    Dreamt there were these water-lizards migrating out of the river onto land to mate or something. They'd do a big jump outta the water and glide onto land. Caught one outta the air. Then some weird rectangular helicopter ship flew over my house and almost crashed.
  5. Upvote
    TheOnlyGuyEver reacted to Medicinal Warlock in The Daily SPUF - A blog for you! Posting submissions from subSPUFers daily!   
    Today's article is the 1700th article on the site! Huzzah!
  6. Upvote
    TheOnlyGuyEver got a reaction from John Caveson in TF2 general   
    I swear to God either I'm really lucky or everyone else is really unlucky. I haven't seen a single hacker in like 6 months.
  7. Upvote
    TheOnlyGuyEver reacted to Paero in TIAM: General Gaming edition   
    HOLY SHIT FUCKING OFFICIAL LEGACY SERVERS FOR WoW ANNOUNCED
     
    GOD BLESS IVE BEEN WAITING FOR YEARS
  8. Upvote
    TheOnlyGuyEver reacted to Medic in Inktober 2017   
    Rather than post them all here, I posted the rest on the Daily SPUF.
  9. Upvote
    TheOnlyGuyEver reacted to Razputin in TF2 always thinks I'm a new player when I start TF2   
    Sounds like someone is trying to tell you to git gud
  10. Upvote
    TheOnlyGuyEver got a reaction from FreshHalibut in TF2 general   
    Do you mean spells? Spells stay on an item when you apply them, unless you restore the item. The spells are only activate during Full Moon/Scream Fortress, or if Halloween Mode is otherwise activated. I'm not sure cause I haven't touched the Halloween contracts yet (still busy with the main campaign), but I've heard that the little gift baskets you get from each contract are able to drop spells.
  11. Upvote
    TheOnlyGuyEver reacted to Gruntilda in Jungle Inferno Update Thread   
    Managed to use the exploit 'fore it went away,
    Made a hacker ragequit, I'm proud to say!
  12. Upvote
    TheOnlyGuyEver reacted to FreshHalibut in Jungle Inferno Update Thread   
    Fireball launcher is fun.
    It rewards accuracy with a faster cooldown and ends up as a really fun DM weapon.
    Sacrifices the crowd control capabilities of the flamethrowers though, you won't be stealth burning crowds of people with it.
    Plus if you miss, you may as well be dead, because it takes two to three hits to kill anyone, more than enough time for a heavy/soldier/scout/flamethrower to unload on you.
    And it's missing the +20hp on extinguishes, making it less useful with teammates.
     
    Like, getting blasted at point blank sucks when fighting it, but it's pyro. He's supposed to be close range.
    So after the pyro spam dies down, I think it'll be a balanced 1v1 tool which rewards aim, but is worse against crowds.
    Because it doesn't feel any more lethal than getting two shotted by a rocket launcher, it's just that pyro is actually killing people now.
     
    As for the Jetpack, the fast equip time and long unequip seems to be valve trying really hard to prevent Flyro/Pyroknight.
    It's an excellent positioning tool that lets you cross gaps and gain positions formerly exclusive to Soldiers/Demos/Scouts, without having to spend health to get there.
    The Tackle damage and extinguishing teammates really feel like things they just tacked on because they're wildly impractical. Maybe they're vestiges from an earlier version.
     
    I know people were really stoked to have Jetpacking flamethrowers, but it sounds like a nightmare to balance/fight especially when you'd have shit like surprise Jetpack charging Backburners/Phlogs into crowds of people. So I'm perfectly okay with the mobility niche it fills, because giving the Pyro what is effectively a Chargin-Targe jetpack sounds like a horrible idea for everyone who isn't pyro.
     
    Gas Can is really meh?
    It takes forever to charge, doesn't charge on respawn or on cabinet, and can easily be extinguished.
    Probably they did that to prevent people from just permanently gasclouding an area, but right now it's just not very good.
    Like, why am I going to use the Gascan once every Sixty seconds (Which is longer than it takes to charge Uber!) to Gas an area for a couple seconds?
    Maybe I hit four or five people if I'm lucky, now for the next ten seconds they're mildly inconvenienced by the potential to be hit by regular afterburn. Which can easily be extinguished.
     
    If it's going to take sixty seconds to charge and replace the shotgun/flaregun/jetpack it needs to do something a little better than that.
    But just making it charge faster is probably a bad idea because then you'd just have permanently gassed areas on payload/defense maps.
  13. Upvote
    TheOnlyGuyEver reacted to _Jaybee_ in Jungle Inferno Update Thread   
  14. Upvote
    TheOnlyGuyEver reacted to Rynjin in Jungle Inferno Update Thread   
    They basically added my Dragon's Breath Shotgun primary idea as a Flamethrower so I'm obligated to be happy about this.
  15. Upvote
    TheOnlyGuyEver got a reaction from John Caveson in Jungle Inferno Update Thread   
    Just realized that last week the TFteam said "not this week imminent" and the update came out literally the first day of the next week. They weren't lying.
  16. Upvote
    TheOnlyGuyEver got a reaction from John Caveson in Jungle Inferno Update Thread   
    http://www.teamfortress.com/jungleinferno/
     
    Discuss!
     
     
  17. Upvote
    TheOnlyGuyEver reacted to sham1 in TF2 general   
    Anyways, since we are swiftly going towards 31st of October and thusly towards Scream Fortress, let us just remind ourselves of the basic truth of the world:
     
    We are, and we will always be, in the beam.
  18. Upvote
    TheOnlyGuyEver got a reaction from hugthebed2 in Doodles on my mediocre drawing tablet   
    Fort-esque lineart thing
     

  19. Upvote
    TheOnlyGuyEver reacted to Wulff in TIAM: General Gaming edition   
    Today I downloaded and participated in the Star Wars Battlefront II Open Beta and after about three hours of playing the game, I can say with certainty that I will not be giving EA and Dice any money for this particular release. Ignoring all the other feedback I could have given in regards to this game, there is really only one thing that I feel is worth talking about as it unfortunately overshadows everything good they've done with the new Battlefront II.
     
    The "Star Card" system.
     
    In Battlefront 2 you have access to four different classes when playing the multiplayer. Assault, Heavy, Specialist and Officer. Each of these classes are different in terms of how they appear, the weapons they use and their class abilities. The Assault for example has the ability to throw a thermal grenade, to change his blaster rifle into a shotgun configuration and to shoot a marker that reveals enemies in a small area. The Officer class on the other hand has access to a stun grenade, an activatable aura that gives nearby allies damage reduction and decreases the time it takes for them to start healing after receiving damage and a deployable sentry turret.
     
    Sounds fine, right?
     
    What isn't fine is how the Star Card system interacts with these classes. Star Wars Battlefront II has gone the way of Overwatch and lets you earn loot crates in-game by playing and leveling up your classes. The game also lets you straight up buy them with real money from an in-game store. These loot crates contain fun little things like victory poses for your characters, weapon unlocks that you'd otherwise have to wait for a certain level to unlock (not necessarily upgrades mind you) and other little things. They also contain Star Cards. Now comes the part where I try to explain the Star Cards to the best of my ability in a way that will make you see just how disgusting they are in their implementation. 
     
    Each class in the game can ultimately equip a total of four Star Cards. You start out with one Star Card slot in the beginning and unlock more as you put time into the class. These Star Cards are essentially passive buffs for your class. The Assault class for example, can equip a Star Card called "Assault Training" that allows to regain health every time they land the killing blow on an enemy. The Officer class for example can equip a Star Card called "Battle Command: Fortitude" that causes their aura of damage reduction to affect a larger area. The Heavy class has the ability to spin up their gun, increasing its rate of fire greatly at the cost of reduced movement speed. They can also get a Star Card that reduces the spin-up time for that ability. Not only that, but each Star Card also comes in four different rarities: Common, Uncommon, Rare and Epic. The effect of the card is depending on the rarity of it. Take the Assault Training card for example. A Common Assault Training Card would give you 15 Health Restored on Kill while an Epic Assault Training Card would make that 30 Health Restored on Kill. Battle Command: Fortitude is another good example. A Common version of that card would make your aura extend to 10 meters from your character where an Epic version would extend 16 meters from your character. 
     
    Ultimately what it boils down to is that EA and Dice have managed to turn Battlefront II into a P2W gacha where a player who is unwilling to dump money into the game, a player who is unlucky with his loot boxes or just a brand new player will be at major disadvantage compared to a player with a full deck of Star Cards. I personally find it disgusting and wholly unacceptable that there is any sort of P2W aspect in a $60 game and will not be supporting this release. I've seen some people on the internet argue that the Star Card system is OK because there will be no paid DLC for Battlefront II and to those people I say they're missing the point.
  20. Upvote
    TheOnlyGuyEver reacted to Medic in The Daily SPUF - A blog for you! Posting submissions from subSPUFers daily!   
    Aabicus introduces us to this one weird civilian everyone seems to really like.
     
    I also did some tidying up, fixing up the FAQ page and the ToC page (that I kinda copied off one of my other websites that I run).
  21. Upvote
    TheOnlyGuyEver reacted to Medic in The Daily SPUF - A blog for you! Posting submissions from subSPUFers daily!   
    I know, it's so damn frustrating. It's boring as fuck fighting a bunch of clones and the only difference being a red aura and maybe a red health bar too. The changes don't even need to be huge, just subtle hues so you're not essentially fighting yourselves.
     
    Actually, what if, in a team based game, the other team looked like robots and you didn't. But everyone would see the enemy team looking like robots and everyone would think THEY were the real deal?
  22. Upvote
    TheOnlyGuyEver got a reaction from aabicus in Doodles on my mediocre drawing tablet   
    Got it today and I'm still getting used to it and calibrating and shit so things might look a big scribbly, but I did some doodles.
     

  23. Upvote
    TheOnlyGuyEver got a reaction from Medic in Doodles on my mediocre drawing tablet   
    Looks a bit happier
  24. Upvote
    TheOnlyGuyEver reacted to _Jaybee_ in TF2 general   
    A milestone (I don't play this game nearly as much as I let on, lol).
     

  25. Upvote
    TheOnlyGuyEver reacted to Doopliss2008 in TIAM IV: Guydiana Jones and the Kingdom of the Crystal Cockmongler   
    Something something Keeping hurricane jose out.
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