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Showing content with the highest reputation on 11/01/15 in all areas
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9 points
The Official Random Image Thread!! SPUF style
A 1970 Corvette and 8 others reacted to Huff for a post in a topic
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3 points
TIAM IV: Guydiana Jones and the Kingdom of the Crystal Cockmongler
The Irish Demopan and 2 others reacted to Razputin for a post in a topic
merso's banging all the broads on his way to broadway -
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TIAM IV: Guydiana Jones and the Kingdom of the Crystal Cockmongler
Mersopolis and 2 others reacted to Stackbabbin' Bumscags for a post in a topic
This is why I simply copy the Lego movie and say "Goooo SPORTS TEAM!!!", that way I will never have to be disappointed and I don't have to actually give a flying fuck about sports. -
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3 pointsgood shit good shit
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The Reaction Pictures Thread
Mersopolis and one other reacted to FrozenFirebug for a post in a topic
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DeGroot turns your shitposts into shitarts
Mersopolis reacted to General DeGroot for a post in a topic
"Yer' a jedi, lieutenant picard", said the xenomorph -
1 pointyeah I've been watching that Bob Ross is awesome
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1 point
DeGroot turns your shitposts into shitarts
John Caveson reacted to General DeGroot for a post in a topic
new month new shit -
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TIAM: General Gaming edition
Idiot Cube reacted to Stackbabbin' Bumscags for a post in a topic
Depends on what that "really bad stuff" was. My biggest complaint was removed with the Open Alpha release. Pet eggs used to have an 8 hour hatch time, and you could spend premium currency to finish it, however those same eggs rotted after 2 days sitting in your inventory. This left the problem of you getting 5+ eggs from running a couple maps and only being able to hatch 3 at most because your schedule doesn't allow you to jump on as soon as one egg finishes hatching. Eggs still rot, but their hatch time was reduced to 1 second, so that point is moot. Eggs are also a bit of a crapshoot, of course, you can use premium currency to "Transform" eggs, giving you a better chance at a higher rarity pet. I do like the ability to re-roll their attributes, this lets you pick 1 specific attribute, and you re-roll it, for damage and fire rate, you simply choose a new number. For Hero and Tower stats, you get a choice of which stat replaces your old stat, and you have to pay the fee before you can choose what replacement state you keep, so you're committed to one of those two new choices. The dragon I have on my Monk gives him a nice +80 Tower HP, from 2 +40s. Another minor thing is that when I grab Mana Chests, all mana on the floor disappears, easy enough of a problem to deal with, it's just a minor gripe. I do find it a little difficult finding the right gear for a tower-oriented character (Which is practically everyone's first character, some go DPS, but I'm comfortable saying a good majority make a tower character first to help level other heroes). You can still only level up your gear after you have 1 character hit 34, so you'll still end up with gear that's not performing as well as it could until that point. I'm nowhere near end-game content (My highest hero is a level 32 Apprentice), but so far the gear seems pretty bland in terms of variety. I've found that Magic Resistant lanes still die quite easily to Magic Towers despite taking 35% less damage from Magic sources, and every single Apprentice tower is an AoE, even the Magic Barrier has an AoE attack once it takes enough damage. I've not had the opportunity to play around with Monk much, no time with Squire or Huntress either. Even with the Magic Resistant lanes, I've had it quite easy so far, a single Magic Barrier plus 2 Fireball Towers and an Earthshaker Tower covers a single lane quite nicely, sometimes I'll toss in a 3rd Fireball Tower if there's an Air lane passing through/near that spot, but there's been no real challenge on Normal difficulty. The "Hero Deck" replaces the ability to access every hero in your arsenal, and you unlock new slots by leveling heroes, only once you hit level 40 on a single character do you finally have access to all 4 Hero Deck slots. Simultaneously, you can only have a limited number of characters created, and you can buy new character slots with premium currency. I think you have enough slots as a F2P to have 1 of each Hero, and I was going to have them be Builders, I would need to have a separate set of gear set aside entirely for DPS, instead of just simply making a DPS hero and sticking the appropriate gear on him. There is a Private Tavern that you can launch straight into, so no more being forced into the Social Tavern and then moving to the Private Tavern from there. Loot is now automatically collected into your Auto-Collect bags when you start a new wave, you just have to remember to set your bags to Auto-Collect. Once your bags are full, no more items will be collected, obviously, however, The Scavenger will pick them up when you return to the Tavern, and you can go to him to collect those lost items. The items in his inventory don't stay there for very long, you must claim them before they expire, or they're gone for good. It's not bad right now, in my opinion, it's definitely got room for improvement, but it's good to spend a few rounds on. I've only ever played solo, I don't know what the multiplayer experience is like. I will say, however, as it stands right now, it doesn't give me the same wonder that the first Dungeon Defenders game had, I don't find myself obsessively playing DD2 like I had with the first. Maybe once it gets a few more updates under its belt I'll feel differently, but it's still very much in Alpha, that's for sure. Kinda makes me want to go start a new character in DD1 and run it without cheesing through it with uber defenses and gear I've hoarded. -
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1 pointRest in spaghetti
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1 pointhigh quality tusk/tiny (with no points in grow) rule 34 with two frames of animation