I was watching the trailer for the game "The Forest" and it got me wondering why "hardcore" survival games don't use time or daylight as a thing that can actually be spent and managed rather than something that just passes normally.
So you've cut down a bunch of trees and you have a ton of logs in your inventory and you want to make a spiky log wall. In most games if you have the resources, you just press "E" and a big ol' segment of wall just pops up in front of you. That's fine, because obviously no one want to watch a canned animation of you digging holes in the ground and putting the logs in like stakes and sharpening the tops every single time.
But in a realistic situation, setting a wall or a trap up would take a lot of time and I don't think most survival games take that into account. What if they did? What if a spiky log wall doesn't just cost "4x wood" but instead it costs you "4x wood and 2 hours", so you put the wall down and the day literally skips ahead two hours. Or, you can choose to spend only one hour, but that leaves you with a half finished wall and some time later you're gonna have to come back and spend the other one before it's finished. Now you don't only have to worry about resource management (which ultimately becomes a non-issue for most games as they progress) but you have to plan your builds out so when the game fades back in after the time skip you aren't standing in the dark in the middle of the woods next to the giant marble penis you just made, starving to death because you haven't eaten in a week.