Jump to content

Leaderboard


Popular Content

Showing content with the highest reputation on 06/03/14 in all areas

  1. 4 points
    [spoiler2] [/spoiler2]
  2. 4 points
  3. 3 points
    Unromantic XYTWO

    Mario Kart 8

  4. 3 points
    The science of taking off a shirt.
  5. 3 points
  6. 3 points
  7. 2 points
  8. 2 points
  9. 2 points
    Moby

    The Reaction Pictures Thread

  10. 2 points
  11. 2 points
    Rynjin

    TIAM: General Gaming edition

    I dun like it, Scorpion won. Everybody knows Sub-Zero best character.
  12. 1 point
    LadyBernkastel

    Pokemon

    Raz, clearly you haven't been keeping up with the metagame. I can't tell you how many time I've gone up against turkeys holding amputated penises.
  13. 1 point
  14. 1 point
  15. 1 point
    Huff

    TIAM: General Gaming edition

    Bought Mighty Switch Force a few days ago. Working on getting the par time for the last three bonus levels. Best OST.
  16. 1 point
    kayohgee

    TIAM: General Gaming edition

    I was watching the trailer for the game "The Forest" and it got me wondering why "hardcore" survival games don't use time or daylight as a thing that can actually be spent and managed rather than something that just passes normally. So you've cut down a bunch of trees and you have a ton of logs in your inventory and you want to make a spiky log wall. In most games if you have the resources, you just press "E" and a big ol' segment of wall just pops up in front of you. That's fine, because obviously no one want to watch a canned animation of you digging holes in the ground and putting the logs in like stakes and sharpening the tops every single time. But in a realistic situation, setting a wall or a trap up would take a lot of time and I don't think most survival games take that into account. What if they did? What if a spiky log wall doesn't just cost "4x wood" but instead it costs you "4x wood and 2 hours", so you put the wall down and the day literally skips ahead two hours. Or, you can choose to spend only one hour, but that leaves you with a half finished wall and some time later you're gonna have to come back and spend the other one before it's finished. Now you don't only have to worry about resource management (which ultimately becomes a non-issue for most games as they progress) but you have to plan your builds out so when the game fades back in after the time skip you aren't standing in the dark in the middle of the woods next to the giant marble penis you just made, starving to death because you haven't eaten in a week.
  17. 1 point
    I had forgotten we have this thread
  18. 1 point
  19. 1 point
  20. 1 point
    god is dead @corv: WELL, WHAT'S THE CONTEXT THEN?
  21. 1 point
×